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May 23, 2013, 04:21:09 AM
The Official Anima ForumsAnima - TacticsLight FactionAbilities and Tactics of the Light faction (so far)
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Author Topic: Abilities and Tactics of the Light faction (so far)  (Read 5527 times)
Fujizaka
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« on: December 18, 2006, 04:28:16 PM »

 Ok, Basic run down of the Light faction stuff out so far, and what I can make out as the best way to run them (in my opinion of course, there are lots of other ways I am sure  Wink )

I won't give stats as they are posted elsewere on the Forum.

Evangeline = Only has standard attack. Abilities let her grant extra Armour, give bonuses to attack and Defence, Heal, and detect hidden foes. Needs to stay pretty close to the action for most of her effects to be in range. Generally needs protecting, although she has a pretty good defence she has no armour, so if a hit lands she will die.

Kronen = I said Evangeline needs protecting? This is the man for the job! This man is a Tank (in the CoH sense of the word  Wink )Good Defence, great armour and lots of hit points! Only has a Basic attack, which won't hit very often due to his low attack value, but when it does hit, its gonna hurt! He has the best Basic Damage stat so far. His special ability is an uber-counter attack (+4 attack +2 Damage counter if he dodges). Once again showing he is best used to Defend.

Khaine D' Lacreu= Bit of a mixed bag. Average attack values, good defence and armour, average hit points. Abilities allow her to grant a re-roll and take damage from an attack for a  friendly model. She also has a +3/+2 attack that deals x2 Damage to Dark Faction members. She can pretty much fill any roll as defender or attacker, especially when facing the Dark faction!

Overall

Currently lacking a good stright forward "beat stick", the Light Faction may find mixing in a hard hitter from the Neutral Faction helpful. Evangeline is the Nexus of any Light faction build, her Holy Armour spell (which appears to have limitless range!) Can make any Friendly much harder to drop (Kronen becomes nigh on unstoppable with Holy Armour and the supernatural Armour equipment card, making his armour stat 10!)especially if Evangeline keeps healing him!!
 So far the Lights lack any ranged attacks or aggressive effects (e.g Poison, Doom etc etc), once again making some Neutral Faction members useful.

Its best to protect Evangeline at all costs. Kronen is best used as a Charge blocker, and saving his action couters to make his special counter attack on any would-be attacker. Activating Evangeline last seems the best way to use her. She can then keep her action counters to defend herself from any attacks that slip past the blockers. Once its her turn, she can use any actions she hasn't used to Heal and Buff Friendlies, and as she was the last to go she will be re-charged of actions (for defence) before your opponant can get an attack in! With carefull management (and some Neutrals Wink) The Light Faction can wear down any opponant.
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kaine
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« Reply #1 on: December 18, 2006, 05:05:36 PM »

Great comment! You helped me a lot.
Can you gime any advice about the best Neutral units for making a decent 250 Lv Light group?
« Last Edit: December 18, 2006, 05:10:12 PM by Anima Studio » Logged
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« Reply #2 on: December 18, 2006, 05:09:58 PM »

Welcome to the forum.
(And nice work, Fujizaka ^_^).
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High Arbiter Alastor
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« Reply #3 on: December 18, 2006, 05:16:35 PM »

Nice review! Just a point to note that Kronen's Scarlet Heartbeat is effectively only at +2 attack since counter-attacks are naturally at -2.

Also, with Evangeline's Blessing up, Kronen becomes quite powerful at Att5 and Def9.

As to the current Neutrals released so far, the best has to be Dereck followed by Faust. Lin Pao is a little too one trick pony for my liking and Akio takes a while to power up.

Dereck with Seals of the Dragon is a beatstick. Defence 12 is incredibly tough to hit and when he attacks at attack 8, the D10 you roll is effectively extra damage. Throw Holy Armour from Evangeline on him and not only do you have to get pass that ungodly defence but he now has armour to whether your hits.
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Fujizaka
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« Reply #4 on: December 18, 2006, 08:10:45 PM »


Will post similar topic to this one in Neutral and Dark when I get chance. For now I would say Dereck ,Faust and Akio (in no particular order)as best for light. Will say more in Neutral post  Wink
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« Reply #5 on: December 19, 2006, 01:26:02 AM »

Nice to know how they function, it is not the first game that we have to wait for the models tha really combines a faction as one. But at least I have patience and the neutral models will fill in this spot for now.
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gutz
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its all too easy

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« Reply #6 on: December 19, 2006, 09:30:56 PM »

I'm going to work on finding the best way to use the light faction charactors I have, and I'll let you folks know what I find after some testing.
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« Reply #7 on: December 19, 2006, 09:34:01 PM »

Thanks for the info/review Fujizaka, can't wait to read your stuff on the other factions.
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gutz
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its all too easy

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« Reply #8 on: December 19, 2006, 09:53:00 PM »

Ok, Basic run down of the Light faction stuff out so far, and what I can make out as the best way to run them (in my opinion of course, there are lots of other ways I am sure  Wink )

I won't give stats as they are posted elsewere on the Forum.

Evangeline = Only has standard attack. Abilities let her grant extra Armour, give bonuses to attack and Defence, Heal, and detect hidden foes. Needs to stay pretty close to the action for most of her effects to be in range. Generally needs protecting, although she has a pretty good defence she has no armour, so if a hit lands she will die.

Kronen = I said Evangeline needs protecting? This is the man for the job! This man is a Tank (in the CoH sense of the word  Wink )Good Defence, great armour and lots of hit points! Only has a Basic attack, which won't hit very often due to his low attack value, but when it does hit, its gonna hurt! He has the best Basic Damage stat so far. His special ability is an uber-counter attack (+4 attack +2 Damage counter if he dodges). Once again showing he is best used to Defend.

Khaine D' Lacreu= Bit of a mixed bag. Average attack values, good defence and armour, average hit points. Abilities allow her to grant a re-roll and take damage from an attack for a  friendly model. She also has a +3/+2 attack that deals x2 Damage to Dark Faction members. She can pretty much fill any roll as defender or attacker, especially when facing the Dark faction!

Overall

Currently lacking a good stright forward "beat stick", the Light Faction may find mixing in a hard hitter from the Neutral Faction helpful. Evangeline is the Nexus of any Light faction build, her Holy Armour spell (which appears to have limitless range!) Can make any Friendly much harder to drop (Kronen becomes nigh on unstoppable with Holy Armour and the supernatural Armour equipment card, making his armour stat 10!)especially if Evangeline keeps healing him!!
 So far the Lights lack any ranged attacks or aggressive effects (e.g Poison, Doom etc etc), once again making some Neutral Faction members useful.

Its best to protect Evangeline at all costs. Kronen is best used as a Charge blocker, and saving his action couters to make his special counter attack on any would-be attacker. Activating Evangeline last seems the best way to use her. She can then keep her action counters to defend herself from any attacks that slip past the blockers. Once its her turn, she can use any actions she hasn't used to Heal and Buff Friendlies, and as she was the last to go she will be re-charged of actions (for defence) before your opponant can get an attack in! With carefull management (and some Neutrals Wink) The Light Faction can wear down any opponant.


I'd say that the light faction's disadvantage is their lack of range, I find that in most of my test games, the dark faction starter always presses the range advantage for atleast a turn or two, which gives them some, but not much, of an advantage.
-gutz
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Onimusha
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« Reply #9 on: December 20, 2006, 01:37:28 AM »

Nice review, since I don't have the minis yet I got a good vision about the abillities of the available characters.
This game is the first game where I will actually be playing the "good"guys.
In my 12 years of wargaming the darkside has pulled me in everytime but not this time

Warhammer: Vampire counts, Chaos
Flames of War: Germans
Warmachine: Cryx
Star Wars miniatures: Imperials

Altough I don't like all models of the light side, I still like the feeling of the anime hero characters that appear in anime series.
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TheWill2
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« Reply #10 on: December 20, 2006, 01:43:10 AM »

You don't have to play the Light side by definition, the possibility exists to play models from all the factions combined and make the combo's. I only have a feeling that some of the light models wills tandard be included in those lists so far.
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gutz
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fangtastic13
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« Reply #11 on: December 20, 2006, 12:24:00 PM »

and even if you decide to play as light faction, you could always adopt a darker color scheme, claim to be of evil but just using their rules because you like how they run. like you would play as them if they lost their original motives and became the thing they hated.
-gutz
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PegaNauts
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« Reply #12 on: December 31, 2006, 09:34:03 AM »

Nice review, since I don't have the minis yet I got a good vision about the abillities of the available characters.
This game is the first game where I will actually be playing the "good" guys.
In my 12 years of wargaming the darkside has pulled me in everytime but not this time

Warhammer: Vampire counts, Chaos
Flames of War: Germans
Warmachine: Cryx
Star Wars miniatures: Imperials

Altough I don't like all models of the light side, I still like the feeling of the anime hero characters that appear in anime series.
When I read "The Anima Tactics game is divided in three different factions depending on the alignment of each character: Light, Darkness and Unaligned. None of them represent good or evil but rather the personal philosophy of each, the elementary foce that dwells in their soul." I put skulls at Kronen's base.
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« Reply #13 on: December 31, 2006, 09:37:41 AM »

Hi PegaNauts. Welcome to the forum.
Just as you said, there is not "good" or "evil" in their alignment. Just each character philosophy.
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High Arbiter Alastor
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« Reply #14 on: December 31, 2006, 01:49:52 PM »

and even if you decide to play as light faction, you could always adopt a darker color scheme, claim to be of evil but just using their rules because you like how they run. like you would play as them if they lost their original motives and became the thing they hated.
-gutz

You mean good guys can't wear black?  Grin
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