Welcome back to the Hiring Post.
This time around we take a look at some general lessons learned from the battle that Trevor and I fought (covered in the last three episodes of the Hiring Post) over some treasures of the damned.
It is often useful to review games like this — we call them postmortems, given the ranks of freshly dead — to consider the things that you might have done right, done wrong, and generally all of the things that you could do better.
Let’s dig in.
From the start, let’s look at the army choices. The Lost have above-average movement speeds. I opted to capitalize on this, as being the faster force often lets you control the battle, or at least where the initial clashes are going to take place. On the other hand the Westerners brought four troops with ranged attacks; very smart when you are already the slower force. The downside of the guns, however, was that they slowed Trevor’s force down as he spent turns shooting and not running. So this becomes an interesting situation; one side able to close the gap faster, but one side better able to deal death at range.
The issue here falls down to the Scenario. In the case of our battle, what really mattered was grabbing the treasure tokens and dragging them back to their deployment zones. Racking up kills only really mattered as a means to this end. Trevor’s goal was to eliminate some of my troops to prevent them from grabbing treasure. and to ensure they couldn’t stop his troops from grabbing treasure. However this was only marginally effective. Killing two of my Squamata Warriors didn’t really stop me from having plenty of ways to get treasure.
In general, although it’s not easy, try and consider all of the scenario victory conditions while army building, long before the scenario is rolled up. You have to be able to win fights, but you also need to plan ahead for situations where speed is a factor, which it is in all of the scenarios! And speed isn’t just about Movement speed, there are other options to consider — like Orders, Auras and Spells that hinder the opposing force’s speed. Take a look at Alvaro Echevarria de Balaguer’s “Divine Stupor” order for example. He can shut down Troopers on the enemy side (and your side, if you aren’t careful) with two permanent command — during the right turn of the battle this can be a pivotal action.
Lest you think I am picking on the Westerners I certainly made my own mistakes. I nearly let Isha-Akshay get killed. I didn’t properly support him with the Retarius who were there for that exact purpose. I didn’t utilize cover, despite the Squamata Warriors ability to ignore it with the Strider ability. Hugging cover might have let me weather the storm of gunfire just a little bit better.
Still what I did well was keep the Victory Conditions in mind the whole game — all that mattered was grabbing treasure and dragging it back. Getting into a big fight didn’t really matter if it meant that the game was over before I could get back to my deployment zone. In general, countless games are lost because players don’t stop to remember what they need to do to win. I’ve been guilty of this plenty of times — I’m just glad that I wasn’t in this case.
That’s all for this time. Thanks for reading, and come back next time when we start round two of each faction. Until then.