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Ausias Roig Romani
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« Reply #90 on: March 14, 2012, 01:16:21 PM » |
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Theoretically, each organization will receive Saga III agent 6 miniatures and extra ... so for example Azur is closed in Saga III and Empire lacking only a Valentine get to close too Church and also to close it would lack the leader of Saga III. The other still be wanting even be announced, but people like Juliette, Wolfgang, Sarah ... I think they are clearly characters Saga IV.
Although this is my theory, based on reports in the web of Edge Entertainment (Anima Tactics distribution company in Spain) made by analyzing the figures of Saga III of Empire and Azur.
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I was called Cokero in others times and places.
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Ape2020
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« Reply #91 on: March 14, 2012, 01:49:25 PM » |
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This slight wild card in this Sega III is Black Sun as maybe Lynn will close it out for them or Type-009. The old forecast for Sega IV is to introduce Rol Tauko a super-powerful Knightly order that gathers or seals off powerful supernatural creatures and artifacts. They are sorta seen as the anti-Black Sun and counter Inquisition. Might also see Bosses 100 level units and or Aens demi-god summons, but likely to see them in later Sega well into the future. On Org front beyond Tol Rauko no one knows but some leanings of maybe the Anima community favorite Selene Sisterhood. A group of female only Assinsan/Bodyguard/Mercenary Org. Others have suggested Magus Order and Order of Yehudah two very powerful wizard organizations.
-ape2020
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Ausias Roig Romani
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« Reply #92 on: March 14, 2012, 02:18:35 PM » |
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Certainly, Black Sun breaks my theory in part. Black Sun to complete Saga III being equal, should now receive 8-9 characters that are not undead. Which would allow to go interspersed with the remaining characters of the other organizations and some of IV.
Tol Rauko, I imagine that will be the new organization Saga IV ... options as Selene , Order of Magus or Yehuda, is something that I dare not say because I see much potential and also very closed to the minis have already belong to them or have belonged in the past.
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Ape2020
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« Reply #93 on: March 14, 2012, 02:56:31 PM » |
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options as Selene , Order of Magus or Yehuda, is something that I dare not say because I see much potential and also very closed to the minis have already belong to them or have belonged in the past.
Let see for these three Org: ex-Selene: Celia, Feng Yi ex-Yehudah: Belith Magus: Akio Am I missing any? Though really none of them present much of a problem seeing they have there stories and they are broken away from those potential Org, except Akio. In Akio case I could see a team card coming with some western style mystic tied to the Magus Order. It could make Akio more useful of course but also allow him to have an Org affiliation if part of the team. It was one of the concepts I've been toying with for a fan-made unit. The only other groups I could think of is the Providence Company as a rival to Black Sun or The Traveller's mercenary army or another national power say Gabriel or Phaion. -ape2020
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Ausias Roig Romani
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« Reply #94 on: March 15, 2012, 12:54:33 AM » |
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You forget to Arkham, a former member of the Order of Magus and put in your background. And also to Belith, former member of the Order of Yehuda.
I also see organizations as potential extras to Belisarius, with Sophia as the current representative, the army of the Emperor's Shadow, we would fail to see a demonstration of Bellafonte Templar orders and the army of Argos. Besides not yet been heard Eurakia, at least not until it comes Gaia II.
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Lizbeth
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« Reply #95 on: March 15, 2012, 02:29:59 AM » |
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About Selene, I see one crucial game design problem with them. Their second-in-power member Kali is Lv 10. Judging by her charsheet and comparing it to others like XII we can suppose that she is about lv 50-55 leader. Average org have 3 leaders and the other Selene leaders have to be quite weak, or Alaxa hersef. Low-cost prowler niche is taken by Azur, and selene left with even-lower-cost prowlers is doubtable.
Magus Order and Order of Yehudah are also have the same problem, Innate Mystics adv is taken by Samael who is Mystic Faction of AT.
Also it's obvious that these orgs are on unequal terms. Empire and azur have lots of lands and resources, Samael have hundred years supernatural monsters, Wiss have it's tricks on its own.
And also I want to point that current main orgs are quite big on their own to be updated indefinitely (not to mention boosting other new orgs to their size).
Combining all these factors together I dare to assume the following. There will be one more full org (Tol Rauko?) at saga IV, after which Anima will go the same road as any other RPG/Wargame update of published material. For example currently its hard to find Empire list without Samiel, so he might be nerfed or change his side to azur (he is dark alignment togarenese after all), also we might see sealed chars like Celia recovering their power. May be wanderers will have their own fractions like "independent wanderers", "Selene" (hired assassins is actually what they are). May be I'm wrong, we'll see.
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Ape2020
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« Reply #96 on: March 15, 2012, 02:52:17 AM » |
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You forget to Arkham, a former member of the Order of Magus and put in your background. And also to Belith, former member of the Order of Yehuda. I forgot about Arkham but I do believe I listed Belith as ex-Yehudah. I also see organizations as potential extras to Belisarius, with Sophia as the current representative, the army of the Emperor's Shadow, we would fail to see a demonstration of Bellafonte Templar orders and the army of Argos. Besides not yet been heard Eurakia, at least not until it comes Gaia II.
Magus and Yehudah I can see as both are rather powerful forces with supernatural resource. With the Magus Order having worked with many of the big players like Black Sun as clients and Tol Rauko to take out great evil menaces. While Order of Yehudah have world domination aspiration pure and simple. If Belisarius is the same as Belasarius in the Gaia book then they would be a little more difficult as they are really just researchers and explorers per se and not really power hungry or military power. Yeh there might be an Indiana Jones type of dude or they might hire some mercs but as Org in A:T I see them harder to work then The Consortium. Bellafonte Templar orders if they ever decide to go that way would be Azur tanks and likely be part of that Org. Same goes for Argo with is just Church's military forces. Inquisition is the police/judges, Saints the diplomats/aid workers and Nathanael the secret Service/bodyguards/maybe intelligence. Emperor's Shadow could be interesting as maybe the Undead King or some of the Nightmare or Demon Lords not associated with Samael. As for Eurakia I know little about the New Continent but look forward to reading more about when Gaia II comes out. -ape2020
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Ausias Roig Romani
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« Reply #97 on: March 15, 2012, 03:44:50 AM » |
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Sorry for Belith with ... he had not read, you're absolutely right. xD
As you point out Magus can play a lot like Yehuda with his intentions to rule the world and be the true experts in the Invocation, much more than Samael.
What mystical niche is occupied by Samael? Well, just decreasing costs, I can think of many more options for improvement and organization benefits from increasing the difficulties of effects, allowing critical Mastery in ranged attacks, eliminate penalties in the long-range attacks, receive bonuses on rolls Shock, lower cost of invocations, summons improved Stats ... would have hundreds of options. And many more possibilities if you think about it.
The same would apply to Selene. Low cost of prowlers? Well, my hidden attacks receive a bonus, it is harder to reach me X distance, the martial art of Selene could also be worn as a head of organization ...
And all this without going into detail, that nothing prevents repeat organization advantage of changing some detail, the example is to Wissenchaft and Black Sun and its Manipulation and Free Agent.
With Belisarius I meant to Gaia if, where it belongs Sophia certainly would be very difficult to make a fighter base for them.
And if the excuse Bellafonte ideal would be to get much armor Azur and even cavalry because they should take that risk in the game. I would like to Argos Church.
More options ... as you say the King of the Undead could give a twist to the game, taking more conventional undead and no possibility of improvement. A master of nightmares? That always sounds like Malekith ... and may even be fun to consider what kind of army would take a person like him on stage. xD
And do not forget something scary in the ambience of Anima, The Machine ... Everything repetitive? Maybe, but the option of improving them, and the mere existence of Praetorians and their differences, would give a lot game leaders face unique and exclusive. Could they get to use a character from another organization paying a little more for him, and giving some mechanical improvements after being sucked into The Machine?
And yes, I think we all look forward Gaia II ... almost as much as the book of Saga III & IV.
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« Last Edit: March 15, 2012, 03:46:44 AM by Ausias Roig Romani »
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sAdam
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« Reply #98 on: March 15, 2012, 01:19:01 PM » |
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I'm not familiar with The Machine. What is it?
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Lizbeth
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« Reply #99 on: March 15, 2012, 02:10:43 PM » |
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It's a type of some technomagical aberrations described in TWWBU Vol 1.
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Ape2020
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« Reply #100 on: March 15, 2012, 02:11:46 PM » |
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I'm not familiar with The Machine. What is it?
The Machine is basically Anima's version of the Borg. Some alien race of machine parasite that was rapidly taking over nations and even whole world. They were seen as an infection that turned others into cyborg-like entities. It has a hive mind run by Mothers and could adapt at frighting rate to any threat or built more fighters then you can take down. It was said they got so out of control minor deities tried to stop them but in the end it took some super-powered organizations to shut them down. Could not destroy the mothers outright but put them into hibernation. My theory on them is that they were another experiment by one of the Powers In The Shadow (likely the Imperium) that when horribly wrong and in the end they had to step in to stop them before they completely took over. They would be an Org completely full of none Unique units that could like Ausias Roig Romani said take over other units. They haven't been destroyed and they can be a small threat with Technocrat or Praetorians leading them. Or a Mother awaking to really be a world threat. -ape2020
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« Last Edit: March 15, 2012, 02:13:52 PM by Ape2020 »
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Ausias Roig Romani
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« Reply #101 on: March 15, 2012, 02:40:31 PM » |
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In hhe fight Against The Machine, only minor gods did not intervene, but incuse major gods were faced and were defeated ... even the old breeds Duk Zarist, Devahs and Silvayn faced them and were not able to stop them using their full potential ... and only the intervention of a foreign power and hidden at all (as can be understood, the Mothers were sealed by Imperium, Illuminati or Technocracy) was able to stop it.
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sAdam
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« Reply #102 on: March 15, 2012, 03:57:35 PM » |
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I like idea of hive mind. Maybe now they are more non Unique characters. Mother was sealed so she needed agents from other spices to free herself. Something like Duran from Zerg company in Starcraft (but without a twist). Some supernatural beings lured by promise of power or protection. Or meybe soem hybrids like Queen of Blades (starcraft again.)
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Ausias Roig Romani
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« Reply #103 on: March 16, 2012, 01:38:16 AM » |
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For background, are only able to assimilate human and dukzarist, the other races are totally incompatible. As is described in TWWBU Vol 1, The Machine has 4 types of agents, Drone (Workers and basic fighters that come to be a kind of mechanical flies the size of parrots), Tecnocrita (They are the elite warriors, human or dukzarist metal body parts with great psionic powers), Carrier (Giant flying creatures that make the ships transporting function of the rest, while battery make shots), the first three cases are always the same within the same class and fully subject to the orders of the Mothers, and finally the Praetorian (a human or dukzarist, with great importance Gnostic) which get to keep some independence from the Mothers and allows them to lead the Tecnocritas, Drones and Carriers. It is to these last, the Praetorians, where I think to give them variety, could be the equivalent of leaders optional, but getting a character from another organization, increase its cost by X attribute levels and a number of basic advantages, in addition to other optional value to increase again to a maximum of level 90 for example, say a level.
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Ape2020
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« Reply #104 on: June 20, 2012, 09:11:09 PM » |
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Well it looks like the first of our shadow preview figures it on the way this fall!  And he's packing a big sword! FRP Link-ape2020
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« Last Edit: June 20, 2012, 09:25:16 PM by Ape2020 »
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