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May 18, 2013, 06:09:21 PM
The Official Anima ForumsAnima - Role Playing GameGame RulesEthics in Character Creation?
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Auvic
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« on: November 21, 2008, 09:22:58 PM »

Right. So I managed to get myself an english copy of the Anima Rule Book, but when following the directions for rolling for stats, I managed:
9/10/9/7/10/8/10/10

Which, in other words, is 7/8/9/9/10/10/10/10.
4 stats, maxed at the start? With the other four almost maxed?

Is it just me, or is that a little too high? Or, perhaps, is there no such thing as 'too high'?
I mean, the book even says that player characters are supposed to be a little above the average human, but I can't help but think that the results I got are a little ridiculous, even for the above-average human. Above-above-average, what?

...Any input, guys? Because I'm sure someone else has gotten stats like this when rolling a character. Did you keep it? Or did you just redo?
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Hiro
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« Reply #1 on: November 21, 2008, 09:25:28 PM »

Heroes in anima can beat small armies alone so its not odd.
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Pneumonica
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« Reply #2 on: November 21, 2008, 09:52:06 PM »

To clarify, level 1 characters cannot personally defeat small armies, but even a level 1 character is made of some serious fantastic.  Lucid Nivalea, a character who's sheet you can find at my website, isn't much of a fighter really (she can hold her own, but it's a holding action at best).  However, while she's holding people off and maybe giving them mosquito-bites, she's charging up one of any number of spells.  Add to this her skills at distraction and misdirection, and she can probably last long enough to put a grapefruit-sized hole into somebody, or to conjure a few four-legged friends ex nihilo to take care of small groups of foes.  Or conjure some extra mad skillz and dazzle the foes to extinction.

By level 4 or 5, powers of small army defatigability are certainly within reach, though it's a stretch.  I have to emphasize that: level FIVE.  Some of the NPCs that form regular villains can reach the double-digits.  So, yeah, your starting character is supposed to be made of awesome.   Cheesy
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« Reply #3 on: November 22, 2008, 05:42:52 PM »

Let the dice fall where may.
I  had a similar problem. After reading the book for a bit, I was ready to make my first charater.  I rolled 10,10,10,10,9,9,9,8. I knew if I showed with those stats it would look like I was a munchkin roll fudger. Since then I allways roll in front of GM.
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Moklo
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« Reply #4 on: November 22, 2008, 05:45:12 PM »

It's the risks of a rolling caracteristics method. But anyway, it would put you in the front of the scene, as somebody which have all qualities. In other words... a munchkin, AND a target ^^
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« Reply #5 on: November 23, 2008, 03:56:21 PM »

I use a point buy method, using 55 points. I based it off of Method 4 with a fixed number, that way all of my players have the same power level starting off.

They like it a great deal.
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Moklo
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« Reply #6 on: November 23, 2008, 04:08:15 PM »

It's exactly the... fifth method, which is in the GM's screen's booklet ^^ It can be changed in order to follow the "supernatural level" of the game, but the base value is 55. Well done !
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Swordwraith
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« Reply #7 on: November 23, 2008, 07:31:02 PM »

It's exactly the... fifth method, which is in the GM's screen's booklet ^^ It can be changed in order to follow the "supernatural level" of the game, but the base value is 55. Well done !

That's pretty high.

8 in 6 stats 1 at 7?

Or do the values not scale 1:1?
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Moklo
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« Reply #8 on: November 23, 2008, 07:58:52 PM »

XD that's not high at all !!! I personally use the first method, and almost never had less than 5-6, most of time two 10, and three or four 7/8/9. With this, if you want two 10, the rest will be fives or sixs ! That's bad for me :p But my supernatural level is pretty high ^^ As well as the "Exceptionnal" feature of my players' characters.
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« Reply #9 on: November 24, 2008, 12:52:22 AM »

I only allow one 10 for starting characters!
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Swordwraith
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« Reply #10 on: November 24, 2008, 02:41:18 AM »

XD that's not high at all !!! I personally use the first method, and almost never had less than 5-6, most of time two 10, and three or four 7/8/9. With this, if you want two 10, the rest will be fives or sixs ! That's bad for me :p But my supernatural level is pretty high ^^ As well as the "Exceptionnal" feature of my players' characters.

I guess it seemed high at first. Until I looked back at some of the characters I've created recently, who totalled closer to 60.

I think its more the absence of lower numbers (5-6) that inflates it.

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I only allow one 10 for starting characters!

My personal bias (and YMMV obviously) is that I've never felt a need to limit PCs power levels, since the GM has basically infinite resources to countermand them. You can always dial it up to keep pace.

Plus, I like high powered heroes. They're also more fun to smash up against high powered villains. Wink
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« Reply #11 on: November 24, 2008, 03:14:37 AM »

Or do the values not scale 1:1?

EDIT : This is Method n°5, from the GM's screen.

It's 1:1 except if you want a 10 : the last point (from 9 to 10) costs 2:1.

You can't have a 1 or a 2, 3 is the minimum.

55 is average, 45 is for low supernatural level, 65 is for very epic situations.

-------------------------------

I've asked my players to roll for their first characters, they got between 65 and 70 points...

So for next characters, I've asked to use the point methods with 55 points and 10th points=2.
« Last Edit: November 24, 2008, 05:58:51 AM by Ysalaine » Logged

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« Reply #12 on: November 24, 2008, 05:01:31 AM »

I agree with Swordwraith... Ysalaine, I did'nt know that you are so much coercive with your players XD For me, people does not have to have equal mathematical potential. If someone's lucky, he have a better birth, that's it. The one with a worst "birth quality"(characteristics are something like that, isn't it ?) does have to try harder, and work more, and so he would certainly become more efficient than the top-characteristics ones.
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Ysalaine
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« Reply #13 on: November 24, 2008, 05:48:41 AM »

Hum ? I can't understand what you're talking about... Do you think that everyone who uses points method instead of rolling is coercitive ?

...I'm just giving the chargen method of the GM screen booklet (Method n°5) for people who don't have it.

I DON'T like rolling-dice method, that's all. I remember we already talked about it. Me and my players came from an RPG association where everyone has his own pattern of luck when rolling dices at character creation. There are people with always three 18 at DD3, and people who needed to roll 5 columns to get a single 16, everyday, during YEARS. So IT IS unfair, it's not a matter of realism. Call it a distortion of probabilities if you want Cheesy

And, my second game table is lower in supernatural level, that's why I've lowered the potential. If I asked people to roll dice, I already know who will get 72 points and who will only have 50, without cheating of course.
« Last Edit: November 24, 2008, 05:57:13 AM by Ysalaine » Logged

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« Reply #14 on: November 24, 2008, 06:00:17 AM »

Okaaaaay, I see i see ^^ What mad me use the term coercive was that when you saw the potential of your first characters, it seemed to me that you said damn ! and then take a less powerful method for the next ones... But your choice is well justified by circunstances in the end ^^

It's strange but a friend of mine who's ALWAYS very very very unlucky, had very very very high scores at character creation, for his all three series. The one he kept was 10 10 9 9 8 8 8 7... Pretty good for a Wizard, isn't it ? 10 in INT and POW... 9 in DEX... Well, almost everything useful on top ^^ and the rest not bad at all !
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