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80071 Posts in 5730 Topics- by 8215 Members - Latest Member: drop4isidro

May 25, 2013, 09:12:50 PM
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1  Off-Topic / Off-Topic / Re: Anime name generator on: January 04, 2007, 11:31:36 AM
I don't think you have to enter anything in at all, it just seems to randomly grab a name when you hit the button.
2  Anima - Tactics / Game Rules / Re: Base Size? on: January 04, 2007, 11:25:34 AM
Those bases are sweet, but I bet the shipping to the US would negate that.
3  Anima - Tactics / Game Rules / Re: Two questions regarding ranged attacks on: January 04, 2007, 11:23:54 AM
Easy enough, thanks for the quick answers. I'm sure that tech and I were not the only ones that were wondering. I assumed that you could not shoot while in melee, that seems to be a pretty standard rule, but you never know what those crazy Anime guys can do.
4  Anima - Official website / www.animarpg.com - Official Anima website / Re: Happy new year! on: January 03, 2007, 07:43:07 PM
Happy New Years everybody!

My resolution is to get my Dark Starter painted before 2008.  Smiley
5  Anima - Tactics / Light Faction / Re: Abilities and Tactics of the Light faction (so far) on: December 31, 2006, 01:49:52 PM
and even if you decide to play as light faction, you could always adopt a darker color scheme, claim to be of evil but just using their rules because you like how they run. like you would play as them if they lost their original motives and became the thing they hated.
-gutz

You mean good guys can't wear black?  Grin
6  Anima - Tactics / Game Rules / Re: Background on: December 31, 2006, 01:47:45 PM
A bit off topic, but Malckuss, do you get your stuff at Metagames or the other game store in town (the name escapes me)? I don't live in Springfield, but it's only about an hour away so my crew and I are up there from time to time.
7  Anima - Official website / www.animarpg.com - Official Anima website / Re: merry christmas! on: December 26, 2006, 09:03:04 PM
Happy Holidays all, I got the Light Side starter for Christmas. Woot!
8  Anima - Tactics / News / Re: next wave? on: December 22, 2006, 04:35:36 PM
The character focus is the Signature of Anima, but WARMACHINE has it's jacks as signature, only people tend to play INFANTRYMACHINE. Slight change of focus in the game.

I'll have to disagree with you Will, the signature focus of WARMACHINE are the Warcasters. Both Warjacks and Infantry are tools that the Warcasters have been able to use since Prime. Also, I don't think the way that players choose to build their armies amounts to a change in focus for a game. That is more up to the game company.

well thats all fine and dandy unless the players choose to use what the focus was on before, for example if the focus shifted in anima I would use all charactors anyways. so the focus shift is somewhat player dependant

What the players choose to focus on is completely independent of the focus of the game company. You can choose to focus on infantry and build a WARMACHINE army with no Warjacks, but that in no way means that Privateer Press has shifted the focus of the game that way. I can run a Dungeons and Dragons adventure with a party composed of nothing but Rogues but that does not mean that Wizards of the Coast has shifted the focus of the game to make it all about Rogues. That is the point that I was trying to make and I'm sorry if I made it hard to understand, it really has no bearing on this specific topic, I was just pointing out that Privateer Press has not shifted the focus of their game in the way that Will was suggesting. I didn't mean to hijack the thread so I apologize.
9  Anima - Tactics / News / Re: next wave? on: December 21, 2006, 04:23:16 PM
The character focus is the Signature of Anima, but WARMACHINE has it's jacks as signature, only people tend to play INFANTRYMACHINE. Slight change of focus in the game.

I'll have to disagree with you Will, the signature focus of WARMACHINE are the Warcasters. Both Warjacks and Infantry are tools that the Warcasters have been able to use since Prime. Also, I don't think the way that players choose to build their armies amounts to a change in focus for a game. That is more up to the game company.
10  Anima - Tactics / News / Re: NEW BOARD on: December 21, 2006, 04:12:47 PM
Well I got it. Not sure what I will do with it, but I got it.  Smiley
11  Anima - Role Playing Game / Gaļa / Re: Basics of the Setting on: December 20, 2006, 06:22:40 PM
hmm, sounds like one heck of an epic struggle idea, I wonder how one would go about killing god killers.
-gutz

Hire a God-Killer Killer?
12  Anima - Tactics / Dark Faction / Re: a sleight advantage? on: December 20, 2006, 06:06:42 PM
Yeah, every good gamer knows "hit the medic first".
13  Anima - Tactics / News / Re: next wave? on: December 20, 2006, 05:58:41 PM
I for one hope that the game stays character focused as that is the primary reason that I'm picking it up. I already play both WARMACHINE and Hordes and wanted something on a smaller scale.
14  Anima - Tactics / Workshop / Re: Cardstock Modeling on: December 19, 2006, 10:08:24 PM
As for Worldworks, while I'm not a fan of cardstock I've heard they make the best.  Some of their sets are truly fantastic.  That's the first time I've seen a combination of traditional modelling and cardstock though, but it came out very well.

I use WorldWorks stuff for most of my wargaming terrain. I picked up VillageWorks years ago and have been using it for WARMACHINE ever since.

I'm trying to decide for Anima if I want to go with CastleWorks or ArenaWorks for the demo table that my brother and I plan on building. I would like to see how much terrain affects game play before I go one way or the other.
15  Anima - Tactics / News / Re: Preview of the first Board that will be posted on animarpg.com on: December 19, 2006, 10:01:28 PM
Are all the official maps going to have the grid?
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