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Raybras
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« Reply #30 on: December 02, 2011, 08:40:48 AM » |
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actually, learning a new weapon if unrelated to any other type is only 20 dp, 50 is for learning them all.
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Smilingknight
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« Reply #31 on: December 18, 2011, 06:12:16 PM » |
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I don't allow open rolls on untrained skills
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Raybras
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« Reply #32 on: December 18, 2011, 10:43:14 PM » |
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I don't allow open rolls on untrained skills
basically, you nerf multiclasses on their secondary skills.
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Smilingknight
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« Reply #33 on: December 19, 2011, 07:52:14 AM » |
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Um, kinda I guess? If a guy is rolling for Occult knowledge and has never picked up a book or even paid the slightest bit of attention to any fables or lore he's come across, I don't allow him to be insanely lucky and suddenly know ever thing there is to know about Grues
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Lia Valenth
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« Reply #34 on: December 19, 2011, 08:07:27 AM » |
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Um, kinda I guess? If a guy is rolling for Occult knowledge and has never picked up a book or even paid the slightest bit of attention to any fables or lore he's come across, I don't allow him to be insanely lucky and suddenly know ever thing there is to know about Grues
There is a -30 to show the fact they are untrained. Also, there is a difference between knowledge skills and other skills. Not allowing an Occult or History roll for obscure information makes some sense. However not allowing a Jump check because he isn't trained doesn't make sense. Anyone can try to jump a chasm, being untrained doesn't make it impossible, just unlikely. Do you allow untrained rolls like Jump, Acrobatics, and Art?
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« Last Edit: December 19, 2011, 08:10:23 AM by Lia Valenth »
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"One who says it can't be done should not interrupt the person doing it"
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Smilingknight
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« Reply #35 on: December 19, 2011, 09:49:52 AM » |
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Woah slow down... I didn't say no roll at all! I said no OPEN rolls on untrained skills. That kind of luck is reserved for those who know how to take advantage of it
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Raybras
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« Reply #36 on: December 19, 2011, 09:52:36 AM » |
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Rules say you arent allowed any roll for knowledge base skills, so other than that therea no point in not allowing open rolls on physical skills. And art or dance and stuff, it does happen to see someone normally terrible pull off something epic.
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Lia Valenth
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« Reply #37 on: December 19, 2011, 10:48:05 AM » |
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My fault, I read wrong. But as pointed out by Raybras, that still does not make sense for Jumping, Art, etc. That and Knowledge skills don't get a roll anyway (I don't know where it says that, but it makes sense).
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« Last Edit: December 19, 2011, 10:51:29 AM by Lia Valenth »
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"One who says it can't be done should not interrupt the person doing it"
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Smilingknight
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« Reply #38 on: December 21, 2011, 02:56:27 AM » |
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I feel it takes away the ridiculous super lucky roll that a character has no business even trying, and no chance of making within the story of the game. Same as if a wizard with no dp in attack but is out of Zeon picks up a sword and open rolls 3 times and kills the guy that two warriors have been struggling with. It takes me right out of the rollplaying aspect and I don't want it in my game.
The absolute highest a dude with no bought skill is going to roll is 70, just barely below moderate (ie: a roll of 80) which is listed in the book as something requiring at least a little knowledge to do consistently. Sure a key word there is consistently but I just really hate it when people break character and get rewarded for it, so it's what I do
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Gimp
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« Reply #39 on: December 21, 2011, 11:33:35 AM » |
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Well, even a broken clock gets it right twice a day. If the character doesn't have Inhumanity or Zen, they can't get a physical roll above 280, which serves as a starting limiter. If they have an Attack of 50, to get there, they need to roll a 90 or higher (11% chance) followed by a 91 or higher (1.1% total chance) followed by around a 50 (0.55% total chance). Five times out of a thousand is a significant event that should be memorable. The odds are the same if they have Inhumanity or Zen, as they simply remove the cap, and give you a 0.099% chance of a third open roll, follwed by a 0.0079% chance for a fourth. If they're facing a competent fighter, a 280 might not even get them much damage. Untrained people have gotten lucky, in combat or other endeavors, throughout history. Training means the person can get similar results with consistency, instead of blind luck. I like the idea of the wimpy wizard blindly thrusting into a combat with two friends in trouble, perhaps even with their eyes closed, and finding they got lucky and struck while the opposition was distracted by something they thought more important than an untrained fighter. A sword does not have to be wielded by someone with training for it to be deadly, and characters are far more important for Gaia's destiny than a simple town guard with Gnosis and Natura too low to allow open rolls. That's an important consideration: characters and some NPC's can get open rolls, but most people can't. That's part of what highlights characters' importance to Gaia. Characters have a higher destiny, and so are more impacted by the vagaries of chance luck than normal people.
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Kalis
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« Reply #40 on: December 23, 2011, 02:51:18 PM » |
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Well, even a broken clock gets it right twice a day. If the character doesn't have Inhumanity or Zen, they can't get a physical roll above 280, which serves as a starting limiter.
Don't you mean they can't get a physical roll higher than 319?
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Raybras
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« Reply #41 on: December 23, 2011, 03:15:12 PM » |
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Well, even a broken clock gets it right twice a day. If the character doesn't have Inhumanity or Zen, they can't get a physical roll above 280, which serves as a starting limiter.
Don't you mean they can't get a physical roll higher than 319? Im sure its what he meant because its in the french errata/faq that carlos personally answered
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Gimp
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« Reply #42 on: December 23, 2011, 06:33:43 PM » |
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Well, even a broken clock gets it right twice a day. If the character doesn't have Inhumanity or Zen, they can't get a physical roll above 280, which serves as a starting limiter.
Don't you mean they can't get a physical roll higher than 319? Im sure its what he meant because its in the french errata/faq that carlos personally answered I hadn't seen that FAQ entry, so we'd been playing with a 280 limit, but the rest of the math still applies with a higher limit. It's approximately 0.55% chance for someone with a 50 Attack rating to attain a 280 final attack roll with or without a higher limit. It simply means someone gets the 0.099% chance to get to 319. Round it up and call it one chance in ten thousand, and it still sounds like something that should be a memorable event in a game. The percentage chances for reaching a third or fourth open roll also still apply for character's with the ability to reach those levels.
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Gimp
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« Reply #44 on: December 24, 2011, 08:26:45 AM » |
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Meh. As noted, the odds of even a 280 roll for a lower powered fighter are extremely long, so whether it's 5 times in 1000, or 1 time in ten thousand, we're not going to see them very often. Even a character with an Attack of 100 will only see a 280 roll 1% of the time, so I can wait for an official translation, or simply keep going with what has worked so far as a rare and memorable occurance. Even changing and running with the change based on the other FAQ, it won't make a huge impact on the game. Multiple open rolls are extremely lucky events, and so can represent extremely lucky events in the game. I don't have a problem with that. We live in a world where normal people have done things like fall 35,000' from a plane without a parachute, and walked away because they got lucky. I see the fact that Anima allows for such an occurance as a good thing. It won't happen often, but it can, just as strange things happen in real life.
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