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Anima - Tactics / Tactics / Re: Latest Black Sun list (300)
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on: May 14, 2013, 04:58:16 AM
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I have another question...how many times per turn can you trade items?
Presumably, as many as you want although I'm having a hard time imagining a situation where you'd need more than 2 (or perhaps 3).
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7
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Off-Topic / Off-Topic / Re: Your Whereabouts
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on: May 12, 2013, 10:32:02 PM
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Finding players is easy. Finding players me (or other players) would actually like to have in my games is more difficult. Yeah I guess I'm an elitist too 
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8
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Off-Topic / Off-Topic / Re: Your Whereabouts
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on: May 09, 2013, 11:57:10 AM
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Nah, I'm just a fanboy of Haman and it's a truly magnificent picture. Although my actual hairstyle resembles Lacus Clyne more (but it's not pink)  As for popularity of Anima, it's pretty much nonexistant here. There's one other GM but I played with him in a con and wasn't very impressed (it was homebrew setting to boot). I discovered the rulebook in a gaming store where it was on sale as no one wanted to buy it for a while. (and this thread is now vytzka's attention whoring times so I'd better stop)
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9
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Anima - Tactics / Game Rules / Re: iosara
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on: May 08, 2013, 10:23:06 PM
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Exactly 2 inches away is still within 2 inches. You have to be more than 2 inches away to count, so no free movement into combat.
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11
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Anima - Role Playing Game / Game Rules / Re: Random questions thread
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on: May 08, 2013, 06:28:42 AM
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That doesn't say anything about the status of Donoban's awakening. And the description of Lazarus heavily implies, if not states it outright, that he briefly became active during Breach of Heavens (which had a very odd effect on the Processed).
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15
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Anima - Tactics / Tactics / Re: Reworking outdated/broken characters
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on: May 08, 2013, 04:50:59 AM
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One of the ideas for murder attacks I have is making them undodgeable. They would probably need to be toned down a bit but that would make them a high risk, high reward maneuver that would make stealth prowlers scarier.
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