Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

80920 Posts in 5766 Topics- by 8303 Members - Latest Member: BHunterS

June 18, 2013, 06:53:42 PM
  Show Posts
Pages: [1] 2
1  Anima - Role Playing Game / News / Re: Anima character creator on: November 01, 2009, 09:01:41 AM
I'm working on a spreadsheet but I'm not quite done. It also won't work with characters with more than one class.
2  Anima - Role Playing Game / News / Re: GM Screen Release Date on: October 18, 2009, 08:42:37 AM
And I have it now too. The screen is thick and sturdy with a canvas-like texture that I find very pleasing. It also has the tables that you're most likely to need on the GM's side. On the players' side it has a gaudy painting of god-knows-what that's about as campy as a velvet elvis (although it does admittedly look more appropriate to the game's subject matter). Still, I'd rather have had a map of Gaļa and some of the tables that the players may wish to look at.
I'm happy that the booklet contains a number of pre-gens to give an idea of power levels. Especially as it allows me to infer at least a little about what you should be able to get with the artifact advantage:
Faust Orbatos has a +5 bastard sword and no artifact advantage, so even a 1 pt artifact should presumably be something better than a +5 weapon.
Vladimir Nux is the only character with an artifact. No point value is listed but in order for his ads and disads to add up, it must be a 1 pt artifact. It's a +5 weapon that also gives a +5 ability to a supernatural primary ability and +20 to a secondary ability and enables him to do a minor unusual thing (peek around corners).
It's still not much to work with but it's a whole lot more than nothing.Smiley
3  Anima - Role Playing Game / News / Re: They are selling the GM Screen at gencon on: August 24, 2009, 11:31:28 AM
How many pages in the booklet?
4  Anima - Role Playing Game / News / Re: They are selling the GM Screen at gencon on: August 16, 2009, 05:40:20 AM
Sweet! Pictures, please. Smiley
5  Anima - Role Playing Game / News / Re: Any word on new books...yet? on: August 08, 2009, 07:17:49 AM
worst thing is I know I am not alone in wanting neww books...

I'll happily attest that you are indeed not alone in wanting new books. Smiley
And I'd be thrilled to get them before what remains of my hair starts to turn gray...
6  Anima - Role Playing Game / Game Rules / Re: Gnosis.. on: August 08, 2009, 07:00:39 AM
Quote
Get Elan 80 with Uriel and you can get Gnosis of 30. It's in the book.

He just over looked that ability.

I'd treat spells like Chimera and Elan above 60 like Epic Destinies in D&D 4th, they can provided great power but you'll only get them at a very high level after an equally long campaign. No one should be starting with these abilities at level 1 or gaining them at level 3 or 4. Unless your GM wants to have a super powered group of players.

Oh, I completely agree. 100%. The other problem with mages with this level of ability (well, actually with mages period) is that it becomes tough to tailor challenges to the group. Let's say you plan for three fights. If the mage player overestimates the toughness of the first two and blows all his zeon, he'll be nearly helpless for quite a while and the group might well be slaughtered in the third fight as their mighty mage can do nothing except hide behind the others and cower. Wink
(Not unique to Anima, I know, but taken to an extreme since the most powerful magic in Anima is more impressive than in most other games but mages take longer to fully recover all their mojo)
7  Anima - Role Playing Game / Game Rules / Re: Gnosis.. on: August 05, 2009, 01:37:10 PM
At the present time, 25 is the hightest Gnosis can reach, according to the rules. Of course, one can consider that summoning a divine being and Binding it to one's body could raise one's Gnosis, but that's pure speculation.

Get Elan 80 with Uriel and you can get Gnosis of 30. It's in the book. And I certainly see no reason to restrict the PCs from ever getting it up high enough to cast the best spells. They're the most important characters in your game after all - that's why they're the main characters.

I think you should let them get their Gnosis scores up to whatever level you feel comfortable granting them. There's certain nothing in the rules that says you can't. Not that they shouldn't have to work for it, of course. Make them go to Hell and back (literally) for it.

Think about it, which of these two options creates a cool adventure:
Player: "Can I raise my Gnosis beyond 30?"
GM: "Nope."
Or
Player: "Can I raise my Gnosis beyond 30?"
GM: "Only by learning forbidden secrets to be found only in a forbidden temple in Hell!"

Cheers and good gaming. Smiley
8  Anima - Role Playing Game / News / Re: Anima GM screen? on: August 05, 2009, 01:24:11 PM
Suh-weeet!
9  Anima - Role Playing Game / News / Re: Anima GM screen? on: July 22, 2009, 12:37:18 PM
The GM screen very likely will be coming out soon in English, but the time you'll have to wait for everything past that will be so long, you might as well learn Spanish.

I've been thinking about learning spanish anyway, maybe I should do it now. On the other hand, I'd really rather learn portuguese. But I've heard spanish is supposed to be pretty easy to learn. Hmm... It would enable me to communicate with the venezuelan lunchlady at work. :p
10  Anima - Role Playing Game / Game Rules / Re: Help with Inhumanity on: May 07, 2009, 08:27:36 AM
I'd personally just rule that having any characteristic at an inhuman level automatically grants inhumanity with regards to checks based on that ability. Since IIRC the book merely says the GM may wish to restrict the benefits of characteristics at the inhuman level, this suggests to me that the GM may also choose not to do so. In which case it's perfectly by the book. Grin
11  Anima - Role Playing Game / Game Rules / Re: Minimum damage? on: April 11, 2009, 06:00:32 AM
To answer the original question, it would be a bit silly for somebody to be utterly unable to inflict damage with an attack so, though it's not in the rules, I'd probably set the minimum damage to 5 and perhaps, then, give them a penalty to their attack equal to the difference between their calculated minimum damage and 5.

Mmmm I believe this method of rolling is specific to making very average humans. At least that is what I remember from reading that method.

Yet, it doesn't produce average humans. On average, it produces sub-average humans.
12  Anima - Role Playing Game / Game Rules / Re: Minimum damage? on: April 09, 2009, 09:49:30 AM
Although that raises an interesting question with method 4 of character generation.  If you roll 7d10 and get 7 rolls of 1, how do you distribute 7 points among 8 characteristics?

I suspect somebody goofed up with this method since, on average, it also produces sub-average characters rather than hero-material. That is, the average on 7d10 is 37.5. Divided over 8 stats, that becomes about 4.7 in each stat. When 5 is supposedly average. I suspect it was supposed to be 7d10+10 or some such.
13  Anima - Role Playing Game / Game Rules / Re: chimera problems on: March 21, 2009, 09:02:43 AM
It sounds pretty permanent to me.
14  Anima - Role Playing Game / Game Rules / Re: On Playing a Summoner on: March 14, 2009, 04:01:32 AM
I'd happily let someone summon an ancient dragon.

I base that on the idea that somebody not being able to summon such a beast is less fun than someone succesfully summoning a ultra-powerful, highly intelligent, extremely willful being that's almost certainly not going to be very pleased about it. Better succeed in that control roll real fast and pray the dragon will have a sense of humor about it afterwards, so it won't seek you out and kill you in some singularly horrifying way.

I mean, just picture it: You're the dragon now. A majestic, proud being of immense power and you're perhaps flying about the countryside pondering your own significance or something when POOF, you're suddenly transported to god-knows-where and some pathetic little gnat is somehow coercing you to do his bidding as if he mattered more than you.

Once you're banihed back, what will be on your mind? Yeah, finding the little turd and making him pay in the worst way possible - y'know, just to make an example.
15  Anima - Role Playing Game / Game Rules / Re: On Playing a Summoner on: March 12, 2009, 07:29:09 AM
I was thinking it would be useful to create a few generic creatures (say, a water, earth, air and fire elemental) in a spreadsheet where the summoner player could simply input the level of creature he wanted and the sheet would then calculate all of the creature's abilities.

Because first spending a couple of hours on creating the summoner himself and then a couple of hours on each of a half dozen or so creatures for him to summon is just a little more time than I'd be ready to put into it.
Pages: [1] 2
Theme orange-lt created by padexx