So first off, I would just like to say that the Anima rulebook is very good. I read pretty much the entire thing over the weekend, and I like Anima more than ever. The fluff is great and the stories did a good job of expressing the power level of the characters involved. I loved the story and it made me like the Azure Alliance even more (I like all the orgs though >.>)=D The diagrams in the rules section are great as well. I did see a lot of typos though =( It doesn't detract from my enjoyment of the book but I know it annoys some people. Although I was kind of annoyed that known typo's weren't fixed, like Damiens liveless/lifeless text.
Anyway, since it's easy to miss things when you re read rules and stats, I was hoping to start a log of anything that was changed or added. A lot of it some of us already know, but it would still be nice to have it in one place for awhile.
Not spelling anything out too much really, you should buy the book if you want specifics. It's worth 50 dollars just as an artbook. =)
If you are outnumbered you can skip an activation
Push (attack throw that doesn't do damage)
Slam (charge throw that doesn't do damage)
Climb (climb up tall structures)
Attack from above (Charge downwards from a height)
Charge - (don't need to be 2" away like it was thought we might)
Overrun - During a charge, if you are intercepted and kill the intercepting character, you can continue on with your charge
Org advantages - of course
Seek - change to 7+ with some modifiers (prowers get a bonus)
Escape - Modifiers (Prowlers get a bonus)
AoE's hit hidden models, but if your only target is a hidden model, the attack automatically fails.
Vertical and horizontal leaps were fun for me =)
Errata (any others?)
Duncan reid - Critical mastery +2 lp
Sameal agent - Doesn't have a speed upgrade (I guess that was known, but I never saw it before
That's a start ^^