|
cccp
|
 |
« on: December 15, 2006, 05:13:59 PM » |
|
Do you have a date for the next release of miniatures?
|
|
|
|
|
Logged
|
|
|
|
Evilmerlin
Newbie

Posts: 5
|
 |
« Reply #1 on: December 15, 2006, 05:58:14 PM » |
|
Also, will the stat cards for the current and future releases be available for viewing on the website?
|
|
|
|
|
Logged
|
|
|
|
|
Anima Studio
|
 |
« Reply #2 on: December 15, 2006, 07:19:19 PM » |
|
We are trying to release the next wave next month or so. And yes; we will put the statistics of the character in a near future.
|
|
|
|
|
Logged
|
"Extermination is your reward for opposing a God"
High Arbiter Alastor
|
|
|
|
cccp
|
 |
« Reply #3 on: December 16, 2006, 03:09:24 AM » |
|
We are trying to release the next wave next month or so. And yes; we will put the statistics of the character in a near future. Good news.  How many new minis(for the next wave)?
|
|
|
|
« Last Edit: December 16, 2006, 03:13:21 AM by cccp »
|
Logged
|
|
|
|
|
phildeb
|
 |
« Reply #4 on: December 16, 2006, 04:32:10 AM » |
|
Expansion will be every 8-10 weeks and will include approximately 5 new characters per release. Saga 1: Awakening will have 20 minis in total.
|
|
|
|
|
Logged
|
Everyone can feel it. This ... is the Awakening
|
|
|
|
silentb
|
 |
« Reply #5 on: December 16, 2006, 06:42:11 AM » |
|
Phildeb- Are you some seer of power dude?  Where do you get the info from, the Spanish site? Great to hear more about new stuff around the corner.
|
|
|
|
|
Logged
|
|
|
|
|
Anima Studio
|
 |
« Reply #6 on: December 16, 2006, 07:00:26 AM » |
|
Phildeb asked us the same a few days ago... ^_^
|
|
|
|
|
Logged
|
"Extermination is your reward for opposing a God"
High Arbiter Alastor
|
|
|
|
phildeb
|
 |
« Reply #7 on: December 16, 2006, 10:40:56 AM » |
|
and yes CCCP on the spanish forum :-)
and for your info Anima Studio told me that for wave 2 :
"After the first saga, we will have not only new minis, but also new rules settings, like accumulation creatures (Anima rpg players would know what we mean) or summons." dixit anima studio
|
|
|
|
|
Logged
|
Everyone can feel it. This ... is the Awakening
|
|
|
|
TheWill2
|
 |
« Reply #8 on: December 16, 2006, 01:42:55 PM » |
|
Whow, that's an fast wave of new miniatures, then by februari where half past the first saga.
|
|
|
|
|
Logged
|
In the hall of mirrors one makes the mob alone.
|
|
|
|
phildeb
|
 |
« Reply #9 on: December 17, 2006, 03:56:48 AM » |
|
Hi Evilmerlin stats for the currents minis are:
Character Name Attack Damage Defense Armor Life Points Resistance Speed Action/Recovery category Affiliation Faction Character Level Kronen 4 8 8 5 20 8 6/10 4/2 Warrior Empire Light 40 Dark Chesire 5 5 9 1 15 10 20/30 4/3 Warrior Samael Dark 50 Shinigami Ayl 5 5 8 1 14 10 20/30 4/3 Warrior/Mystic Samael Dark 50 Evangeline 4 1 8 0 10 13 20/30 4/3 Mystic Church Light 50 Kaine D'elacreu 4 4 8 4 14 12 8/12 4/3 Warrior Empire Light 50 Harod 5 4 8 0 12 10 12/16 4/3 Prowler Azur Alliance Dark 40 Derek Shezzard 6 5 10 0 18 10 8/12 5/3 Warrior Wanderer Unaligned 65 Faust Orbatos 5 5 9 4 16 10 8/12 4/3 Warrior Wanderer Unaligned 60 Akio Kageshima 4 2 8 0 10 10 8/12 4/2 Mystic Wanderer Unaligned 35 Lin Pao 5 1 10 0 10 10 12/16 5/3 Warrior Wanderer Unaligned 35
|
|
|
|
|
Logged
|
Everyone can feel it. This ... is the Awakening
|
|
|
|
Fujizaka
|
 |
« Reply #10 on: December 17, 2006, 04:07:03 PM » |
|
"After the first saga, we will have not only new minis, but also new rules settings, like accumulation creatures (Anima rpg players would know what we mean) or summons." dixit anima studio
Ok I gotta ask.....accumulation creatures? (looking to the RPG players or staff to explain that one!  )
|
|
|
|
|
Logged
|
|
|
|
|
Anima Studio
|
 |
« Reply #11 on: December 17, 2006, 04:39:18 PM » |
|
"Heavy" creatures without defence / dodge skills but with great armour and Live Points. Things like dragons, Aeons...
|
|
|
|
|
Logged
|
"Extermination is your reward for opposing a God"
High Arbiter Alastor
|
|
|
|
Fujizaka
|
 |
« Reply #12 on: December 18, 2006, 01:47:54 AM » |
|
That. Sounds . Class!!!!  Its great how a simple rule twist like no def/high arm can make such a big difference to how the game would play. Seriously, I am loving this Game's Mechanics. They just get more depth the more I think about them. Hats off to the Designers!!
|
|
|
|
|
Logged
|
|
|
|
|
TheWill2
|
 |
« Reply #13 on: December 18, 2006, 02:59:39 AM » |
|
Large creatures? whoow, that's gotta rock 
|
|
|
|
|
Logged
|
In the hall of mirrors one makes the mob alone.
|
|
|
|
gutz
|
 |
« Reply #14 on: December 19, 2006, 09:14:24 PM » |
|
I would expect it, considering the choice for the bases of the miniatures, form what I know there are three sizes, the current anima figures use the smallest size. I know this because they use basically the same bases as privateer press does, and i had a hunch that things would get bigger. I also expect that soon enough there will be regular troops that you can have more than one of, or something to that degree, am I right? I am pleased with how the system runs so far, I'm honored to play the game. -gutz
|
|
|
|
|
Logged
|
"you're right, I'd rather fight for my life than live it." -commander gutz
|
|
|
|