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shogunboy
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« on: May 28, 2012, 10:06:37 AM » |
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So brainstorming for 1 CP in Damned is not too difficult, but does anyone have any good ideas to justify having 2 CP in Damned?
I recently just made a level 1 technician that carried the ancient blood to use the Legacy of Solomon, but isn't really aware that he can use it (since the nanobots within him are doing it for him) and he's currently hunted down by merchants who turns out they're demons that his family owned money to unaware of that the creditors are demons.
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FearlessElbow
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« Reply #1 on: May 28, 2012, 01:22:28 PM » |
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Sharpandpointies would give you more info, but in a game he's running there's an Assassin who is damned not to kill (I believe on pain of death herself).
You'd think that would be a hindrance for an assassin, but apparently not!
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shogunboy
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« Reply #2 on: May 28, 2012, 03:27:00 PM » |
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Well, while I was out of the house, I did wanted to do something similar to the Dark Wanderer from Diablo 2 and Berserk where Evil follows wherever I go. I don't know if that's worth 2 CP of being damned, but its a start.
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vytzka
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« Reply #3 on: May 28, 2012, 10:24:26 PM » |
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One thing to watch out for is the disadvantage should ONLY affect the player character, not the whole party (because they didn't get points for it  )
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Elizabeth: "Hey Nemesis... is that your wooden sword or are you just happy to see me?" 
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shogunboy
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« Reply #4 on: May 28, 2012, 10:40:08 PM » |
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Of course, but it doesn't mean they can't avoid being involved, since they are associated with the person.
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vytzka
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« Reply #5 on: May 28, 2012, 10:57:10 PM » |
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Sure but if it's more trouble not to dump that person then you can't blame them  Or give everyone a 1 point disadvantage "have to hang out with Bob".
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Elizabeth: "Hey Nemesis... is that your wooden sword or are you just happy to see me?" 
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VoidKnight
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« Reply #6 on: May 28, 2012, 11:10:54 PM » |
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We had a nice thread on this a while back. Here it is.The general guidelines I like follow is to take the characters strongest point and give him some horrific consequence of using it or give him some sort of nearly constant debilitating weakness. This is a disadvantage on par with being completely blind or dying in 6 months, treat it as such.
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 "I am the GREAT and POWERFUL..." ~ Trixie, self-proclaimed master of the mystic arts
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shogunboy
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« Reply #7 on: May 29, 2012, 12:42:27 AM » |
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I just have an idea suddenly pop out of my head. So along with owning 10,000 gold crowns, the Demon who disguised himself as a merchant (More or less a Lord of Darkness)told the character he can go free out of his debt and keep his life. However, he's going to be a game piece for the Lord of Darkness, and he moves wherever the character has to move too. In exchange and in time, he will free him and his debt he owns. Though if the character deviates, he will not only take his soul, but the soul of his parents that supposedly to pass on to the afterlife. Basically, until a certain time, his life and his parents' freedom to the afterlife will depend on the character doing his job as a game piece.
tl;dr: Lord of Darkness challenges him into a game. Within some time, he will be freed along with his parents' souls. He loses the game, his soul, along his parents, will be consumed.
The game itself does tie in with the debt of 10,000 gold crowns. The object for the character is to search for it in the old continent. Now it would be too easy if its just regular gold crowns. Oh no, the gold crowns have a certain aura to it. It gives out if the character is nearby and he can feel them, but wouldn't know where exactly they are. Along with searching for them, he also has to keep moving, as he can only be around the location for a certain amount of time. The time varies, but if he doesn't either start moving or find a gold crown by the allocated time, the character loses the game, and both his and and his parents souls.
The only question the character ponders about this. Will winning this game guarantee the safety of his parents along his life?
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« Last Edit: May 29, 2012, 12:52:09 AM by shogunboy »
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FearlessElbow
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« Reply #8 on: May 29, 2012, 02:11:13 AM » |
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If you're going to eventually lessen and then remove the Damned state, I'd recommend it being at the expense of a CP/Attribute Increase at even levels. The rules allow for Disadvantages to be removed that way, so I'd go down that route.
Make the player pay for this condition to be alleviated.
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Lizbeth
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« Reply #9 on: May 29, 2012, 05:05:47 AM » |
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shogunboy
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« Reply #10 on: May 29, 2012, 02:20:07 PM » |
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If you're going to eventually lessen and then remove the Damned state, I'd recommend it being at the expense of a CP/Attribute Increase at even levels. The rules allow for Disadvantages to be removed that way, so I'd go down that route.
Make the player pay for this condition to be alleviated.
Remove yes, but lessen? Not exactly.
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FearlessElbow
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« Reply #11 on: May 29, 2012, 03:43:50 PM » |
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If you're going to eventually lessen and then remove the Damned state, I'd recommend it being at the expense of a CP/Attribute Increase at even levels. The rules allow for Disadvantages to be removed that way, so I'd go down that route.
Make the player pay for this condition to be alleviated.
Remove yes, but lessen? Not exactly. Well, this is for a 2CP disadvantage, so since you can only spend 1CP at a time (unless you want them to hold onto the full curse until at least Level 4 and not let them spend a CP or improve an attribute at all at Level 2), you might want to look at a way of lifting part of the curse for an interim stage.
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oberon127
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« Reply #12 on: June 25, 2012, 10:45:35 PM » |
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One idea I've had in mind is every time the character attacks with a weapon, it breaks. Totally out-and-out shatters. Mostly this is because I like the image of a guy walking around carrying twenty swords.
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VoidKnight
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« Reply #13 on: June 25, 2012, 10:55:40 PM » |
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One idea I've had in mind is every time the character attacks with a weapon, it breaks. Totally out-and-out shatters. Mostly this is because I like the image of a guy walking around carrying twenty swords.
This reminds me of the last weaponmaster to go adventuring with us. Him and his ranger friend had this mindset where they never wanted to forge or purchase a weapon. They had to scavenge for (or steal) one and in just a few short sessions he had a collection of daggers, five short swords, a pair of axes, a kite shield (with his face painted on it), and a matchlock pistol. Fun times.
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 "I am the GREAT and POWERFUL..." ~ Trixie, self-proclaimed master of the mystic arts
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Sharpandpointies
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« Reply #14 on: June 26, 2012, 11:50:42 AM » |
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One idea I've had in mind is every time the character attacks with a weapon, it breaks. Totally out-and-out shatters. Mostly this is because I like the image of a guy walking around carrying twenty swords.
Yeah, I'd give 2 points for this one.  Especially since if he switches class to Tao, learns martial arts, and hits someone...his weapon still shatters. ^_^
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Also the problem is that every time someone pulls such a combo he gets killed by some kind of Lazarus or such.
- Lizbeth
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