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80920 Posts in 5765 Topics- by 8304 Members - Latest Member: Brultydrilt

June 18, 2013, 10:56:38 PM
The Official Anima ForumsAnima - Role Playing GameModules and AdventuresCharacter concept 'Untrained Technician'
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Author Topic: Character concept 'Untrained Technician'  (Read 2783 times)
Araziel
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« on: May 22, 2009, 07:22:04 AM »

i'm currently working on a Technician character who has received no formal Ki training. in fact She had her powers Forced upon her by a corrupt Technomage, who was experimenting to see if there was a way to circumvent years of meditation and training, to open the bodies Spiritual energy through extensive study of the concepts of Chakras and the Dan Tians to perhaps open them through Artificial, Magical or Psychic, even going so far as to combine all three.

i was wondering if you guys might be able to help me iron out the kinks in the story ^_^
« Last Edit: June 05, 2009, 07:10:53 AM by Araziel » Logged
VOIDHand
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« Reply #1 on: May 22, 2009, 12:02:00 PM »

I think this is a fun concept.  I could see this being the basis of a major campaign as well.
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Keramane
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« Reply #2 on: May 22, 2009, 03:26:43 PM »

Hm..  Well, if the abilities were forced and not trained, I could see them being a random mishmash of techniques and such.  Rather than a themed build (usually with 1 element of focus), I think it'd make sense if none of the powers had any similarity in description.  One moment you launch a firey lance of energy, the next you're turning to jade to absorb attacks, and then striking at someone's vitals with cobra-like precision.  Descriptions that are entirely different, no sensible pattern to their creation.

Either that or just describe them all as unnatural and alchemical in nature.  Dark tendrils of a sickly green/black, a sickening aura, etc etc.
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Araziel
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« Reply #3 on: May 22, 2009, 05:41:29 PM »


due to the negative nature of the powers and the traumatic experience in which she acquired them, her Ki will Manifest in an aura of Black energy that looks as if it's burning.

i have already made 1 technique, a 150ft long distance energy attack with +50 to hit.

i plan on making an Aura that is a combination of Energy shield and Damage resistance that will be a maintained technique.

other techniques will involve Area attack and damage will soon evolve into Supernatural damage.

she has Martial Mastery 3 and Ki recovery 3

Deep sleeper and slow learner x2
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Pneumonica
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« Reply #4 on: May 22, 2009, 10:19:50 PM »

Although Techniques are cool and you should totally go for them, you might also consider a character that has many Dominion abilities but no Techniques.  I'm not saying this because it makes any more sense than your way, I'm just suggesting an alternative.

A set of akimbo techniques would be pretty awesome though.  It'd be like fighting the Martian Manhunter.

Player:  "He did WHAT against my attack?"
GM:  "He turned into steel.  I kid you not.  He successfully blocks your attack and breaks your sword."
Player (next round):  "Fine - I'll use an armor penetrating strike."
GM:  "He turns insubstantial.  Your attack passes straight through him.  And he shoots you with lightning."
Player:  "%$&@!"
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Araziel
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« Reply #5 on: May 23, 2009, 12:20:00 AM »

how would i do that? multiple small abilities?
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Sable
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« Reply #6 on: May 23, 2009, 05:17:45 AM »

If you had the book of Dominus Exxet I'll recommend you the ki power "improvised techniques"

Costs 50 MK, has Use of ki as prerrequisites, and allows you to improvise techniques in the middle of combat.

You can use any level 1 power with the next limitations:

- can only have one level 1 power.
- ki points cost is that of the secondary effect
- ki cost can't be distributed among stats
- can't do more than one improvised technique per turn.
- can't take aditional advantages for the techniques (so no supernatural states, for example)
- adds two to the chances of botching the roll (so normally you'll botch with 5 or less)
- they have immediate effects, can't be maintained

Enjoy! Tongue
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Araziel
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« Reply #7 on: May 23, 2009, 06:37:51 AM »

so if i wanted +100 attack it'd just cost me 18 ki and last until the end of my attack?

and if i could, can u please give me the exact wording of that Ki ability?
« Last Edit: May 23, 2009, 07:47:15 AM by Araziel » Logged
Sable
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« Reply #8 on: May 23, 2009, 08:17:04 AM »

Yes, but remember that points must be from Dexterity, and you have to accumulate them first...

This power is great as it allows you to be a lot more flexible with your powers... can have good attack or good defence, area attack when fighting multiple enemies, increase damage to surpass barriers... it won't have very powerful effects but you gain the ability to strike whatever weak point an enemy has.

Wording is quite long, if you really need it I can try to translate and write it sometime later. But the post I wrote before has all the important points of the ability.
« Last Edit: May 23, 2009, 08:19:11 AM by Sable » Logged

Araziel
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« Reply #9 on: June 05, 2009, 04:36:07 AM »

whilst i was out on holiday a small detail occurred to me about this character. Martial Mastery x3 doesn't fit, the advantage implies knowledge gained through experience in combat.

Ki Recovery x3 was artificially placed. so where could the other 3 CP go?

or would it simply be better to just have Ki Recovery x3 by itself?
« Last Edit: June 05, 2009, 07:20:50 AM by Araziel » Logged
shogunboy
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« Reply #10 on: August 03, 2009, 01:55:50 PM »

Some kind of exceptional resistance, artifact, See supernatural, some advantage that gives her inhumanity at first level (martial mastery, but you said you had issues with it, but makes sense if she was an experiment), and if you don't mind using unofficial rules, make her a shifter from Project Claymore pdf.
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Keramane
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« Reply #11 on: August 05, 2009, 05:07:27 AM »

Well, Martial Mastery could also imply a natural gift as well.  Maybe that character just has the right aura to be a martial arts prodigy?  The perfect flow of chakra or something.
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Araziel
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« Reply #12 on: August 06, 2009, 07:23:19 AM »


i suppose it could be...or perhaps knowledge unlocked from her Nephailim spirit?

i myself would like to know what addition advatage options there are for Ki users in domines of Ki
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Sirhas
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« Reply #13 on: August 06, 2009, 09:25:31 AM »

The most interesting advantages for Ki users in DK are in my opinion:

- being able to develop Techniques without the need for a tree structure (1)
- always have a full Accumulation, regarldess of active actions (2)
- gain +1 or +2 to all Acc when not doing Active actions (1 or 2)
- Bonus to Ki Concealment per level (1)

« Last Edit: August 07, 2009, 07:39:22 AM by Sirhas » Logged

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Swordwraith
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« Reply #14 on: August 06, 2009, 10:16:12 AM »

- being able to develop Techniques without the need for a tree structure
- always have a full Accumulation, regarldess of active actions

These two are by far the best of the lot. The latter is actually bordering on overpowered, perhaps: It does cost 2 CP, but it is VERY HARD to resist taking it if making a Technician character.
« Last Edit: August 09, 2009, 06:34:16 AM by Swordwraith » Logged

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