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80907 Posts in 5764 Topics- by 8303 Members - Latest Member: BHunterS

June 18, 2013, 02:18:30 PM
The Official Anima ForumsAnima - TacticsNewsWhy aren't the Advantage cards offered as a deck?
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Author Topic: Why aren't the Advantage cards offered as a deck?  (Read 843 times)
MeniteTom
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« on: June 08, 2011, 12:14:41 PM »

Personally, I'd like to be able to buy a deck with one (or two) copies of every advantage card, rather than having to go through the rigamarole of buying them individually.  This would also allow stores to be able to put the product on their shelves (since you can't really put individual cards on a shelf).  Is there actually a place to buy all of the cards in a bundle?  If not, why not?
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Usagi
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« Reply #1 on: June 08, 2011, 01:38:05 PM »

You aren't the first to want this...I'd like to see it to. But as of yet, nothing has come of it.
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Zeru
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« Reply #2 on: June 08, 2011, 02:37:49 PM »

The Advantage Card Packs are about the closest they have gotten to that. Not as nice as a full deck, but its better then buying most of them individually.

https://cipher-studios.com/store/index.php?main_page=index&cPath=1_15_16
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Grandmikus
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« Reply #3 on: June 08, 2011, 02:59:20 PM »

It would be a little bit pointless.

First, all cards can be printed for friendly skirmishes. If you want to test something, people might even agree to  treat an empty base as Morrigan so cards printed/substituted are tolerated.

Second, tournaments outside Spain are extremely rare and most players usually have the cards they need to run with their pre-made lists. The demand on the product isn't big enough.

Finally, the game grows bigger each month and there is no limit on how many types of 1 card you can have. Should we put 6 copies of piercing weapon or only 4? Or, how many decks should the wissenshaft player buy? How often should a new deck be published? These questions touch on the issue where $$$ can have a greater influence on the game than skill. I don't want AT to change into a game where the person with the newest advantage cards, most expensive/newest figures wins, like the first Warmachine/ Hordes. There are still some players who  dislike PP due to their previous unprofessional release policy.
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spacemonkey
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« Reply #4 on: June 08, 2011, 03:46:31 PM »

While the Advantage Card packs are a nice gesture (I've purchased the Fantastique pack myself), it bugs me that they include plot cards in the sets. If I remember correctly you can't use duplicate plot cards in a game which makes purchasing multiple of such cards a waste of money. The presence of Tactics and Neokenesis Magus (both of which I already have) in the Majestic pack devalue the set of cards that I would otherwise have already bought. Ideally plot cards would be found in their own separate pack to help avoid redundancies. Of course if all the Saga 1&2 (non-Team/Character-specific) Advantage cards were available in one deck, the savings would likely offset the lost value of a few redundant cards.
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Usagi
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« Reply #5 on: June 09, 2011, 03:04:45 AM »

It would be a little bit pointless.

First, all cards can be printed for friendly skirmishes. If you want to test something, people might even agree to  treat an empty base as Morrigan so cards printed/substituted are tolerated.

Second, tournaments outside Spain are extremely rare and most players usually have the cards they need to run with their pre-made lists. The demand on the product isn't big enough.

Finally, the game grows bigger each month and there is no limit on how many types of 1 card you can have. Should we put 6 copies of piercing weapon or only 4? Or, how many decks should the wissenshaft player buy? How often should a new deck be published? These questions touch on the issue where $$$ can have a greater influence on the game than skill. I don't want AT to change into a game where the person with the newest advantage cards, most expensive/newest figures wins, like the first Warmachine/ Hordes. There are still some players who  dislike PP due to their previous unprofessional release policy.

You could easily break up deck releases into sagas, eliminating the need to reprint updated decks. A saga 1 (or 1&2 would be easy enough too) would always have the same cards in it, even when saga 10 comes out. Including one of each plot card and, probably, two of each non plot (non team, non character specific) card would be good enough for 95% of players. Talking about including 6 copies of piercing weapon to appease the 3 players that actually want that, and then considering it not worth it if you aren't pleasing those 3 players is silly.

Despite the rampant pro-piracy mentality much of the pop culture is seeming to take on these days, many, I dare say most, mini gamers want to use authentic "legal" versions of whatever their using when they can. It's not uncommon for someone to play one game saying "alright, this figure is really this other guy for this game". But that's usually done to test out that character...and if it works out is usually, then, purchased. Not continued as a proxy ad infinitum. Any game that you purchase inherently comes with an advantage to the person that spends more money...period. The only way to prevent this is to allow 100% proxying. At that point, why even bother spending any money at all. You can just play with pennies and coke cans. You just draw proxying lines at different places then other folk.
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darthpoke
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« Reply #6 on: June 09, 2011, 07:56:08 PM »

I wanted to add my two-cents here. I would pay about $10 - $15 for a deck of Saga 1 - 2 advantage cards. Look at what Warmachine has done.
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pulpcitizen
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« Reply #7 on: July 04, 2011, 07:13:43 AM »

I have ordered a stack of cards recently, but would have preferred a deck-buying option as mentioned; even at x1 of each card per deck and grouped by sagas that would have been mores satisfactory I feel. Another in support here.
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