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May 25, 2013, 06:18:24 PM
The Official Anima ForumsAnima - Role Playing GameGame RulesTaking Hits with Shields
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Dreddwulf1
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« on: September 21, 2011, 02:35:50 PM »

                        Is a shield bonus to defense also halved when the character chooses to take hits rather than benefit from full defense?

Example: Character has 90 block + 20 for Shield, amking 110 Block. If this character chooses to take hits rather than lose his attack for being hit, is the result 55 defense (110/2) or 65 Defense (90/2=45+20 shield)?

         So far reading page 086 in Anima: Beyond Fantasy it simply states that the character's defense is halved and then other penalties are applied. Does this include bonuses as well, such as with a shield?


P.S.: Please include the reference (book and page number) where the reference is found, please.
« Last Edit: September 21, 2011, 02:39:37 PM by Dreddwulf1 » Logged

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alphawhelp
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« Reply #1 on: September 21, 2011, 03:29:45 PM »

Absorb Hits halves Block, it does not halve Final Block, therefore, if your character has 60 block, Dex 8 for +10 more block, and a shield that gives +20 block, absorb hits gives him a Final Block of 60.

It also specifically says on page 86 that only the base defense abilities are halved, under the entry of Absorb Hits.
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Dreddwulf1
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« Reply #2 on: September 21, 2011, 07:39:02 PM »

Absorb Hits halves Block, it does not halve Final Block, therefore, if your character has 60 block, Dex 8 for +10 more block, and a shield that gives +20 block, absorb hits gives him a Final Block of 60.

It also specifically says on page 86 that only the base defense abilities are halved, under the entry of Absorb Hits.

Thank you for the confirmation. I mentioned the page in the initial post and wanted to make sure it's for bonuses as well as penalties and to see if there were any other books or sections with further info. Little details.
« Last Edit: September 21, 2011, 07:45:20 PM by Dreddwulf1 » Logged

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Dynaes
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« Reply #3 on: September 22, 2011, 07:07:04 AM »

I agree with the reading, but that requires a little more thinking when calculating it.  I mean, it's not a huge deal, but tougher than glancing at final block and halving it. 

I'm still writing up my one-shot, but it looks like Columbus Day weekend gaming marathon isn't happening due to scheduling issues.  Cry

More time to prepare isn't a bad thing, and one of my players has started reading and has built a character or two.  So now I'm thinking that given the extra time, I might actually let my players roll their own characters.  We shall see.
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Dreddwulf1
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« Reply #4 on: September 22, 2011, 07:23:43 AM »

           With that reading would class bonuses do the same? I'd think so since Base defense is halved, but I want to see what you all think.
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alphawhelp
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« Reply #5 on: September 22, 2011, 07:28:15 AM »

class bonus is part of your base defense, yes.
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Arikail
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« Reply #6 on: September 22, 2011, 09:14:34 AM »

The adjustment made in Core Exxet, where you take a flat -80 to Defense for Absorbing Blows will make this so much simpler to figure. Then you don't have to worry about what's halved and what's not halved.
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Sharpandpointies
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« Reply #7 on: September 22, 2011, 09:37:09 AM »

The adjustment made in Core Exxet, where you take a flat -80 to Defense for Absorbing Blows will make this so much simpler to figure. Then you don't have to worry about what's halved and what's not halved.

Cripes.  That makes 'Absorb blows' even more potent for the higher level people.  O_O
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Also the problem is that every time someone pulls such a combo he gets killed by some kind of Lazarus or such.

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« Reply #8 on: September 22, 2011, 09:44:13 AM »

The adjustment made in Core Exxet, where you take a flat -80 to Defense for Absorbing Blows will make this so much simpler to figure. Then you don't have to worry about what's halved and what's not halved.

Cripes.  That makes 'Absorb blows' even more potent for the higher level people.  O_O
Only if they aren't relying only on Armor and have enough Life Points to take the hit.  Tongue
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Arikail
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« Reply #9 on: September 22, 2011, 11:33:36 AM »

Cripes.  That makes 'Absorb blows' even more potent for the higher level people.  O_O

Yes, yes it does, after you get above that 160 Defense mark, it becomes more profitable. For my games, I think I'll go with the half until you get to 160, and then the flat -80. That way, someone starting off at first level isn't sitting around with no Defense for deciding to Absorb Blows. Just makes the most sense to me. House rule, of course, on that one.
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Dreddwulf1
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« Reply #10 on: September 22, 2011, 11:36:01 AM »

The adjustment made in Core Exxet, where you take a flat -80 to Defense for Absorbing Blows will make this so much simpler to figure. Then you don't have to worry about what's halved and what's not halved.

Just makes it more dangerous to do so. Kinda like this way. Credits the Warrior types and those with greater natural ability to be better at this than those who are not (which is how it should be). Mre realistic this way, if a bit math intensive.
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Sharpandpointies
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« Reply #11 on: September 22, 2011, 11:40:03 AM »

Only if they aren't relying only on Armor and have enough Life Points to take the hit.  :P

One assumes the dudes using Absorb Blows now have both, or they wouldn't be doing so (or might be out of desperation in a particular situation...or tried, and are dead).  :)  This rule makes it even more attractive for such characters, and can actually make it doable for higher level characters with not quite as much armor and/or life points.

I'm curious to see how this one plays out in my game.  Will be instigating it on a trial basis starting next session.

...of course, it could be another two or three sessions before we see another combat, depending on what my herd of catsplayers do.
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Also the problem is that every time someone pulls such a combo he gets killed by some kind of Lazarus or such.

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Dreddwulf1
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« Reply #12 on: September 22, 2011, 12:05:14 PM »

Straight out of the book, so can't say why it isn't being used already, but your herd of cats will be pleased.
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« Reply #13 on: September 22, 2011, 12:10:50 PM »

Straight out of the book, so can't say why it isn't being used already, but your herd of cats will be pleased.

I think he's talking about the -80 adjustment from the Core Exxet, which hasn't made it into English yet. Hence why I called it out as a difference. I know I'd prefer to have a flat -80 as a higher level player, rather than, say, a -120, for having a 240 Defense.
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Dreddwulf1
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« Reply #14 on: September 22, 2011, 01:08:09 PM »

Straight out of the book, so can't say why it isn't being used already, but your herd of cats will be pleased.

I think he's talking about the -80 adjustment from the Core Exxet, which hasn't made it into English yet. Hence why I called it out as a difference. I know I'd prefer to have a flat -80 as a higher level player, rather than, say, a -120, for having a 240 Defense.

            That one might depend. Sucks for the lower level guys (you are more likely to die from a single shot at low level) but a higher-level warrior type will have a pretty good bonus with either method.

                        Since the base defense is what you spent points on, the 1/2 rate counts for that only. So 240 defense. Gonna try an example here:

6th level warrior 200 block, [400 points spent] +10 for dex, +30 Class bonus to block ends up at 240 block. since 200 is halved, it starts at 100 block. Add +10 for Dex and +30 for class bonus and you are working with 140 block, only 20 points down from your 160 with a -80 flat penalty to block. Not alot of difference, but I see what you mean.

               I won't go into the translation rant, I'd prefer all the Errata were done in every language the book is published in to avoid complications (not to say it always helps, Etherial proved that). Won't happen, I know. Just better to reference for those who would create a 'translation' for their own benefit or the avoidance of misinterpretation.
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