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79911 Posts in 5723 Topics- by 8196 Members - Latest Member: FiberceDief

May 21, 2013, 05:35:59 PM
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Pages: [1] 2 3 ... 49
1  Anima - Role Playing Game / Modules and Adventures / Re: Crazy lv 1 builds? on: Today at 05:20:48 PM
Imbalance of characteristics is good for 1v1, but if there are more than 1 enemy in the fight, he gets a penalty against the others.
2  Anima - Role Playing Game / Modules and Adventures / Re: Crazy lv 1 builds? on: Today at 11:39:08 AM
he's got 10 Notice. Get an assassin to kill him (or a shadow)
3  Anima - Role Playing Game / Modules and Adventures / Re: Crazy lv 1 builds? on: May 10, 2013, 05:48:21 PM
the character thread i think you might have been speaking about
http://cipher-studios.com/AnimaBB/index.php?topic=4969.0

with the character you were talking about
http://cipher-studios.com/AnimaBB/index.php?topic=4684.msg60873#msg60873
4  Anima - Role Playing Game / News / Re: quich questions to the game designers on: April 19, 2013, 09:09:25 PM
how about we find a date and show up on their doorstep at office opening hours?
worst-case scenario, we should Boycott them
5  Anima - Role Playing Game / News / Re: quich questions to the game designers on: April 17, 2013, 08:03:31 PM
this is not a problem on the developer's end, but on the english publisher's end, since it is translation work. your question should be directed at FFG
6  Anima - Role Playing Game / Fan-made / Re: IndieGoGo Project needs funding! on: April 10, 2013, 10:22:56 AM
Well to me its the contrary, i love allmy characters and would love to share them with everyone, but i don't know which one i want to share. Or have an art and theme song to.
7  Anima - Role Playing Game / Fan-made / Re: IndieGoGo Project needs funding! on: April 10, 2013, 08:13:50 AM
Am i the only one to feel uncertain about which character to send in?
8  Anima - Role Playing Game / Fan-made / Re: Anima Character Editor on: April 04, 2013, 09:49:59 AM
Option to have Campaign bonuses(free advantages/disadvantages, bonus skills etc, ability to add homebrew advantages/disadvantages)
9  Anima - Role Playing Game / Game Rules / Re: Time Subpath: what's the big deal? on: April 03, 2013, 09:53:21 PM
it's not the fact that it's great, it's the fact that it should not be played by with by anyone.
10  Anima - Role Playing Game / Fan-made / Re: Anima Character Editor on: April 03, 2013, 05:12:37 PM
i suggest adding in an option to remove Level Adjustments from Bloodlines, Supernatural Races and/or whathaveyou
11  Anima - Official website / www.animarpg.com - Official Anima website / Re: Anima - Gate of Memories - Kickstarter! on: April 03, 2013, 12:56:33 PM
Another Update! http://www.youtube.com/watch?v=1tTv1hPkNr0
12  Anima - Role Playing Game / Game Rules / Re: Ki Points/Accumulation in combat (Zeon/Magic Accummulation) in combat on: April 03, 2013, 08:20:23 AM
No harm done because i caught the vase before it hit the floor Tongue
13  Anima - Role Playing Game / Game Rules / Re: Ki Points/Accumulation in combat (Zeon/Magic Accummulation) in combat on: April 02, 2013, 07:48:01 PM
Quote
As you Accumulate Ki, which, whilst Passive, it is benefited by focussing on it alone or the Accumulation rate is halved to the nearest whole number rounding down (an Accumulation of 5 would be 2 if you did other things).

sorry to correct, but it is Round up. E.G. 1/2=0.5 ->0? nope it's 1.

just looked it up, page 95. in the Accumulating Ki is a Passive Action paragraph.
14  Anima - Role Playing Game / Fan-made / Re: IndieGoGo Project needs funding! on: April 02, 2013, 03:04:52 PM
are we supposed to send an email or will we receive one when the time comes to give out the information needed, e.g. characters.
15  Anima - Role Playing Game / Fan-made / Re: IndieGoGo Project needs funding! on: March 29, 2013, 08:38:32 PM
Pledged.
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