My gut feel would be that he wouldn't be able to use Dragon Wing Charge. Costs 5, he has 4. The clock would only be able to be used once he has below Max AP and he can't do that unless he normal charges, only costing 3, then clocking to go back to 2 for dodges etc.
So the timing should be:
Declare or does math in head for Dragon Wing Charge - Costs 5, only has Max 4 so fails or changes mind to normal charge.
Charge happens.
Clock can be activated.
Is how I would play it and read it.
Welcome, Guest. Please login or register.
Did you miss your activation email? Login with username, password and session length
Did you miss your activation email? Login with username, password and session length
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

