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Anima - Tactics / News / Re: Anima Arts Compilation
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on: August 19, 2010, 12:28:58 AM
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Anyone else notice her pistols are revolvers. Retro tech? Meh. I'd take a revolver before a semiauto every time. I'll take supernatural invisible armour-piercing homing giant laser beams over a revolver every time.  Imperium Canon Guy Errrr... demosthenes, are you psychic or something?  Shotgun!
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Anima - Tactics / Workshop / Re: Celia limited edition...
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on: July 25, 2010, 04:01:54 AM
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I've always played with newer players pointing out what I'm doing, and what I can do with their plans. It helps everyone play a better game. Teaching makes you think about what you're doing, and guiding weaker players to make better decisions helps them learn faster. When they get good enough, you let them play without help, and simply run an after battle report to discuss what happened. If they've tried to learn, you can have a great fight in store every game.
Same thing here, to the details. All I'm saying is that having to drop something from my schedule, and having 4 things on it[wife/guitar/work/AT], I'd have to start from AT. And I am first to say that wargames are a great tool for kid's development.
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Anima - Tactics / Tactics / Re: Your days are numbered: you've got XII left...
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on: July 25, 2010, 03:55:57 AM
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Cool, but I'd switch Celia for Hiro and loose one sniper, just to have the irritating 5 meelee to standard 4 in enemy's teams. Even Veronica would be a nice additon, since against a standard list[4 melee 2 support] you field 4 melee one hth support hunter and one sniper.
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Anima - Tactics / Workshop / Re: Celia limited edition...
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on: July 23, 2010, 12:41:03 AM
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Nah, it's not that important. I play TTG to keep mysef away from video/pc games  . It's really, really better. At this point of my life, I see A:T as a pleasant time waste. I am in the FA program, and I have fun helping kids start, it's a great development tool. That said, I still can't see myself playing tabletops with my kids, not as a player. Guitar sets my creativity free. Music is art, and one of the oldest in the world... there's a very primal thing waking in me when I start playing. Muahahaha...
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Anima - Tactics / Workshop / Re: Celia limited edition...
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on: July 21, 2010, 03:01:00 PM
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I will considier selling mine after I quit A:T, if I ever do. Which isn't impossible, since I am a married guy now, and I have limited amount of time... in the chain wife-guitar-job-A:T the one to get kicked when a Mroqling comes is, sadly, the 4th... 
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Anima - Tactics / News / Re: Anima Arts Compilation
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on: July 20, 2010, 12:31:48 AM
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We are a long way from anything selene being released so I doubt that.
Just because artwork has been released doesn't mean it is for A:T, and even if it is, it doesn't mean it is going to be a model in the near future. Just look at some of the other pieces Wen-M has done, and we have only recently gotten the models for. This time, 100% agreed. If she's for A:T, no chance she's for any existing organisation. She's too fragile for Abel, she's too sneaky for church, she's to normal for Azure, she's too human for Samael, she's not as mysterious as Wissenschaft and, frankly, she's too alive for Black Sun. For Selene, she: - is a woman - has a dagger - is sexy - is almost naked - has a sneaky attitude 5:0 ! 
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