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September 08, 2010, 01:15:39 PM
The Official Anima ForumsAnima - TacticsGame RulesA Few Questions
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martini
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« Reply #45 on: July 30, 2010, 10:54:58 AM »

1)How should I measure when a flying unit wants to go past a hight terrain[from A to B]?
          __
        /     \
A__/        \__B
|-------------->
Do I ignore vertical movement and just go in straigt line to B like units with intangibility?


2)What happens when: Nahimana or Samiel [both have: "Attacks affect all enemy Units in base-to-base contact"] declare a push action, when two or more enemies are in hth with them?
« Last Edit: July 31, 2010, 03:56:06 PM by martini » Logged

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« Reply #46 on: August 01, 2010, 03:30:21 AM »

1)How should I measure when a flying unit wants to go past a hight terrain[from A to B]?
          __
        /     \
A__/        \__B
|-------------->
Do I ignore vertical movement and just go in straigt line to B like units with intangibility?


I thik yes, you can.
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martini
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« Reply #47 on: August 01, 2010, 10:30:40 AM »


I thik yes, you can.

Then does that mean that I have free vertical movement when flying?

Can I do movement like this using a free 2" move from A to B:
    _B_
   |     |
   |     |
A|      \
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« Reply #48 on: August 01, 2010, 01:07:31 PM »

Quote
Can I do movement like this using a free 2" move from A to B:
i would say yes
as far as I remember flying allows you to "ignore" height of 8 inches, so if the hill has less then 8 inches you simply fly over it

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« Reply #49 on: August 01, 2010, 02:21:42 PM »

Quote
Can I do movement like this using a free 2" move from A to B:
i would say yes
as far as I remember flying allows you to "ignore" height of 8 inches, so if the hill has less then 8 inches you simply fly over it



It allows you to ignore height period, no restriction on how high.  At least according to the book pg 25.

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martini
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« Reply #50 on: August 09, 2010, 05:38:21 AM »

Thanks for the reply for previous question but i've got some more ;p

For starters i'm gonna repost my unanswered question about Nahimana and push:

What happens when: Nahimana or Samiel [both have: "Attacks affect all enemy Units in base-to-base contact"] declare a push action, when two or more enemies are in hth with them? Do i push all enemies or must i declare one of them?

  Next i've found a misprint in my book. In the rules it says that going though minor obstacles reduce your movement by 2" but at the back of the book in the reference sheet it says "minor obstacles -1 inch". Which one of them is correct?

 And for the last question, does "Bell of Fortune" [Retire this card to give +1 to a roll made by the Character carrying it.] change the actual roll from for example 9 to 10 making it a crit or its only 9+1?
« Last Edit: August 09, 2010, 08:32:25 AM by martini » Logged

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« Reply #51 on: August 09, 2010, 09:05:28 AM »

What happens when: Nahimana or Samiel [both have: "Attacks affect all enemy Units in base-to-base contact"] declare a push action, when two or more enemies are in hth with them? Do i push all enemies or must i declare one of them?

A push action is not an attack, so it wouldn't affect all enemy units in base-to-base contact.

And for the last question, does "Bell of Fortune" [Retire this card to give +1 to a roll made by the Character carrying it.] change the actual roll from for example 9 to 10 making it a crit or its only 9+1?

This card can't produce a critical hit.
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« Reply #52 on: August 09, 2010, 08:07:29 PM »

What happens when: Nahimana or Samiel [both have: "Attacks affect all enemy Units in base-to-base contact"] declare a push action, when two or more enemies are in hth with them? Do i push all enemies or must i declare one of them?

A push action is not an attack, so it wouldn't affect all enemy units in base-to-base contact.

Actually according to the rulebook its a special type of attack but a attack indeed.  And seeing how The Black Lion's For The Fallen actually calls out its not effected by Dark Lions and attack is lower case you could make a case that Dark Lions does effect Push.  Nahimana on the other hand is rather unclear seeing as her Arc of Destruction has attack in Upper case but she has no Special attack to see if it applies to or not.  And her special charge doesn't help since you can only charge one unit no matter if it looks like you can reach two.

-ape2020
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« Reply #53 on: August 12, 2010, 05:16:57 AM »

Good day, I played a 300 point game yesterday and a few rules questions came up.

The first involved Kirsten's Champagne skill. The player wanted to use the skill to move her 3 inches and then perform a charge afterward. We ended up ruling that he was not able to do so, because the skill had the subtype of "movement" and did not specifically state that the skill did not take up the movement for that turn, it only states that it can be used even after movement has been made. Is this mentality correct? His state of thinking was that, the move didn't say he "could not" perform a movement after using champagne and thus he should be able to, mine was that the skill stated movement and thus carried over the pros and cons of the basic "movement" action.

Another question involved Vayl's Scar of Time. The move automatically causes a critical hit, but does the player still roll a die to determine degree of severity? Or is it implied that the player gained a 10 in terms of determining degree of severity?

The last question deals with attacks like Legacy's Unlimited and Cordelia's Vortex Shot. After reading the thread "Definition of an Area Attack" I am under the impression that friendly models will not be affected by such attacks when they too are in the attack's area.

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« Reply #54 on: August 12, 2010, 08:38:27 PM »

The first involved Kirsten's Champagne skill.
 I believe it all comes down to order and what each action states it can do.  Champagne clearly says it can be used even if Kristen has moved, but charge doesn't.  So if Kirsten Runs, Slams, or say Charges, she could still use Champagne to move some more, since that how the rules are stated.  But if she uses Champagne first, then she could only use another Champagne since Charge clearly states that if the unit has made any movement action (which Champagne clearly is) then it can't be performed that turn.

Another question involved Vayl's Scar of Time. The move automatically causes a critical hit, but does the player still roll a die to determine degree of severity? Or is it implied that the player gained a 10 in terms of determining degree of severity?

Yes both players must roll.  Critical hit only means the attacker will hit with at least zero success and at least one damage will be inflicted no matter what the armor values are.  Beyond that nothing else is certain.  So if the target dodges they still roll to see if Vayl's attack will be more then zero successes and Vayl rolls to see if he can overcome the defenses and get greater success and thus cause more damage. So Vayl will at least cause 5 damage, and at least 1 damage will be applied despite armor, the roll is to see if he can do even more.

The last question deals with attacks like Legacy's Unlimited and Cordelia's Vortex Shot. After reading the thread "Definition of an Area Attack" I am under the impression that friendly models will not be affected by such attacks when they too are in the attack's area.

Nope Cordelia's Vortex Shot effects all units and Legacy's Unlimited only effects enemy units.  It says so right in the description of the skills.  When a special AOE says enemy units like Unlimited it means just that, when a special AOE says all units like Vortex Shot says all units that means friend and foe.  All AOEs Ranged or Hand-to-hand are written this way.  Best example of this Konosuke who has two AOEs; Ikusaguruma (enemy units) and Explosion of Condemned Souls (all units).  Just look at all units with AOEs and you will see its spelled out who is effected.  

Just a little note I don't think I've seen an ranged AOE that didn't hit all units but I'm not sure about that.

-ape2020
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yukichi
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« Reply #55 on: August 13, 2010, 07:49:28 AM »

Thank you for the reply. Thus far, coming from playing GW games, we are very happy with how specific the rules and abilities are in Anima Tactics. We hate how much gray area there is in other games.

One that we were a bit confused on was the shield status. In stats that if a model has a natural armor value, the effect only adds 2 more armor, however there is the the example of a model that has 1 armor going up to 4 armor. In the quick reference sheet there is no mention of this, just +2 armor and +4 if armor value is 0. Is this intentional or a typo in the rulebook?

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Zeru
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« Reply #56 on: August 13, 2010, 11:16:31 AM »

It is whichever result is higher, so a model with 1 armor would go up to 4 (since it changes the armor value to 4) if it had an armor value of 3 or better, it would be +2 to that value instead.
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yukichi
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« Reply #57 on: August 20, 2010, 09:46:38 AM »

Hooray, more rules questions.

I've been doing a few demo games for new players and I think I have been messing up with the first turn. I have been playing it as the characters start the game with their recovery points plus one, but then I also have us go through a recovery phase, upkeep and then we go to action. Re-reading the rule book, it seems as though the first turn is different from the others in that aspect. So the question is, is there a recovery phase in the first turn?

Wissenschaft characters all have the innate ability to equip two advantage cards. Does Seal affect this? Would a sealed Wissenschaft character lose the ability to equip two cards and have to somehow discard one card?

Also on Seal, my assumption of Seal is that if the ability is not listed on the Basic Actions section of the reference sheet in the back of the book, it is a special ability. I've also gathered that Seal affects Arbiter's orders. One play is concerned about if or if not Seal stops a character from summoning beings. (I am assuming Seal does, but the player's concern is that stopping a character from summoning with Seal is overpowered).
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Cannerus_The_Unbearable
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« Reply #58 on: August 20, 2010, 10:43:24 AM »

The first question you asked is important because it also affects Iosara. We play it as though there's not but I believe it's not addressed anywhere specifically.
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Zeru
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« Reply #59 on: August 20, 2010, 10:54:50 AM »

I'm pretty sure there isn't a "typical" recovery phase in the first turn, as all characters start with their base AP recovery+1, instead of there base recovery alone.
That said, I treat it as if it has a normal recovery phase in every other aspect.

I don't believe Seal will effect the double Advantage Card innate ability for Wissenschaft characters, but I can't guarantee that, since Seal turns off basically everything but Damage Resistance.

Also, yes, Seal does shut down a Summoner's ability to summon while it is in effect. Seal effectively makes the effected character's card have no text on it other then the base stats.
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