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Ape2020
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« Reply #240 on: January 07, 2011, 11:43:30 AM » |
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I mostly play against Azur Alliance and Samael and I find they tend to put me down pretty hard. I am also looking for suggestion on how to stop beating me about the head and neck, they tend to have everything thing they need to hurt me pretty good. I still need to get use to this neat fast shooty army.
Sadly your best bet for Wiss against Azur are Gears with heavy armor and immunity to poison. Of course that doens't help you much as you don't have any Gears. Of course you could use Manipulation to bring in more of your own prowlers like Kagemaru and Taknnosuke cheap along with Veronica and your snipers and play sorta of the same game. But that would require more figures for your. -ape2020
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Where are the Demons!? Bring on the Pain!!
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Irishrover
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« Reply #241 on: January 11, 2011, 07:16:58 AM » |
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I broke down and ordered legacy, and the thief.
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Hiro
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« Reply #242 on: January 11, 2011, 11:19:43 AM » |
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I broke down and ordered legacy, and the thief.
If you wanted to play with XII as your leader then Grim would be a good choice too. But Legacy is one of if not the most powerful fighter in the game currently.
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TheGreenLantern
Newbie

Posts: 18
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« Reply #243 on: March 07, 2012, 09:34:23 PM » |
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So if gears are immune to poison does that mean theurgia is immune even if his card doesn't say?...
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Beware my power....GREEN LANTERN'S LIGHT!!!
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Shiro_Kuro
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« Reply #244 on: March 07, 2012, 09:40:52 PM » |
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No, it's been confirmed that Theurgia CAN be Poisoned.
Gears aren't automatically immune from Poison, it's just that until Theurgia all of them had it listed as an Innate Ability.
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"His goals are a true mystery, even to himself at times."
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wonbigmini
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Posts: 6
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« Reply #245 on: March 08, 2012, 03:17:57 AM » |
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Wow, that really sucks a technomagical armor that cant protect its pilot from poison normally. The Technomagical Armored Gear I really like the most thats out so far and it doesnt have that nice immunity like the others. What's with the inconsistency all of a sudden?! Would like to know what was the studio's idea behind theurgia.  oh well.
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Hiro
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« Reply #246 on: March 08, 2012, 07:59:18 AM » |
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Wow, that really sucks a technomagical armor that cant protect its pilot from poison normally. The Technomagical Armored Gear I really like the most thats out so far and it doesnt have that nice immunity like the others. What's with the inconsistency all of a sudden?! Would like to know what was the studio's idea behind theurgia.  oh well. Easy, Theuriga trades defense for all-out offense. Its pretty clear with its overdrive ability.
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wonbigmini
Newbie

Posts: 6
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« Reply #247 on: March 08, 2012, 09:32:47 PM » |
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I was bothered because its staying power doesn't seem as good as the other techno-magical armored gears, and I liked that gears had some great staying power in battles compared to some characters (which i thought was what made gears gears and why i liked them). Theurgia would do one big magic trick then call it a night. Its still a bad ass looking model just the abilities or lack of one is something I cant easily agree on but Oh well, time to try to get used to it 
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« Last Edit: March 08, 2012, 09:50:20 PM by wonbigmini »
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TheGreenLantern
Newbie

Posts: 18
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« Reply #248 on: April 28, 2012, 12:59:15 PM » |
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What's a good team build to go up against orgs like Church or Sameal...Especially against high armored units?...
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Beware my power....GREEN LANTERN'S LIGHT!!!
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Grandmikus
Jr. Member
 
Posts: 59
One of the top Anima Tactics collectors in Poland
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« Reply #249 on: April 28, 2012, 01:43:03 PM » |
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Against Samael you need strong fighters that can prioritise killing single Samael warriors. Samael now has only 5 big shot warriors and most builds focus on utilizing up to 3 as meat shield/primary offense with the second half of the force supports them with shooting or powering them up. These five are Ophiel, Morrigan, Konosuke, Cheshire, Nahimana. Gears would be best here probably combination of Shooting Grimorum and Theurgia along with XII assault team. If you manage to put Fate/Hiro in there then your lucky. You need to quickly minimaze the dmg output of Samael don't expect mass combat where all your units engage all his fighters. Samael is tricky, they will probably send one and support him with ranged attacks so you need people who kill their forward unit ASAP even if the dodge, think also about mobility, Celia & Drake are great for well placed charges. After you disarm their warriors you will have little worries with their punny mystics.
As for church really hard to say as church is very flexible right now in terms of their force composition.
For armor most of us use piercing weapons, works every time against coral ecstasy or mass shield from gemini/evangeline/agent
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« Last Edit: April 28, 2012, 01:50:36 PM by Grandmikus »
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TheGreenLantern
Newbie

Posts: 18
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« Reply #250 on: April 28, 2012, 02:35:29 PM » |
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Yea those 5 warriors I'm having problem with so I'm trying the build a team around Legacy...
As for church it is tricking going up against them so what I'm thinking is building around legacy or Valis as a leader...make use of Nux...
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Beware my power....GREEN LANTERN'S LIGHT!!!
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Grandmikus
Jr. Member
 
Posts: 59
One of the top Anima Tactics collectors in Poland
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« Reply #251 on: April 28, 2012, 02:55:00 PM » |
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Yeah, Samael basicly expects you to try and outmanouver their force to get easy kills on mystics this is accually wrong because their warriors are the cream of the crop and have a large chance of overpowering smaller enemy numbers. A Samael player when faced with an enemy who is focused on concentrating his force on single unit can often lose his cool and charge straight in with the rest of his warriors to try and dirupt you. This often might prove successful as Samael Warriors specialize in decimating the oponents rather than holding them off but this manouver can quickly turn into disaster if there are 1-2 of your fighters able to make quick work of Samael's support. Solomon will be your game changer have him go last and if the samael player loses his cool he will raze your oponents rear thanks to his flight ability.
As for church I really don't know. Only recently people want to play against my church as I finally got marchosias and Im proxing Maria as opposed to more older and more annoying church tactics. If your using solomon disrupt them with mass throw and hunt them one by one. Solomon might die butmost probably Romeo and Damien will be the only ones standing to fight 2/3 of Wissenshaft forces. Hard to execute but might work. It really depends what church player you are up against
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« Last Edit: April 28, 2012, 03:03:28 PM by Grandmikus »
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Ape2020
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« Reply #252 on: April 28, 2012, 06:26:08 PM » |
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Solomon will be your game changer have him go last and if the Samuel player loses his cool he will raze your opponents rear thanks to his flight ability. What, are you talking about Legacy? Cause he doesn't have flight but open movement. Gothia, Sigma Zero, and Fate are the only Wiss units I know that have flight. -ape2020
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Where are the Demons!? Bring on the Pain!!
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Grandmikus
Jr. Member
 
Posts: 59
One of the top Anima Tactics collectors in Poland
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« Reply #253 on: April 28, 2012, 09:22:29 PM » |
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Damn I forgot about that. Now Know I know I must have watched too much gundam last night and his art is so suggestive, flying in the sky and all that!
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« Last Edit: April 28, 2012, 09:24:33 PM by Grandmikus »
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TheGreenLantern
Newbie

Posts: 18
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« Reply #254 on: April 29, 2012, 10:03:01 AM » |
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How is this for a team..
Valis (Leader) 60 Hiro 50 Lorenzo 50 Rayne 45 Cordellia 45 Elhaim 50
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Beware my power....GREEN LANTERN'S LIGHT!!!
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