Welcome back to Tactical View!
Today I’m continuing my look into the basic Anima Tactics Scenarios. Since we all know how Clash works, I’m going to skip to Exploration today.
In exploration, two parties attempt to break through each other and escape the board on the other side while doing as much damage to the enemy as possible. You are scored based on how many of your opponent’s units are killed, but also based on how many 0f your models end the game in your opponent’s deployment zone or escape from the board entirely. One might think that speed is the only thing that matters in this scenario, and that might be true to some extent, but a slow party can still do very well if you use the board terrain and keep your opponent from breaking through.
In general my theory behind playing this scenario is to focus on aggressive offense. High attack and damage values are key, and high power ranged attacks are even better. Unless the board is heavily clustered with terrain and has narrow choke points, trying to form up and block your opponents from breaking through is not going to work very well. High speed characters like Wissenschaft’s Assault team, or highly mobile characters like Alis Testarosa will run rings around your high armor blockers, and you will have a very hard time making it to the enemy’s deployment zone before the game ends.
I prefer to engage my opponents with long ranged attacks, providing me with the board coverage I need to threaten my opponent’s characters and keep them from rushing headlong towards my deployment zone. Let’s take a look at how the Church Organization can handle this.
For ranged attacks, you will have a hard time finding better than Justina’s Penitent Shot. Not only does she hit extremely hard against mystic units, but she can use Damien as a secondary point of origin for her attack, effectively doubling her threat area. If you take Romeo Exxet, Sara Reinholdt, or Saint Hazeal, I highly recommend choosing at least one level 50 Elhaym. Not only does she have the advantage of being summoned in a strong position, but the catastrophic light ability is an excellent aoe attack that will keep your opponent from making a concerted push.
On the melee front, Nero and Damien are both useful tools for quickly and decisively eliminating enemy units. Damien’s ability to ignore armor makes him particularly effective against Empire parties, and Nero’s ridiculous damage stat makes him perfect for crushing a unit with a single charge before moving on towards the goal line.
Finally, on the mobility front. Your Elhaim and Damien both have excellent abilities for disengaging from enemy models and moving towards the goal line, but for extra support I like Alis Testarosa. Access to flying is good enough for me to want to use her, but Aegis’ Wind clinches her as a choice for me. Not only does she hit hard and fast, but she can escape after her initial strike and allow another character to follow up with a finishing blow.
So taking a look at our 300 lvl list we have
- Romeo Exxet
- Sara Reinholt
- Elahym Lvl 50
- Alis Testarosa
That’s it for now. Next time we’ll wrap up the scenario discussion before diving into something new!