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0-0-17
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« Reply #15 on: December 06, 2011, 01:02:27 PM » |
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The Critical dodge they are referring to is on Counter-attack - if you roll a 10 to dodge and it succeeds you don't apply the -2ATK when making the counter-attack.
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Ape2020
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« Reply #16 on: December 06, 2011, 02:07:05 PM » |
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You do know there is no such thing as a crit dodge right? Even if you roll a 10 with a Defense 9 Clover will still win at Attack 12 on a 7 or higher (78% of the time).
But there is a Masterful Dodge which allows dodge as long as they survive with no attack minus. -ape2020
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Where are the Demons!? Bring on the Pain!!
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-DE-
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« Reply #17 on: December 06, 2011, 02:14:15 PM » |
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And then Clover hits, does damage, and sends the character flying with his innate Throw, nullifying the counterattack. Great strategy.
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From Zeist with love.
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Hiro
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« Reply #18 on: December 06, 2011, 02:41:03 PM » |
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You do know there is no such thing as a crit dodge right? Even if you roll a 10 with a Defense 9 Clover will still win at Attack 12 on a 7 or higher (78% of the time).
Unless you counter attack. Check the rulebook, I believe its called a masterful dodge. Basically rolling a 10 on the dodge part of a counterattack means you get to use the attack part of the counter even if you still fail the dodge. If you hit Clover with a counter attack you will prevent any additional charges he has left from Prometheum. So spending a Gnosis on the dodge part of a counter attack can be important to try and roll a 10.
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« Last Edit: December 06, 2011, 02:54:00 PM by Hiro »
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BlueDagger
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« Reply #19 on: December 06, 2011, 03:06:49 PM » |
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Hmm, I'll have to check that out when I get home. I don't remember seeing anything of that nature. However what is the part that would stop the second 2 charges, short of killing him.
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Hiro
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« Reply #20 on: December 06, 2011, 03:09:30 PM » |
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Hmm, I'll have to check that out when I get home. I don't remember seeing anything of that nature. However what is the part that would stop the second 2 charges, short of killing him.
I'll fine the pages where these rules are found went I get home latter today and can check my rulebook.
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-DE-
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« Reply #21 on: December 06, 2011, 03:32:34 PM » |
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It's on pg 27. If you damage a character performing a chain of attacks with a counterattack, the chain is broken and that character cannot perform the other attacks. If you roll a 10 on a dodge roll for a counterattack you can counter even if you get hit and don't suffer -2 to Attack for that counter. Although, like I said, even if you roll a 10, but Clover manages to land a hit, he will simply throw you away and ignore your counter and then continue with his other charges.
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From Zeist with love.
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BlueDagger
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« Reply #22 on: December 06, 2011, 03:37:40 PM » |
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Good to know, although I don't believe Clover's Prometium would be considered a chain of attacks. Unlike the standard "preforms 2 attacks" this states that after the charge is resolved he may charge up to 2 more times. I'd argue that even if you didn't throw and the target's counter attack damaged you, the charge gets resolved, then the 2 charge bonus kicks in.
Way off topic, but AS needs to realize that Infinity and Corvus Belli did their rules right. Release the rules content for free and players can play the game to fall in love with it = more miniatures sales. People will buy the books for the artwork and fluff content alone.
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0-0-17
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« Reply #23 on: December 06, 2011, 03:53:02 PM » |
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For the most part the rules are free however, all the cards and characters are online and if you go to Anima Oracle (see Planeswalker's Sig') you can find all the core rules in the various pamphlets etc that were released before the main rulebook (which only came out early last year).
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Hiro
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« Reply #24 on: December 06, 2011, 03:54:21 PM » |
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Although, like I said, even if you roll a 10, but Clover manages to land a hit, he will simply throw you away and ignore your counter and then continue with his other charges.
That is not the case. If your counter attack hits you'll break his chain of attack and then you will be thrown. This is a similar question to how Azriel's promised pain works vs throw attacks. With Azriel, when the enemy hits him with a throw attack, he can use Promise pain, resolved the attack, and the he will be thrown. Clover's Prometium DOES count as a chain of attacks. As long was there are multiple attacks gain from the same ability then its a chain of attacks. Lorenzo's Dual Buster is not a chain of attack since you are spending additional AP to make additional charges. This was explain before by Kagami who is a playtester. I believe this was explained when Clover first came out but it would be a pain in the ass to find the actual post.
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« Last Edit: December 06, 2011, 04:02:01 PM by Hiro »
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BlueDagger
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« Reply #25 on: December 06, 2011, 04:16:01 PM » |
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@0-0-17 yes but those various pamphlets are are incorrect and out of date causing a lot of confusion.
@Hiro - I as I said in my post I really won't consider Clover's ability as a "chain of attacks" unless that is in some FAQ as well. The ability clearly states that you resolve the charge, then the 2 addtional charges may happen rather the preforming x number of attacks like other abilities.
EDIT: sorry didn't see your edit before this post. Without that official info somewhere I would venture to guess that there would be a little heartache getting folks to play it that way. Though I have no clue what AS's FAQ process or speed in FAQing looks like.
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« Last Edit: December 06, 2011, 04:18:32 PM by BlueDagger »
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Usagi
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« Reply #26 on: December 06, 2011, 04:48:20 PM » |
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There's really absolutely no difference between and ability that says "make 3 attacks" and one that says "make 3 charges" when it comes to chain of blows. It's a series of offensive actions, that aren't executed simultaneously (unlike Romeo's God's Wrath, for example, which is simultaneous separate attacks). Anything like that can be interrupted as a chain of blows.
I also believe counterattacks are resolved before throws as well, as they are part of the resolution of the attack as a whole, not a separate, after the fact, action.
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Hiro
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« Reply #27 on: December 06, 2011, 05:59:36 PM » |
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@Hiro - I as I said in my post I really won't consider Clover's ability as a "chain of attacks" unless that is in some FAQ as well. The ability clearly states that you resolve the charge, then the 2 addtional charges may happen rather the preforming x number of attacks like other abilities.
Well then good luck facing Clover. Prometheum being a chain of attacks is the primary way you can counter it. Without the risk of facing counter attacks, Clover approaching becoming unbalanced. I really don't think it that hard to convince people Proetheum is a chain of attacks. That is how the majority of people have been playing it. BlueDagger is the first one to question it in a long while.
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« Last Edit: December 06, 2011, 06:01:35 PM by Hiro »
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Zeru
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« Reply #28 on: December 06, 2011, 06:36:56 PM » |
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Promethea is a Chain of Blows attack, and is thus interrupted by counter-attacks. This was stated as an official answer multiple times on this forum. See Kagami's post on Clover's thread. As for Tempust Fugit not affecting Prometheum's extra charges, its in the (still) untranslated HELS FAQ. For the record, the Chain of Blows thing for the same ability is also in this FAQ. We really need that FAQ to be translated. 
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« Last Edit: December 06, 2011, 06:43:35 PM by Zeru »
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BlueDagger
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« Reply #29 on: December 06, 2011, 07:24:17 PM » |
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Does anyone have a link for that document in Spanish?
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