My plots tend to be chaotic sagas. Long stretching epics with plenty of holes in the middle because who knows where the players will take it. I leave a lot of room for improvisation and PC free will. I will however break down my main thought ina nutshell.
My views on southern Bekent are much like the land of Switzerland if it were in turmoil and non-neutral. At least during the summer seasons. Winters there are expected to be staggeringly cold. A loose run-down of the plot I've been crafting is as follows:
An old Summoner from the Azur Alliance was exiled for reasons of forbidden Love. Essentially, the woman he was marrying was wanted by another (possibly canon char) and he was exiled using political sway. His views were always extreme against the Church, Empire, and now the Alliance so he traveled to where they existed least, that being Bekent.
As he started forging his revenge he stumbled upon the object of his salvation in the frozen north. A piece of black metal which opened his mind to a great deal of truth. He'll use this to end the feuds with the fighting nobles in Bekent by staging a civil war. Using the piece of metal and his superior skills of manipulation, he'll take over a significant group of Mentalists. Using them, he'll develop a psycho-toxin that can only be transmitted into the mind via Mentalists. The toxin will allow access to the minds of certain individuals and allow them to be used much like computers.
In this case he will be introducing this toxin into the minds of the soldier based guilds around Bekent. This will be the stepping stone for bringing about his civil war. He wants the war so he can forge his own empire on Bekent and use that and the new virus to destroy the Alliance, Church and Empire from within. Causing their greatest heroes to fall victim to acts of extreme violence and treachery as dictated by himself and by that time his significant following of Mentalists.
The characters will be casualties of happenstance as their lives are forever changed by the civil war surrounding them. Being forced from their homes they'll need to figure out what the cause of the sudden war is and why suddenly without warning their protectors in the soldiers guild are acting so strangely.
The piece of metal held by the summoner is what will assure a great deal of his victory and see him safely in the arms of his love again with the broken ruins of the Alliance, Church and Empire around them in ash.
The trick here is, I'm reading new stuff every day and diverging this plot all the time. I want to of the main themes to be love and war and that seems to be all fair
I have music from Masterplan and Allen/Lande for mood setting. Alas, this was probably to glib an interpretation. I've reviewed it all so many times and I've left out many subplots. Truth be told all of this will start out incredibly small as me and my group get the system down.
Anyway, sorry for the length.