We did character generation last night. I have a Weaponmaster (duelist/fencer style), a Summoner (Duk'zahrist), an Acrobatic Warrior, and a Tao (Also Duk'zahrist).
The Weaponmaster is going for a kind of nobles oblige angle, I think, which I like. I can't help but think of him as being a bit like Inigo Montoya, although he hasn't specifically mentioned whether or not his father has been killed by an evil noble.
The Summoner bound himself to darkness in a moment of weakness after he awoke his powers. He hates that he lost control then, and he seeks to stand up for people who can't stand up for themselves. He has a bound Shadow familiar which makes him probably the most dangerous member of the party at the start of the game, but I was impressed with his description of his motivations.
The Tao is played by the guy I was most worried about, but he's included a five point code of conduct which includes standing up for the weak, protecting and honoring his friends and bettering himself. He's got Elan with the Dark Warrior, but he is coming at it from the angle of helping others to improve themselves. He enjoys conflict, but conflict does not necessarily mean killing. I'll be interested to see how this turns out.
The Acrobatic Warrior is a cipher at the moment. He hasn't really defined much in terms of concept and his sheet was a mess I could not understand, so I've asked him to type it up and get it to me by next week.
It should be a very interesting game! People bought into the heroic idea very quickly, and three members of the group expressed excitement at the shift in tone.
I am considering having the two Duk'zahrist be revealed over the course of the campaign to be brothers. I may very well have the Sylvain who created the Diamond Flower become an overarching villain later in the campaign, having been driven mad over the centuries and now desiring to wipe out all Duk'zahrist Nephilim for the crimes of their former lives.
We shall see. I feel hopeful about the basis for the game.