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79875 Posts in 5719 Topics- by 8184 Members - Latest Member: UnennyBak

May 18, 2013, 09:22:58 PM
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1  Anima - Role Playing Game / News / Re: quich questions to the game designers on: April 19, 2013, 12:56:24 PM
This is an FFG problem and FFG is notorious for being disconnected with their fans.  They don't post on their own forums.  Actually, it is their company policy not to post on their own forums.  and e-mails are usually unanswered or answered with "Check this part of our website for any updates regarding this issue."
2  Anima - Official website / www.animarpg.com - Official Anima website / Re: Anima - Gate of Memories - Kickstarter! on: January 15, 2013, 03:45:34 PM
damn dat $250k stretch goal @_@
3  Anima - Official website / www.animarpg.com - Official Anima website / Re: Anima - Gate of Memories - Kickstarter! on: January 13, 2013, 11:45:55 AM
120k seems like a pipe dream, but it would be awesome.
4  Anima - Official website / www.animarpg.com - Official Anima website / Re: Anima - Gate of Memories - Kickstarter! on: January 12, 2013, 08:34:17 PM
Congrats on successful funding!

I personally pledged $600.
5  Anima - Role Playing Game / News / Is there any place I can go to find some of the art not on Wen-M's DA page? on: December 22, 2012, 03:39:38 PM
I need a picture of Millennium and some other characters.  I know art exists for them because of the card game, but I can't find that art anywhere online.

I also have no scanner and can't scan the cards.
6  Anima - Role Playing Game / Gaļa / Re: Your own stories on: October 13, 2012, 07:28:00 AM
I ran a campaign where the players joined Wissenschaft and gathered the 30 pieces of black metal for Lucanor Giovanni.
7  Anima - Role Playing Game / Fan-made / Re: Probing a different approach to distant attacks on: September 19, 2012, 09:39:18 PM
dodging bullets requires Inhuman.  If you lack Inhuman, your defense against bullets is 0 (before rolling).
8  Anima - Role Playing Game / Game Rules / Re: mystic advantages for summoners on: September 19, 2012, 09:35:07 PM
They can still get the half-price accumulation multiples that only apply for regeneration but not MA.

summoner can easily blow through 1000 zeon or more in a single fight.
9  Anima - Role Playing Game / Game Rules / Re: mystic advantages for summoners on: September 18, 2012, 06:31:36 PM
I personally houserule if they want to have superior magic recovery or zeon/level advantage without the gift it's okay.
10  Anima - Role Playing Game / Game Rules / Re: Question about Dragon Pact on: September 18, 2012, 06:30:03 PM
there are a few premade dragons ranging anywhere from level 7 - 13, I suggest just using those.
11  Anima - Role Playing Game / Gaļa / Re: New game questions on: September 17, 2012, 05:31:30 PM
here is how it works.

Emperor (or Empress) is always a Saint.  Always.  It's literally in their title, Holy Saint Emperor.  In fact, the Emperor is the ecclesiastical leader of the church as well, surpassing the Supreme Archbishop in religious authority. (the recent schism has half of the church believing that they should no longer answer to the Empress, and the other half believing they do.  Surpreme Archbishop Magnus himself is undecided).

having said that... The Emperor is free to "allow" anyone to have supernatural powers, so Lords of War, Heaven Order, Emperor's Hand, Tol Rauko, etc frequently employ supernaturally oriented characters and the church can't do anything about them, because in the end, they're all working for Holy Saint Emperor.

Likewise, the Church can also "allow" people to have supernatural powers, if their inquisitors deem their power is not naturally evil.

People like Matthew Gaul kind of got grandfathered in, because he was given permission to have his powers by Elias Barbados, and even though he's dead now, that doesn't reverse his decision.

So all these people have legitimate access to supernatural powers free from inquisitorial persecution.

it's really just the black market underground supernaturals that have to fear the church.
12  Anima - Role Playing Game / Game Rules / Re: A question about shields in combat on: September 17, 2012, 05:24:51 PM
you can choose not to use the shield if you don't want to... for an example a Warlock may choose to block the first and second attack with his block ability, since there is a reasonably good chance his block will be higher than his magic projection due to +5s, after that, he could use his shield.

if you are not using the shield, then it basically does nothing.
13  Anima - Role Playing Game / Game Rules / Re: Creation Path "Broken?" on: September 17, 2012, 05:22:02 PM
using creation magic, my party created a movement speed 20 giant centipede that carried them to any location in the world in 3 seconds.
14  Anima - Role Playing Game / News / Re: books? on: September 14, 2012, 11:11:20 PM
I don't think you could make a full book out of Psychics (maybe a book the size of the gm toolkit)

doubtful, I've got tons of ideas in my head for psychics, they feel like an incomplete afterthought, in my opinion.

I feel like the basic system hasn't go much going for it (compared to Ki and Arcane). What kind of things would you like to add?

Edit: To clarify what I mean is, I don't see it having much of a direction to expand in.

more things to spend PP on, like temporary innate slots, increase potential for an entire discipline permanently, nemesis resistance, etc...

more disciplines, psychics have fewer supernatural abilities than any other type by a huge margin.

more personality profiles, how about sensing/intuitive, thinking/feeling, perceptive/judgmental, logical/emotional, worrisome/carefree, perfectionist/slob, etc...

a module for wizard mentalist so that they don't have to buy two kinds of projection

a psychic discipline designed to work with The Gift

special varieties of psychic crystals that have different effects, like some that increase projection, some that favor certain psychic disciplines over others

more info on what a psychic crystal is and where it comes from or how its made.

more advantages for psychics, Arcana Exxet literally has 0 advantages for psychics.

lots of other stuff.
15  Anima - Role Playing Game / News / Re: books? on: September 14, 2012, 01:05:40 PM
I don't think you could make a full book out of Psychics (maybe a book the size of the gm toolkit)

doubtful, I've got tons of ideas in my head for psychics, they feel like an incomplete afterthought, in my opinion.
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