Is the wake seperated like the rest of the world with the space altering magic or is it unaltered. If someone accessed the wake in Abel would they be able to end up in the wake equivalent of the hells if they travelled far enough or would they be stuck in Abel?
And, if they can reach one of the hells would they be able to get to the real world through a gate?
soo... Abel -> Gate to wake -> wake-Abel -> wake-Hell -> Gate out of wake -> Hell
And vice-versa I guess. (Sorry if this makes no sense, I don't really know how to word it)
I was running a solo game where the players assassin was tasked to kill various people.
On one person she snuck up behind them and slit their throat. I used the combat rules and said the victim was at half health, but in the real world you die almost instantly if your throat is cut.
So... I guess I want to ask how to go about rules for sneak attacks? sorry if this doesn't make much sense
I'm attempting to play Anima with some friends over skype, I'm the GM.
I was wondering what is and isn't useful to put on a spreadsheet that i can check various things on. I figured HP initiative and Notice but other than that I'm not really sure what is and isn't necessary.
hello. I have an idea for a campaign but I would like help fleshing it out.
Basically my PC have "volunteered" to help in a science experiment. They have no way of getting out except the vague clue that the exit is up. Their only choice is to go through the various tests to reach the exit.
The tests are basically combat and puzzles using the various secondary abilities and similar.
Hello I'm a Beginner GM and am going to be running a campaign with 5/6 players in it soon.
One of these players character does not like magic or anything related to it at all and has said he will kill anyone who kill magic in his presence (In character). One of the other characters is a warrior summoner and another is a magic or psychic user (Hasn't chosen class yet.
This wouldn't be a really big problem except that the magic hater has a PC minion who has the biggest attack so far and magic users have generally weak defense. Is there any way to make them not kill the other players?
Also are there ways to make Duk'zarist Nephilim weaker 'cause they seem to be perfect except for an easily block-able metal weakness