Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

80055 Posts in 5730 Topics- by 8215 Members - Latest Member: drop4isidro

May 25, 2013, 06:29:31 AM
The Official Anima ForumsAnima - TacticsNeutral FactionCovel: He Who Walks Among Us
Pages: [1] 2 3
Print
Author Topic: Covel: He Who Walks Among Us  (Read 5414 times)
Ape2020
Hero Member
*****
Posts: 2300


ape2020@hotmail.com
View Profile Email
« on: November 29, 2010, 09:20:12 PM »

Warning there maybe some major translation errors for this unit!!

Covel

Neutral Samael Optional Leader Mystic - Lv. 35

At 4 | Dm 2 | Df 8 | Ar 0 | LP 12 | Re 10 | Mo 8/12 | AP 3/5

Summoner Level: 2             Affinity: Light, Dark, Void

Master Summoner: When Covel pays the Character's Cost to Summon, he pays 1 Action Point less.  This ability cannot reduce a Character's Cost to Summon below 1 Action Point.

Superior Presence: For the purposes of placing a Character Covel has summoned on the table, Covel's Control Zone is 12 inches.

OOO Dark Star (Magic, Ranged Attack)
Distance 16 inches, +1 Attack / +3 Damage

OO Empowerment (Magic, Effect, Reactive)
A Summon within Covel's Control Zone gets +2 Attack and +2 Defense unit the end of the turn.

Jigoku no Kami's Avatar

Optional Leader: You may choose to use this skill card when Covel is in your party. If you do, Covel gains +25 levels, has the abilities on this card, and is a Leader.

High Summoner: As the Avatar, Covel's Summoner Level increases to 3.

Undaunted: Covel doesn't lose Life Points due to Shock Checks.

Divine Presence: During the Reccovery Phase, put a Bind Point on one summon within Covel's Control Zone.

Immortal Avator: When Covel's Life Points are reduced to 0, you may destroy a Character summoned by Covel that is within his Control Zone instead of him.  If you do, Covel recovers all his Life Points.

Enhanced Dark Star: Dark Star's Action Point cost is reduce by one point.

OOO Dark Sun (Magic, Attack, Reactive)
+6 Attack / +8 Damage.  This Attack can only be used at the end of the Recovery Phase.  Place a Devastation marker in a location that Covel has Line of Sight to that is within 20 inches of him.  Once every character has completed their Activation during the Action Phase, Covel makes a single Attack against all units that are still within 4 inches of the Devastation marker.  Remove the marker after the Attack.

-ape2020
« Last Edit: January 04, 2011, 10:18:26 AM by Ape2020 » Logged



Where are the Demons!?  Bring on the Pain!!
Pig_soldier
Free Agent
Sr. Member
*****
Posts: 443



View Profile Email
« Reply #1 on: November 30, 2010, 01:37:39 AM »

Finally I can do a Summon party XD
Logged

Free Agent 06: Spain Córdoba
I didn't see ever before any monstruosity bigger neither miracle more evident than just my self
Cathar the Great
Hero Member
*****
Posts: 1098



View Profile WWW
« Reply #2 on: November 30, 2010, 02:24:26 AM »

Phew, I don't know where to start, this guy is great.

He's an okay Summoner without the Leader Card, especially with the 3/5 AP regen and Master Summoner. Together with Genma you could unleash quite the storm of Summons anytime you want and Empowerment could boost up the otherwise weak Fire Demons that I like so much ^^

With the extra card he is just plain awesome. Undaunted and Divine Presence are just the abilities a truly great summoner needed, as they basically erase the main weaknesses of Summons and Summoners.

Dark Sun is also nice. At best you can hit a couple of enemies with a 10/10 attack which most of them won't have any AP left to dodge, at worst it gives you a small zone of peace and quiet where noone will walk in for a whole turn.

I hope he will bring a new age of competitive Summoner lists  Grin
Logged

Be the trouble you want to see in the world.

The Anima: Beyond Fantasy - Character Guidebook
Finished: Volume I - Travelers
Karring
Guest
« Reply #3 on: November 30, 2010, 04:57:17 AM »

Finally I can do a Summon party XD

I too!! XD,  samael party with only a samael character (the rest were summons and wanderers).
Logged
Ape2020
Hero Member
*****
Posts: 2300


ape2020@hotmail.com
View Profile Email
« Reply #4 on: November 30, 2010, 07:00:09 AM »

Yes him with some cheap fire demons and say Belith flinging some Al-djinnes.  Boom scorched earth war or Ash Slave lock-up units to be incinerated.

Dark Sun on it own isn't too bad, my problem with it is its a add-on AOD unlike say Supernatural Traps or Type-005 death markers that are just a set value attacks.  So you could have Piercing Weapons, Ultimate Weapon, etc, etc all at range 20.  It also doesn't require a target like any other AOE so you can target just one spot that happens to be a sniper nest.  But even more disturbing is that is so cheap that it can be done over and over again and still allow Covel to move, dodge, summon, Dark Star, flip and do somersaults.  I would say this attack is at least 4AP worth.
Logged



Where are the Demons!?  Bring on the Pain!!
Kloppy
Jr. Member
**
Posts: 57


Imperial Tactician


View Profile Email
« Reply #5 on: November 30, 2010, 07:30:47 AM »

wow...this makes me wanna try sameal even more. can you imagine Covel popping a clock an using dark sun twice? also this got me wondering.


Divine Presence: During the Reccovery Phase, put a Bind Point on one summon within Covel's Control Zone.

looks like it could be anyone's summon from the looks of it, Covel, Genma and Belith team anyone?
Logged
Ape2020
Hero Member
*****
Posts: 2300


ape2020@hotmail.com
View Profile Email
« Reply #6 on: November 30, 2010, 09:29:46 AM »


Divine Presence: During the Recovery Phase, put a Bind Point on one summon within Covel's Control Zone.

looks like it could be anyone's summon from the looks of it, Covel, Genma and Belith team anyone?

So greater Al-Djinn copy Covel equals never going away, without any questions that copy Genma brought up.  And still blow $h:t up!  Wink Wink Wink

-ape2020
Logged



Where are the Demons!?  Bring on the Pain!!
Zeru
Hero Member
*****
Posts: 3538


2008 and 2011 Gencon Grand Tournament Winner


View Profile
« Reply #7 on: November 30, 2010, 10:44:07 AM »

With that in mind, another fun-times list:

Advantage: Innate Mystics

Covel (Leader), Al'Djinn (Greater), Arias Vayu (2x), Morrigan, Nahimana

Have Covel Summon Al'djinn asap, and have it clone him, distribute the Bind Tokens as needed, spam the Arias Vayu Russian roulette, and have Morrigan/Nahimana play interference.
Logged



Renfucious
Jr. Member
**
Posts: 55



View Profile Email
« Reply #8 on: November 30, 2010, 04:20:25 PM »

Just finished a game to try Covel out.  It was brutal.  400 points, Scenario: Clash.

His list:
Covel
- Arias Vayu
- Arias Vayu
- Arias Vayu
Genma
- Arias Vayu
- Al-Djinn
Konosuke
Sophia Ilmora

I fought it with an Empire list.  Might put up a battle report later, but in short, Covel is crazy.  The Al-Djinn copied him, and there were two rounds in a row of double Dark Sun bombardments.

The Dark Suns wiped out most of the Arias Vayu crystals, which lessened the pressure a lot, and I pulled out a partial victory.  Only Odin was left on the board.  None of the summons ran out of bind points; they all died before they could.

Covel is amazing.
Logged

Zeru
Hero Member
*****
Posts: 3538


2008 and 2011 Gencon Grand Tournament Winner


View Profile
« Reply #9 on: December 01, 2010, 01:01:38 PM »

Non-Morrigan alternatives for those who don't proxy.

Covel (Leader), Al'Djinn (Greater), Arias Vayu (2x), Yuki, Janiel, Nahimana.

Covel (Leader), Al'Djinn (Greater), Arias Vayu (2x), Genma, Alius (Greater, 2x)

As alternatives to the above, switching out one or both Arias Vayu with Greater Ahriman has some potential as well, especially for those who prefer melee.
Logged



Waddledoo812
Hero Member
*****
Posts: 583


Baby Shoes: For Sale, Never Worn


View Profile Email
« Reply #10 on: December 02, 2010, 03:34:13 PM »

I can see Dark Sun being extremely useful against Empire Teams, especially when everybody begins advancing towards the middle of the table. A Devastation Counter can really put a player's advances on hold, because after all, who wants to run straight into a 10/10 time-ticking bomb?

Covel has great synergy with Samael, because if the player chooses not to advance out of fear of the Devastation Counter, Samael can sit back and shoot all day.

I just realized, Morrigan's Space Control works excellently against opponents who try to escape a Devastation Counter.

Oh, and just imagine Absolute Zero with Yuki. Everybody is immobilized? Place a Devastation Counter right where it hurts? Oh, the combinations.
« Last Edit: December 02, 2010, 03:36:25 PM by Waddledoo812 » Logged

"Curiosity killed the cat, but satisfaction brought it back." - Unknown



Auroth
Sr. Member
****
Posts: 312


I think; Therefore I am


View Profile Email
« Reply #11 on: December 02, 2010, 09:26:10 PM »

Yuki and Covel and Morrigan is just DEVASTATING
Logged




Zeru
Hero Member
*****
Posts: 3538


2008 and 2011 Gencon Grand Tournament Winner


View Profile
« Reply #12 on: December 03, 2010, 06:22:13 PM »

So, played this Covel list today:

Organization Advantage: Innate Mystics

Covel (Leader) + Dragon's Blood
Al'Djinn (Greater)
Ahriman (x2, Greater)
Genma
Alius (x2, Greater)

Plot Card: Power Source

I also forgot to use 10 points, due to forgetting Alius are Warrior/Mystic.

His list:

Organization Advantage: Divine Meditation

Marchosias (Leader) + Orb of Power
Nero
Damien
Gemini
Alis + Raphael's Gift
Luzbel

Plot: Power Source

To be honest, that was probably the most one sided game I have played in the past couple of years.

My opponent forfeited the second round, after I landed a buffed Catastrophic Darkness, and nearly killing both Nero and Damien in 1 shot, but he decided to continue for sheer humor.

Even when I purposefully played extremely badly and rolling like crap after that, I still only lost an Alius, and that was by hand-waving the Seal the Ahriman got on Marchosias, and letting him use Final Annilation just because I wanted to see it.

I won't cry broken or overpowered yet, but its possibly one of the strongest lists in the game, up there with my usual Wissenschaft team (Assault Team, Celia, Snipers), which ironically, would slaughter this very team.

---

To expand on what exactly is the problem, Covel on his own is very good, but the Al'Djinn really makes it easy to abuse everything that is good about Covel. He can throw an Extra Bind Token around, he can buff the summons along with Covel, and he can use Dark Sun to cover more area (incidentally, I avoided using Dark Sun on purpose).

TBH, the Al'Djinn really shouldn't have the ability to clone Leaders, I predicted this back when it was first released, but Covel really exemplifies why its a bad idea to let it clone powerful leader units.
« Last Edit: December 03, 2010, 06:28:45 PM by Zeru » Logged



Hiro
Hero Member
*****
Posts: 3734


Everything for justice!

bigdeath
View Profile
« Reply #13 on: December 03, 2010, 06:35:25 PM »

sheezzz, I was only joking about Clover being unbalanced. It was just bad rolls and misjudging distances that cost me those games but this match up........

I'll put it this way, even Zeru admitted that he had no clue how I could win against his list. First time I have ever heard him say that about any match up in AT, even back in the day when transfer rod was reactive you still at least had a chance vs a Dinah list.

Another part of the problem was that if you take Atman as the real point value of a summon then this match up was 385 points vs 300. I question whether or not innate mystics should be usable with summons since an effectively 85 point difference (using Atman) is a huge advantage.

I didn't mind that the LoD got a crit with Catastrophic Darkness. That happens, I was just kidding about quiting. But even if I had dodge that attack, it would have been a nightmare to try to close with that list especially when I was facing 8/7 catastrophic Darkness attacks thanks to Covel's buffs.
« Last Edit: December 03, 2010, 07:04:30 PM by Hiro » Logged



Ape2020
Hero Member
*****
Posts: 2300


ape2020@hotmail.com
View Profile Email
« Reply #14 on: December 04, 2010, 06:39:05 AM »

TBH, the Al'Djinn really shouldn't have the ability to clone Leaders, I predicted this back when it was first released, but Covel really exemplifies why its a bad idea to let it clone powerful leader units.

Yeah I figured the free bind point would be a problem, seeing how that makes the most important summons near permanent units. 

As for Al'Djinn, has there been a unit that's been the source of so much chaos, confusion and controversy?  I would agree with you in that Leaders should be off limits to cloning.  Say your using the Leader limits to justify.  Heck that is why we have leader limits to avoid overpowered stuff like this.

Anyhoo I find it kinda of humorous that Summoners early on in many eyes (not Zuru or Hiro they saw potential) were dismissed as weak and ineffectual.  Now with more summons and summoners they are forming some very powerful and scary units.

-ape2020
Logged



Where are the Demons!?  Bring on the Pain!!
Pages: [1] 2 3
Print
Jump to:  

Theme orange-lt created by padexx