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79904 Posts in 5721 Topics- by 8196 Members - Latest Member: FiberceDief

May 21, 2013, 12:16:15 PM
The Official Anima ForumsAnima - Role Playing GameGame RulesDefensive ki-skills/techs
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Sable
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« Reply #15 on: February 03, 2007, 09:37:01 PM »

The untyped class (the novel) is an excellent archetype, really: not only almost all abilities cost him two points (primary and secondary alike) but also he gets five +10 bonus each level to the secondaries he likes.
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Malckuss
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« Reply #16 on: February 05, 2007, 09:26:41 PM »

That sounds beefy, but how many Tech points do they get in comparison to the Technicist/Warrior/Mage settup?
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Sable
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« Reply #17 on: February 05, 2007, 10:37:56 PM »

Technicist: 50; Tao 30; pure fighters 25; shadows and other half-warriors 20; novel 20; almost any other 10.

You need 40 points to know the basics (Ki use) plus the cost of the power (the ones in the character sheet). To more advanced techniques (the ones you create) another 30 are required (Ki control)

You can pump this quantity with martial arts (almost any gives 10 additional CM points) or the Martial Master advantage (40 points)
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Malckuss
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« Reply #18 on: February 06, 2007, 05:15:27 PM »

Thanks for the information, Sable. That is really cool.
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FallenAngel
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« Reply #19 on: February 18, 2007, 01:46:28 PM »

I'll throw a few of my questions in for good measure =)

1) There are 10 Martial Arts right(the normal ones, not Ki stuff)? Could I buy all 10 at first level to get an extra 100 CM(Assuming they all give +10 CM each)?

2) Theoretically assuming I can get 50 base CM for being a Technicist, 100 more from these Martial Arts styles and another 40 from the Martial Master Advantage, for a total of 190 CM at level 1...could I buy Ki Use(40 CM), Ki Control(30 CM) and then directly buy a level 3 tech(like Fifth Chain: Garuda for 90 CM) or are there limitations in place that keep you from purchasing a level 3 tech at first level even if you could pay for it CM-wise?
Or in short, are the levels on the key techs used for more than just indicating their general power level?

3) What's the difference between an (insert Warrior archetype of choice) that fights unarmed and a Tao?
Do Tao's get special benefits for fighting unarmed that no other archetype gets or what is it that supposedly makes them better at unarmed combat than everyone else?

Thx in advance for anyone who can shed some light on this Wink
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« Reply #20 on: February 18, 2007, 04:30:29 PM »

Quote
1) There are 10 Martial Arts right(the normal ones, not Ki stuff)? Could I buy all 10 at first level to get an extra 100 CM(Assuming they all give +10 CM each)?
Nope; there is a limit in how many Martial Arts you can master depending of your skills.

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2) Theoretically assuming I can get 50 base CM for being a Technicist, 100 more from these Martial Arts styles and another 40 from the Martial Master Advantage, for a total of 190 CM at level 1...could I buy Ki Use(40 CM), Ki Control(30 CM) and then directly buy a level 3 tech(like Fifth Chain: Garuda for 90 CM) or are there limitations in place that keep you from purchasing a level 3 tech at first level even if you could pay for it CM-wise?
As i have told you, you can't get 100 CM using Martial Arts in early levels.

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Or in short, are the levels on the key techs used for more than just indicating their general power level?
They only indicate its general power level, but you need first to have 1º and 2º levels ones in order to use 3º levels techs.

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3) What's the difference between an (insert Warrior archetype of choice) that fights unarmed and a Tao?
Mnn... is quite complicate to explain it here... ^_^

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Do Tao's get special benefits for fighting unarmed that no other archetype gets or what is it that supposedly makes them better at unarmed combat than everyone else?
Nope; all archetype can use all kind of skills, but in "game", is far better to do it with a Tao.
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« Reply #21 on: February 18, 2007, 05:18:00 PM »

Thanks, that answers 1) and 2) perfectly. Sounds good, so there are balance checks in place that prevent you from abusing the system to get stuff that would be too powerful so soon while still keeping it flexible and less rigid than traditional class based systems.
I already kinda expected that you'd need lower level techs as a base to learn higher level techs(from the way the styles in the web compliment are built, it makes me guess you need two level 1 techs to access level 2 and then two level 2 techs to access level 3), but wasn't sure there'd be a skill-bound limit on the number Martial Arts styles.

Hmmm yeah, I guess 3) would be pretty hard to explain in a few sentences, maybe that'll have to wait until I have the book in my hands, but thanks again for answering the other two =)
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« Reply #22 on: February 18, 2007, 07:50:27 PM »

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(from the way the styles in the web compliment are built, it makes me guess you need two level 1 techs to access level 2 and then two level 2 techs to access level 3)
In fact, that is just the rule ^^.

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Hmmm yeah, I guess 3) would be pretty hard to explain in a few sentences, maybe that'll have to wait until I have the book in my hands, but thanks again for answering the other two =)
I think that the problem is my horrible English level. I think that I wouldn't be able to explain it very well to you since my grammar is not as good as it should be... Tongue
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High Arbiter Alastor
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« Reply #23 on: February 19, 2007, 06:16:17 AM »


3) What's the difference between an (insert Warrior archetype of choice) that fights unarmed and a Tao?
Do Tao's get special benefits for fighting unarmed that no other archetype gets or what is it that supposedly makes them better at unarmed combat than everyone else?

Here we go Tongue

The basic difference is this: Tao can buy martial arts at a reduced cost, 20 PD instead of 50. This makes possible to buy lots of them withouth compromising everything else.

There are other differences... warriors get +5 to attack, deffense and use armor every level, have more life points and costs less to increase strengh feats (its a skill). In other aspects they are pretty similar.

This said, it would probably look like the tao is a much better option... tons of martial arts for almost nothing! Don't think that, as a warrior has possitive points too. The first one is he gets innate bonus that doesn't need to spend PDs, and he also uses weapons that, usually, deal a far greater damage than a tao. In Anima every archetype has its good and bad points, they are very well balanced.
« Last Edit: February 19, 2007, 06:25:22 AM by Sable » Logged

FallenAngel
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« Reply #24 on: February 19, 2007, 09:44:01 AM »

Ah, so the Technicist Archetype is more of a secondary fighter(like the Shadow for example) than a primary one? If Warriors and Taos and the like get a free +5 to attack, defense and armor use and a Technicist doesn't, that would make him more dependant on his Ki Techs and Skills for combat, but to compensate he has a lot more of those.
So a Tao could be a full-contact Martial Artist who beats his opponent's up by strength and skill and a Technicist is more of an esoteric Ki Master, with less straight fighting power, but lot's of mysterious techniques, kinda like that?
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« Reply #25 on: February 19, 2007, 11:29:44 AM »

Yes to both things. ^^
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