Your one CP over (you have 4 CP instead of 3 CP as the limit).
Like Raybras said, I think everything is okay there ^^
Also as a suggestion, if your willing to spend DP, there is a module to reduce the blind penalty by half.
In which book is it? Could you spoil me with some specifics?
Although I don't think I really need it for that character. In most combat situations, Motion Detection and Ki Detection/Erudition should more or less remove the blindness penalty.
It will still apply for other situations outside of combat, but it's supposed to be a disadvantage, so the player will have to find a way around it.
Also, the psychic projection module applies to both attack and defense.
Uhm, I know. It's still very costly and would leave me with even less points for secondary abilities...
By the way, 1 and one gets me thinking of the cost v.s a word.
The Blind Fighting Module comes from the GM toolkit, and I recall it either cost 40 DP. It's effect: The character reduces penalties to combat actions suffered by Blindness in half, be it Vision partially or totally obscured.
Though really, a blind mentalist does better, as your still going to have difficulty in combat (And see supernatural helps alot more than ki detection/erudition in fighting undead or undead-like and non-living objects. Though the ki detection/erudition does help in most cases (though ki concealers will be annoying to deal with). To also mention Motion Detection, just be aware that if anyone can resist the PhR, you going to also have issues then as a heads up.
And you could just treat psychic projection module similar to the magic projection (since attack and defense for magic is 75 DP each instead of the combined price of 150). You could also split the cost of the 150 DP into smaller parts of developing your martial abilities to also work with your powers. Otherwise, unless your intention is to limit your abilities.
Level up suggestions: More PP and attack/defense. More PP is always going to be needed later on to relief fatigue point loss, and being able to power up a power or two in battle, as potential is quite important. The character in the long run would benefit Psychic projection module, even if it's 150 DP and assuming that your character is level 1. Though the reason you buy the module at start of the game is because in normal circumstances, it's impossible to buy a 150 DP module without negotiating a deal with your GM.
Overall: the character is playable, but if you do plan on playing a character that's blind in the future, let your GM and players know ahead of time, as the GM needs to think about his encounters against a blind person and players don't like players that make characters just to burden other player's characters. Basically, it's a character that needs GM supervision, as having fun is the number 1 mission a GM needs to remember.
*ends wall of text*