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80923 Posts in 5765 Topics- by 8306 Members - Latest Member: chetraft2

June 19, 2013, 06:54:09 AM
The Official Anima ForumsAnima - Role Playing GameFan-madeNew method for rolling for appearance.
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Author Topic: New method for rolling for appearance.  (Read 966 times)
Ribab
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« on: July 21, 2010, 11:25:49 PM »

You know what Natural Selection is, right?

Natural Selection: The process by which the certain traits that make it more likely for an organism to survive and successfully reproduce become more common in a population over successive generations. (Wikipedia)

I don't think that you should have 1/10 of a chance to be the most ugly person that someone would ever see.  Also I don't think that one of every ten people would have perfect beauty either.  I think that the method to just roll for your appearance is kind of stupid.

With the science of Natural Selection, most of the population would probably be attractive, since those are the people that mated with others and reproduced because they were favored to make babies with.  Genes were passed down from the population that was favored to have babies (they were attractive) and then the babies now then have attractive traits too.  I think that I should make a new method for rolling appearance.


 -------------------------------------------------------------------------
| If you roll a 4-7 then you have to keep your roll.                      
|
| If you roll 3 or less than you make this addition after you roll again:
| [first roll] + [second roll minus 4].                                  
| (you can't add less than zero to first roll.)                          
|          
| If you roll an 8 or more you make this subtraction:                    
| [first roll] - [second roll minus 6]                                    
 -------------------------------------------------------------------------


You could make different variations of the method but I think I thought this out pretty well.
« Last Edit: July 21, 2010, 11:30:42 PM by Ribab » Logged
Raybras
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« Reply #1 on: July 22, 2010, 04:42:03 PM »

you dont NEED to roll for appearance, you can if you want, unless you want the unattractive disadvantage.
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alphawhelp
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« Reply #2 on: July 22, 2010, 05:57:54 PM »

I just make my players take the average of 3d10 round up.  it's quick, simple, and if you apply that rule to every NPC in all of gaia, well shucks the "average" score of 5/6 actually becomes the average.
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Ribab
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« Reply #3 on: July 23, 2010, 09:22:14 AM »

that's a good idea.  I like that idea better than just rolling a 1d10.
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BinaryMuffin
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« Reply #4 on: February 23, 2012, 10:34:33 PM »

I just make my players take the average of 3d10 round up.  it's quick, simple, and if you apply that rule to every NPC in all of gaia, well shucks the "average" score of 5/6 actually becomes the average.

I like this idea. I generally use the 1d10 just because I don't much care about appearance, but I've had a few people complain. (Even though most of us, at least a few times, have re-rolled an appearance roll to get what we want lol) Grin
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VoidKnight
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« Reply #5 on: February 24, 2012, 05:19:42 AM »

Usually I have my players pick their appearance but if they really want to roll, then we use 1d6+3. That way we get a scale of 4-9 and no one is too extreme in the negative direction.
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Sharpandpointies
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« Reply #6 on: February 24, 2012, 05:22:36 AM »

I just let them pick, then laugh at them when they all walk in with 10's.

Usually there's some hasty editing when they realize how ridiculous it is.

Interesting system, Ribab.
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Also the problem is that every time someone pulls such a combo he gets killed by some kind of Lazarus or such.

- Lizbeth
Raybras
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« Reply #7 on: February 24, 2012, 09:57:15 AM »

I usually tie in my appearance to Starting power, give or take 1.
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The Dread Polack
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« Reply #8 on: February 24, 2012, 10:03:17 AM »

There was a bit of a controversy I read about in the science blogoverse a while ago about a biologist who claimed that the we're all evolving toward skinny blonde big-boobed women and rich and powerful men with 6-pack abs. I'm simplifying his statements, of course. A lot of biologists took him to task over this, pointing out that natural selection selects for the "fittest" which doesn't necessarily mean physically fittest, or most beautiful, but most successful at reproducing. Who's having the most babies? Those are the fittest people, by this definition. Especially when you have access to contraception, the people you happen to want to have sex with the most are not necessarily the "Fittest".
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Gimp
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« Reply #9 on: February 25, 2012, 10:37:12 AM »

There are a lot of really ugly people in the real world having babies.  While it's nice to imagine the best and brightest having more babies, the best and brightest are also the ones spending more time working, and actually less time making babies, or only making babies as intelligent choices with limited reproduction to match their ability to care for their children.
 
Contraception is nice, but there are a lot of non-intelligent, non-beautiful, non-motivated people that don't bother with contraception, or use it very poorly.
 
I really hope the bioligist who suggested we're evolving into their dream of the ideal people was joking, because that idea is ludicrous.  Breasts and hair color are genetic, but not everyone likes them big and blond, so those who prefer smaller breasts and other hair colors would be producing babies from the breast size and hair color they prefer.  Six pack abs are not genetic, but the result of working out.  The first is cancelled out because of people's variety of tastes, and the second is not a genetic trait.
 
Fortunately, Anima is an anime fantasy setting, and anime does not use many ugly people.
 
I let players choose their appearance, with some choosing to randomly roll two dice and pick the highest.
 
If a player chooses or rolls an appearance of 10, it fits the genre, and can be a fun plot hook as NPC's react to their appearance in appropriate ways.  There can be attempts to carry off a player of either sex as either a slave or a forced marriage partner.  Great looks are remarkable, and easy for people to remember when someone is trying to be inobtrusive.
 
My wife in one campaign has a recurring villain that is madly smitten with her character, while she is also running away from an arranged marriage.  We've had both comedy and significant drama because of that interaction, though it is far from a major element of the campaign.
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The Dread Polack
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« Reply #10 on: February 25, 2012, 12:56:19 PM »

There are a lot of really ugly people in the real world having babies.  While it's nice to imagine the best and brightest having more babies...

And, of course, the best and the brightest aren't necessarily the most beautiful, even though people tend to think they are. There have been some interesting studies to show this. Thin women, for instance, make more money than fat women. Attractive people are thought to be more intelligent based solely on their appearance, etc.

...the best and brightest are also the ones spending more time working, and actually less time making babies, or only making babies as intelligent choices with limited reproduction to match their ability to care for their children.

The more affluent, who aren't necessarily more intelligent or hard working, are definitely having fewer babies. Particularly educated women, who want to have an actual career, are waiting until their 30s to have children, and have 1 or 2 at most. I see this as a good thing, personally, since educated women are one of the things most strongly correlated with a happy society, and really, we have enough human beings in this world as it is.
 
Contraception is nice, but there are a lot of non-intelligent, non-beautiful, non-motivated people that don't bother with contraception, or use it very poorly.

And it doesn't help when missionaries go to the 3rd world and tell them it's immoral, or worse, lie, and tell them it increases AIDS.
 
I really hope the bioligist who suggested we're evolving into their dream of the ideal people was joking, because that idea is ludicrous.  Breasts and hair color are genetic, but not everyone likes them big and blond, so those who prefer smaller breasts and other hair colors would be producing babies from the breast size and hair color they prefer.  Six pack abs are not genetic, but the result of working out.  The first is cancelled out because of people's variety of tastes, and the second is not a genetic trait.

Sadly, he wasn't joking, but he's not taken very seriously any more. Actually, IIRC, he didn't say we were *all* evolving that way, but that there would actually be 2 classes, or sub-species of human. Basically, the attractive, upper class, and the more ugly, lower class.

Of course, when we're talking about modern society, a few bucks will get you blond hair, and a few thousand will get you c-cups. 6-pack abs are more genetic than you might think, but I think you'll find them among the class of people who have the time and financial leeway to worry about  getting them. And, of course, they mostly only have sex with each other, and not us fat gamers. I think that's where the biologist I mentioned was going.
 
Fortunately, Anima is an anime fantasy setting, and anime does not use many ugly people.
 
I let players choose their appearance, with some choosing to randomly roll two dice and pick the highest.
 
If a player chooses or rolls an appearance of 10, it fits the genre, and can be a fun plot hook as NPC's react to their appearance in appropriate ways.  There can be attempts to carry off a player of either sex as either a slave or a forced marriage partner.  Great looks are remarkable, and easy for people to remember when someone is trying to be inobtrusive.
 
My wife in one campaign has a recurring villain that is madly smitten with her character, while she is also running away from an arranged marriage.  We've had both comedy and significant drama because of that interaction, though it is far from a major element of the campaign.

I honestly couldn't care any less about appearance in my RPG. It's all in our heads anyway, and we don't have to look at them. Pick whatever you want and as GM, I'm pretty much going to ignore it. Sorry, but I have enough real-life BS to deal with that I'm not going to drag more of it into my games. I'm here to kill things and take their stuff Smiley Romantic sub-plots, although, can be fun, but I choose them based on what character types make for the best story, not who has the highest appearance.
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Sharpandpointies
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« Reply #11 on: February 25, 2012, 06:55:56 PM »

If a player chooses or rolls an appearance of 10, it fits the genre, and can be a fun plot hook as NPC's react to their appearance in appropriate ways.  There can be attempts to carry off a player of either sex as either a slave or a forced marriage partner.  Great looks are remarkable, and easy for people to remember when someone is trying to be inobtrusive.
 
My wife in one campaign has a recurring villain that is madly smitten with her character, while she is also running away from an arranged marriage.  We've had both comedy and significant drama because of that interaction, though it is far from a major element of the campaign.

Oh, heck yes.

I just get the giggles when the entire party turns up with 10's.  :)
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Also the problem is that every time someone pulls such a combo he gets killed by some kind of Lazarus or such.

- Lizbeth
VoidKnight
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« Reply #12 on: February 25, 2012, 09:53:53 PM »

This reminds me of the first time we played Anima. We all just rolled 1d10 and rerolled if it was lower than 4. Somehow half the party ended up with 10s and we were a very beautiful bunch of guests on the Zeppelin voyage Grin
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"I am the GREAT and POWERFUL..."
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Gimp
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« Reply #13 on: February 26, 2012, 03:47:06 AM »

Of course, when we're talking about modern society, a few bucks will get you blond hair, and a few thousand will get you c-cups. 6-pack abs are more genetic than you might think, but I think you'll find them among the class of people who have the time and financial leeway to worry about  getting them. And, of course, they mostly only have sex with each other, and not us fat gamers. I think that's where the biologist I mentioned was going.
Abs of steel might be easier for some people to get than others due to genetics, but nobody gets them for free, or keeps them without working at it.
 
For those who love them, they aren't just the province of the idle rich (especially not the idle ones).  You'll find them in prison yards, military bases, and sports venues more often than on the rich who aren't athletes.  Time and dedication can matter more than time and money, so long as there's enough around to pay for the food bill.
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