Welcome back to Tales From Alamut! Today I would like to show you the process I used for the armour areas on Andre de Montbard.
All of the armour areas were base coated with Vallejo Model Colour 162 Basalt Grey. It’s a nice neutral, dark grey to start building up from.
The grey was then layered with a couple of washes; firstly, P3 Armour wash and P3 Blue Wash were mixed together at about 70/30 and applied to all the grey areas. The small amount of blue gives a little depth to the final result and stops the armour looking overly monochromatic. Second, I mixed some Vallejo Game Colour Sepia ink and glaze medium about 20/80. I applied this mix to the armour plate areas that would accumulate dirt and grime: the recesses and less exposed areas. Because this mix is so viscous, it won’t pool and collect in the recesses like a shading wash would, allowing you to build up colour where you think grime might accumulate.
In the second photo, I have also applied the first highlight to the chain mail and Armour plates. This was a layer of VMC London Grey 161 applied to the plates that would catch the reflection from the overhead light source and on the quads and the crown of the chain hood to simulate a light source situated above the mini.
The next layer of highlights is added. This was a VMC Silver Grey thinned with a little glaze medium. I applied this to the chain mail in a much smaller area on the upper thigh and the crown of the head to provide a muted reflection of the light source. On the armour plates, the paint was applied similarly, but I feathered the paint into the surrounding colour to mute the reflection slightly.
Lastly I added the final highlights.The chainmail I left at the previous stage as I wanted a slightly duller finish to the mail. On the plate armour, I added some small pure white highlights over the previous Silver Grey layer to simulate a harder reflection of the light source.
With a bit of practice, non metallic metal effects needn’t be tricky and time consuming as long as you bear in mind where the light source is in relation to the miniature, so highlights and shadows can be placed correctly to reinforce the effect.
Thanks for reading again, and see you for the next installment!