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79929 Posts in 5724 Topics- by 8206 Members - Latest Member: n2gxdJ9BHU

May 22, 2013, 12:33:24 PM
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1  Anima - Role Playing Game / Game Rules / Re: Creation Path "Broken?" on: September 18, 2012, 10:20:22 PM
My party had a creation mage who could cast the heal spell naturally, i.e. at no zeon cost.   within 20 sec after every fight the whole party was at full hp with no loss of resources.   Everything but boss fights became a pointless waste of time.

There are way to go around that. Healing can only do so much at stituations.
2  Anima - Role Playing Game / Fan-made / Re: Iron Kingdoms Conversion Idea on: September 18, 2012, 10:02:57 PM
I feel like summoning is more for warlocks with warbeasts than warcasters with warjacks. Really, I feel like warcasters/warlocks just choose selective spells with their magic levels. I think really, there needs to be a sub-path exclusive for enhancing warjacks/warbeasts directly.

both warcasters and warlocks would be still using the magic system, since they're just variants of the same thing in my opinion. Then again, keeping it simple is the key for homebrewed stuff really.
3  Anima - Role Playing Game / News / Re: Any word on English Arcana? on: September 07, 2012, 07:29:58 AM
After I've read the plushie cat incarnation at level 1 I'm having trouble making any other characters ^_^

Try not laughing at the fact you can be an alligator at level 3. I still giggle at being a cartoon version of Renekton. I can finally even be a panda breemaster at level 5.

I mean, there's two other incarnation that you can be Xin Zhao or Gankplank.
4  Anima - Role Playing Game / Modules and Adventures / Re: Looking for MAPTOOLS or FORUM/CHAT game. on: July 17, 2012, 01:49:36 PM
I've seen a couple games on rpol.net but nothing on maptool related games here. I tried asking someone about it, but never had any luck. Perhaps I'll see if anyone is willing to host maptools.
5  Anima - Role Playing Game / News / Re: Any word on English Arcana? on: June 29, 2012, 06:32:33 PM
I just want to know if what Amazon's new due date for the book will apply to the books being sent to FFG's warehouses?
6  Anima - Role Playing Game / Game Rules / Re: Magic through forging? on: June 20, 2012, 08:37:10 AM
There is Action Requirement flaw in Core Book which you may use like "hitting the runes is required".
Or he could make a variant of the Onmyodo magic theorem

Would like details on that. Still waiting for the book to come out and then be shipped.
7  Anima - Role Playing Game / Game Rules / Magic through forging? on: June 19, 2012, 08:46:33 PM
So for those who are familiar with Warhammer Fantasy's Dwarves, they have something called the anvil of doom. The user of the anvil can cast spells based on hitting the right runes to cast the spell.

My basic idea of a nephilim Jayan was born to a blacksmith father and discovers his gift of magic through an accident involving an old anvil and hammer. I would make it so he relies on the forging skill to cast his magic.

Any one got any suggestions to expand it?
8  Anima - Role Playing Game / News / Re: Arcana Exxet Preview on: June 15, 2012, 07:42:23 PM
Isn't it out on Q3, which would mean June is a no go? Maybe July at earliest.
9  Anima - Tactics / Tactics / Re: Org Starter Set Line-Up ideas. on: June 13, 2012, 10:54:57 PM
Even though I haven't really know Wissenschaft from the ins and outs, I thought of a 150 points involving Celia, Lorenzo and Alessa. Celia is the dodge tank, Lorenzo is melee with a way to do flat damage at effect 17 and Alessa is the anti-armour ranged support that can go stealth. Celia has Clock of Chronos, Lorenzo has Orb of Power and Alessa has Nue.

The three introduces Wissenschaft's game style of speed though Celia's high dodge through a ki technique, Lorenzo's effect of flat damage while introducing power tokens and Alessa doing range while being hidden. Speed is the way to control the battlefield.

I don't know if it really capture what Wissenschaft is, but I thought I give it try.
10  Anima - Tactics / News / Re: Samael Box Set Lineup! on: June 10, 2012, 12:40:49 AM
Though they at least give you Momiji, but agree otherwise.
11  Anima - Tactics / Tactics / Re: Starting Wissenschaft-A new researcher on: June 09, 2012, 09:33:34 AM
Did a minor tweak on the gears list back at page 1 with plot cards. Should be good for 300 points.
12  Anima - Tactics / Tactics / Re: Starting Wissenschaft-A new researcher on: June 08, 2012, 11:33:36 PM
I should probably point out that Reist in the Grimorium is widely regarded to be one of the least cost-effective Leaders in the game. Fate's boost is a good one though. Otherwise, most people seem to prefer taking Valeria in the Legacy for 75 Lv - but Legacy doesn't receive much benefit from Fate (just the repairs and extra AP possibly).

Even though techofairy doesn't affect zero sigma, he does benefit from Fate and a good leader for flat 80 (compared to Legacy+Reist in terms of cost). I was debating if I wanted to take zero sigma or take Legacy+Valeria before making the list.

Also, I realized my gear list was illegal due to having two leaders. (forgot about Reist in Grimorium Verum makes him a leader) Is it worth having any plot cards for gears besides the presence advantage for Fate?
13  Anima - Tactics / Tactics / Re: Starting Wissenschaft-A new researcher on: June 08, 2012, 11:17:20 PM
If only if she can shoot that elemental weapon out of her gun.

Its not a good card for her. Clock is much better since you can use it to shoot hollow bullet and still move Cordelia or shoot hollow bullet in back to back turns.

I meant that as more of a joke, but I guess it wasn't that good of a joke.
14  Anima - Tactics / Tactics / Re: Starting Wissenschaft-A new researcher on: June 08, 2012, 06:34:21 PM
If only if she can shoot that elemental weapon out of her gun.
15  Anima - Tactics / Tactics / Re: Starting Wissenschaft-A new researcher on: June 08, 2012, 08:40:16 AM
I was wondering if Fate benefits from The Gear Project, since her card says that she benefits whatever gears benefit?

Yes, she works the exact same way Clover works for Undead.  If there a benefit to being a Gear then Fate is a Gear to take advantage of that benefit.  If there is a penalty to being a Gear like not being able to attach advantage cards then Fate is a normal character to avoid that penalty.

-ape2020

Thanks for the clarification! I still like opinions on my Gear project team.
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