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Pages: 1 [2] 3 4 ... 92
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16
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Off-Topic / Off-Topic / Re: Norse mythology question
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on: December 21, 2011, 10:32:06 PM
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Never got around to it. I've been getting my butt kicked with translating stuff revving up to the game's launch a couple weeks ago (check out Legend Cards on facebook). I also had to deal with training the guys who will run our US office in San Francisco while being a full time college student. Needless to say, my storming Toho got pushed to the back burner and forgotten. The said card has already launched in the English version as Deep Lotus.
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17
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Anima - Tactics / Dark Faction / Re: Gunslinger Girl
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on: December 21, 2011, 10:27:07 PM
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I just want to double check.
Since In My Sights says when the movement is declared, I take it to mean the shot happens before the movement.
As for the unlimited range, the penalty for long distance still applies to her basic ranged attack, right?
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19
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Anima - Role Playing Game / Gaļa / Re: Units of Currency in Gaia
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on: November 19, 2011, 06:00:06 AM
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So, to double check: Crowns are kind of an international standard. They'd probably be accepted by travelling merchants such as the business side of the Black Sun.
Basically, the game I'm designing would have two forms of currency. One would be the in-game currency used at one's own organization and the other would be a premium currency used at the premium shops (which would be Black Sun merchants).
Players can choose to be Azur, Church, Empire, Samael, or Wissenschaft so I was wondering what the local currency of each would be.
Am I basically free to call it whatever I want within each organization or does anyone know if they have specific ones (obviously the Empire gets the Crowns).
Yeah, exchange rates are fun. My veteran's benefits come to me in USD in my US bank and in the two years I've been here its gone from 120 yen/dollar down to 75 yen/dollar. It finally reached a point where I could not afford the apartment I was in and had to move to a cheaper (but much farther away from school) home. Recently, I lucked out and got a job as head translator at a social game company (the game I translated launches on facebook next month!!!). So I'm able to get paid in local currency as well.
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21
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Anima - Role Playing Game / Gaļa / Units of Currency in Gaia
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on: November 18, 2011, 01:01:11 AM
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I had a question about currency in Gaia (I don't have the rpg book on me here in Tokyo and the question came up).
1) Is there a common currency for the whole world?
2) Do any of the countries or organizations use their own?
3) How do the currencies break down (as in how much would a normal person in Gaia expect to make in one week of work)?
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22
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Anima - Tactics / Workshop / Re: Some of my minis
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on: November 18, 2011, 12:57:18 AM
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Impressive light effects on Dereck. But... why is Hel doing topless?
...Why not  I don't think he's the first to do her that way.... I could be wrong! You are correct. I've also seen topless versions of other models though most of them require clipping and filing. Someone did Ayl that way years upon years ago (like when this forum was first created).
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24
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Anima - Tactics / Light Faction / Re: So new it isn't funny...
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on: November 10, 2011, 11:36:31 PM
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Erika is a pretty decent light tank.
Consider support partners such as Evangeline (though she only comes in the starter box with Kronen who is a good tank as well) or Sophia. They can up Erika's attack value to help hit more often. Eva has a great healing spell as well. If you don't want the starter you could consider Astraega or Aoi.
Another idea is to take her with a heavier tank. Pretty much any of the big armor guys from the Empire work here.
Lilian is another good partner. She's another light tank but can also cause healing and give bonuses.
Another good idea is to use a stealth model. Erika ties them up and the assassin sneaks in for the kill. Unfortunately, most of them are incompatible with Erika (most of them tend to be Dark type which clashes with Erika's Light type). However, you can use Takanosuke since he's neutral.
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25
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Anima - Role Playing Game / Fan-made / Re: Learning Video Game Developer hoping to learn to create Anima Computer RPG
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on: November 10, 2011, 11:21:57 PM
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The biggest problem I'm facing at the moment is that the game I want to make has to take a backseat to the games my boss wants to make at the moment. On top of that I still have to translate documents on how to use Adobe Wallaby and translate documents on the game I was originally hired to translate.
Since my boss is on a business trip to London next week I will get some more work done on my Anima presentation.
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28
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Anima - Tactics / Game Rules / Re: Can Konosuke use protective shield?
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on: October 04, 2011, 08:01:46 AM
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I agree on the weird name. It was originally Damage Accumulation years ago which made a bit of sense.
Its one of those things where he can equip it, but he cannot use it.
Also, if I'm not mistaken the protective shield card from before the damage resistance character type was around so that's why the card doesn't mention any specifics about that combination with those characters.
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29
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Anima - Tactics / Neutral Faction / Re: Nipponese team
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on: September 27, 2011, 08:39:17 AM
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I still think she's really useful due to her high speed, ignoring armor, and ability to cause poison. Yeah, you're pretty much railroaded into uses Serum on her, but she'd be beyond broken if you used anything else (ignoring the auto self-poison).
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