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80932 Posts in 5766 Topics- by 8308 Members - Latest Member: Lucky1Thr33

June 19, 2013, 11:30:23 PM
The Official Anima ForumsAnima - Role Playing GameGame RulesEtherial: real combat rounds or 5 rounds of free attacks?
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Author Topic: Etherial: real combat rounds or 5 rounds of free attacks?  (Read 2886 times)
Lia Valenth
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« Reply #90 on: September 19, 2011, 04:56:53 AM »

Yup sounds like a five-round duration, then effect. Seems to be a very expensive situational ability. Sad

Oh well, I'll still probably use my HOUSERULE, but how it's supposed to work is disappointing.
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Dreddwulf1
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« Reply #91 on: September 19, 2011, 10:01:17 AM »

Spanish Rules:

Cuando declara la activacion de esta habilidad, el luchador fija a un adversario determinado como blanco y entra en una modalidad combativa con una duracion de cinco asaltos. Duranta estos Turnos, todos los ataques que realice contra dicho enemigo no le hacen perder puntos de vida, aunque debe apuntarse por separado el dano teorico que ha causado cada uno de ellos. Al finalizar el quinto Turno, el personaje suma todos los puntos de dano que deberia haberle producido a su adversario con sus ataques y, a continuacion, elije una de las capacidades especiales de siguiente lista

Which Google says means this:

When you declare the activation of this skill, the fighter sets a determined adversary to target and get into a fighting mode with a duration of five rounds. During these shifts, all carried out attacks against that enemy does not make you lose life points, but it should be noted separately theoretical damage that has caused each of them. At the end of the fifth inning, the character adds the damage that should have produced his opponent with his attacks and then choose one of the special abilities list

So we basically get no further to finding out how this works.

            SO there still isn't a statement as to whether or not the target enters the state with the character, whether or not that state is time-related rather than just for a lack of damage on the state's duration (which one hit would simply make the attack cease to be at all unless you absorb, and that can be dangerous due to character death prior to maneuver completion) or any game-related reference to the term "lighning-fast attacks" in the description of Etherial. I have trouble seeing anything fast about this technique, showing far more cons than pros in it's use without further adjustment. Most definitely an editing issue in any language.

                     Personally I would house-rule it or chuck it. Too many questions as to how to use it otherwise.
« Last Edit: September 19, 2011, 10:15:46 AM by Dreddwulf1 » Logged

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Kalis
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« Reply #92 on: October 08, 2011, 08:06:25 PM »

Time for a bit of necromancy:

RISE from your grave, o fallen thread.

Page 13 of Dominus Exxet already gives a person with mastery in attack, which anybody with Etherial has, the ability to delay damage by 1 to 5 rounds, after which the opponent receives full damage. This ability is basically the same as the 5 real combat rounds of Etherial, only with full damage at the end instead of the option select. Further it allows people to assassinate targets and for the target not to realize it is dead until the time has passed.

This cost the user no ki, no dp, no martial knowledge and inflicts only a -10 to the attack rolls, making this free option superior in every way to a full 5 round Etherial.

First round delay damage by 4 rounds
Second round delay damage by 3 rounds
Third round delay damage by 2 rounds
Fourth round delay damage by 1 round
Fifth round do normal damage, plus all accrued damage. With no restrictions on targets.
« Last Edit: October 08, 2011, 08:18:54 PM by Kalis » Logged
alphawhelp
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« Reply #93 on: October 08, 2011, 08:57:18 PM »

except the free maneuver doesn't let you do something like execute 20 attacks in a single action at the end of those 5 rounds or seal off their Ki.
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Kalis
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« Reply #94 on: October 08, 2011, 09:09:54 PM »

Again, because you don't seem to realize: 5 rounds is an eternity in Anima!

If you can't kill the person in 5 rounds while they are doing apparently nothing, they didn't need to use it. The ability as you have it is worse the more people are added to either side of the conflict. If the user has more allies, then the enemy dies faster and the ability does nothing. If the enemy has more allies, the person can attack the others, but gets less payoff from the ability.

This free option for every fighter type allows you to area attack all opponents at once if you wish, and if you are killed in the the 3rd round of the 5 round gambit, the opponent still ends up taking the damage, unlike a 5 round etherial where if the enemy drops you after winning initiative in the 5th round then nothing happens to him.
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alphawhelp
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« Reply #95 on: October 08, 2011, 09:25:22 PM »

you can still area attack all your opponents when using Ethereal, you just don't cause any damage to one of them.  Ethereal doesn't force you to attack the target of the magnus at any point.  You could activate the magnus if you wanted to, and then completely ignore it attacking someone else entirely.
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Dreddwulf1
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« Reply #96 on: October 09, 2011, 08:35:24 AM »

           I believe the point is that there is no real advantage to this maneuver if it is to be interpreted the way that most seem to. By the time the power reaches fruition most would make it's user very dead, especially after the first round yeilded no damage. Since there is absolutely NO rule against defense in this maneuver, the target has a good chance of stopping each attack in turn with dodge or block. Similarly, there is nothing stopping the target from attacking in turn and if the target wins initiative, the user of this technique is put on the defensive and the technique stops before it starts.

                Yup, thew fact remains that this is a costly, pointless and overall useless technique without some serious editing.
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