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80921 Posts in 5765 Topics- by 8304 Members - Latest Member: Brultydrilt

June 19, 2013, 01:25:04 AM
The Official Anima ForumsAnima - Role Playing GameGame RulesSome questions from the French official forum
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Author Topic: Some questions from the French official forum  (Read 58819 times)
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« Reply #30 on: January 18, 2008, 06:17:43 AM »

Yes, it is rapiere.
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« Reply #31 on: January 21, 2008, 04:13:13 AM »

On to armours now Smiley

There is a small mistake with the Breastplate (table 33, 9th line, requires 40 in armour skill, gives -15 to initiative and -1 to movement).
The table says it is a "rigid" armour (armours can be rigid or soft), which seems ok....  but it also says that this armour protects the "rigid" body-part Smiley Wrong thing here.
Armours can protect either 'Torso' (front and back), or 'Shirt' (torso + arms), or 'Complete' (shirt + legs).
I have little doubt the Breastplate should protect 'Torso', but I would like an official errata on it.





Second point.
There's a line in the "using Ki techniques" section (just before the "creating techniques" section) that reads :
"However, when one uses a technique or stops accumulating ki, every remaining ki points return to the ki pool and he must start to accumulate once again to use another technique"

A little further, there's a line that says :
"one can use as many techniques in a round as he wishes, as long as he has enough ki accumulated".

If I lose any extra ki I have accumulated after I use a technique, how can I use another one in the same round (as my accumulated pool is back to 0) ?
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« Reply #32 on: January 21, 2008, 06:19:25 AM »

Quote
I have little doubt the Breastplate should protect 'Torso', but I would like an official errata on it.
100% right; its Torso as you said.


Quote
Second point.
There's a line in the "using Ki techniques" section (just before the "creating techniques" section) that reads :
"However, when one uses a technique or stops accumulating ki, every remaining ki points return to the ki pool and he must start to accumulate once again to use another technique"
A little further, there's a line that says :
"one can use as many techniques in a round as he wishes, as long as he has enough ki accumulated".
If I lose any extra ki I have accumulated after I use a technique, how can I use another one in the same round (as my accumulated pool is back to 0) ?
It seems a general error in translation.
You can use as many techniques in a round as you want, s long as you have enough ki accumulated. Every Ki point not used at THE END of the ROUND you have use a technique, every remaining ki points return to the ki pool.
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« Reply #33 on: January 22, 2008, 12:53:59 PM »

According to the rules, you can only use 1 ki technique per attack.

What about techniques that are maintained ? If I maintain 'Feuer' (which, as part of its effects, let me attack on "heat" mode) and strike someone using 'Vatra' : will this attack benefit only from 'Vatra' and thus not use "heat" mode ?
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« Reply #34 on: January 23, 2008, 09:38:16 AM »

Quote
According to the rules, you can only use 1 ki technique per attack.
Yes; that's correct.
Anyway, you can always "choose" to do an additional attack (with the normal -25 malus) and activate a different Tech with each attack.

Quote
What about techniques that are maintained ? If I maintain 'Feuer' (which, as part of its effects, let me attack on "heat" mode) and strike someone using 'Vatra' : will this attack benefit only from 'Vatra' and thus not use "heat" mode ?
Yeah; only one Tech per attack.
Anyway (again), as you could see when the book Ki Domains is finally edited in France, you would be able to do combined attacks and effects too, like "Feuer" and "Vatra" at the same time.
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« Reply #35 on: January 23, 2008, 12:12:43 PM »

Anyway (again), as you could see when the book Ki Domains is finally edited in France, you would be able to do combined attacks and effects too, like "Feuer" and "Vatra" at the same time.


the kind of thing that should not be said  Tongue
>me start drooling
>me ask "when" ?  Wink

As always, thanks
« Last Edit: January 23, 2008, 02:05:55 PM by exarkfr » Logged
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« Reply #36 on: January 23, 2008, 03:50:51 PM »

Quote
Ki Domains

Speaking of Ki Domains, is there any news on when the Spanish version of that will be out? I've heard some Ki Domains-related info is in the Player's Folder as well?

Being as how I am not a Spanish-speaker by any means, pouring over the Spanish forums for news is both slow and difficult for me.
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« Reply #37 on: January 27, 2008, 08:00:15 AM »

1)
the 'essence level 36 spell - Acquire Natural Skills' says that

"you can be affected by only one such a spell at a time."
and that
"to gain additional powers, you must maintain the first spell, and then cast another one"


How do you "maintain and cast again" if you can only have "one at a time" ?


2)
First, let's suppose

-that your psy Talent is 90 : you can maintain powers at Difficulty Medium (80)

-that you're using a power whose minimum Difficulty is higher than what your Talent allows : the rules let you maintain this power at this minimum Difficulty, even though your Talent is not enough.

-that you have the Advantage "reinforced psychic Attach" (which let you maintain a psy power at 1 level higher than what your psy Talent indicate) : you can maintain powers at Difficulty Hard (120)

Now comes the question :
At what Difficulty level would a Very Hard (140) power be maintained ?
Is it :
-Medium(80) +1 level = Hard(120), which is not enough to meet the minimum 140  -> maintain the power at Very Hard(140), the minimum

or

-Medium(80) , which is not enough to meet the minimum 140  -> maintain the power at Very Hard(140), the minimum, AND THEN only increase by +1 level to Absurd(180) ?


I would say it's first solution (take your base, add 1 level, if that's not enough, use the minimum) that looks best, but would still like a ruling on it
« Last Edit: January 27, 2008, 08:23:35 AM by exarkfr » Logged
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« Reply #38 on: January 27, 2008, 12:50:58 PM »

3)
the "reversed Hermit" (reversed arcane IX) has no listed Attack value.
What should it be ?

4)
"Magic lock - free spell 20-30"
It says that the lock maintains itself until the door is open; thus it doesn't need to be maintained by the caster.
Yet it has a maintain cost of "1/10 Daily"
Why having a maintain cost (daily, moreover) if maintaining the spell is not required ?
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« Reply #39 on: January 27, 2008, 07:10:40 PM »

Quote
1)the 'essence level 36 spell - Acquire Natural Skills' says that
"you can be affected by only one such a spell at a time."
and that"to gain additional powers, you must maintain the first spell, and then cast another one"

How do you "maintain and cast again" if you can only have "one at a time" ?
Impressive... the original text says the exact opposite;

"to gain additional powers, you must end the first spell, and then cast another one"

Quote
2)
First, let's suppose

-that your psy Talent is 90 : you can maintain powers at Difficulty Medium (80)

-that you're using a power whose minimum Difficulty is higher than what your Talent allows : the rules let you maintain this power at this minimum Difficulty, even though your Talent is not enough.

-that you have the Advantage "reinforced psychic Attach" (which let you maintain a psy power at 1 level higher than what your psy Talent indicate) : you can maintain powers at Difficulty Hard (120)

Now comes the question :
At what Difficulty level would a Very Hard (140) power be maintained ?
Is it :
-Medium(80) +1 level = Hard(120), which is not enough to meet the minimum 140  -> maintain the power at Very Hard(140), the minimum

or

-Medium(80) , which is not enough to meet the minimum 140  -> maintain the power at Very Hard(140), the minimum, AND THEN only increase by +1 level to Absurd(180) ?


I would say it's first solution (take your base, add 1 level, if that's not enough, use the minimum) that looks best, but would still like a ruling on it
1º one; you would still use Very Hard power level.

Quote
3)
the "reversed Hermit" (reversed arcane IX) has no listed Attack value.
What should it be ?
It is considered an automatic effect. It doesn’t requite an attack check.

Quote
4)"Magic lock - free spell 20-30"
It says that the lock maintains itself until the door is open; thus it doesn't need to be maintained by the caster.
Yet it has a maintain cost of "1/10 Daily"
Why having a maintain cost (daily, moreover) if maintaining the spell is not required ?
Another translation errata; It doesn’t have an upkeep.
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« Reply #40 on: January 28, 2008, 10:28:24 AM »

Impressive... the original text says the exact opposite;

Should I learn Spanish for Anima ? Smiley


Thanks for those answers...



.... and here come the new questions :

the rules on Elemental creatures state that :

-"they have limitations on the Abilities and Powers they can choose; which are noted with each power"
aside from the fact that they have to chose immunities or damage types corresponding to their element (like 'a fire creature can only choose heat damage type'), I haven't really seen any restriction (like 'this power can not be chosen by this elemental creature'). Are those the only limitations that the rules speak of ?

-"to compensate for these limitations, the costs of Powers are reduced by 10 Formation Points"
Is that reduction applied to any Power ? or only to those liked to the element ?
For example, I'm building a Fire Elemental. I choose "Natural attacks, cost 20" + "elemental damage (heat), cost 10" + "natural flight (speed 6), cost 40" + "elemental form (physical at will), cost 110". Do I get the 10 points discount on each of these powers ? or only to "elemental damage (heat)" and  "elemental form (physical at will)" as only those have to do with the fact that the creature is a Fire elemental ?
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« Reply #41 on: January 28, 2008, 10:36:56 AM »

Quote
-"they have limitations on the Abilities and Powers they can choose; which are noted with each power"
aside from the fact that they have to chose immunities or damage types corresponding to their element (like 'a fire creature can only choose heat damage type'), I haven't really seen any restriction (like 'this power can not be chosen by this elemental creature'). Are those the only limitations that the rules speak of ?
Yes, those ones.

Quote
-"to compensate for these limitations, the costs of Powers are reduced by 10 Formation Points"
Is that reduction applied to any Power ? or only to those liked to the element ?
For example, I'm building a Fire Elemental. I choose "Natural attacks, cost 20" + "elemental damage (heat), cost 10" + "natural flight (speed 6), cost 40" + "elemental form (physical at will), cost 110". Do I get the 10 points discount on each of these powers ? or only to "elemental damage (heat)" and  "elemental form (physical at will)" as only those have to do with the fact that the creature is a Fire elemental ?
Any power.
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« Reply #42 on: January 28, 2008, 11:41:12 AM »

Any power.

great, thanks


-oh, and : can this discount reduce the cost of a power to 0 ? or are you forbidden to drop the cost to below half of base cost, as is the case with the restrictions you can buy for some power (like the 'work only under a specific condition' limit you can buy for the Regeneration power that reduces cost by -40) ?

It would be quite abusive if you could get all those cost 10 powers for free Smiley



on to another topic, Summoning : (let's suppose that the 4 summoning skills are Calling, Dominate, Binding & Banishing)
- you don't have to Dominate a summoned creature, right ?

- can you tell a creature you Control to "go back home", or do you have to Banish it ?

-can a wounded creature that has been Bound to an object/person regenerate while 'inside' the item ? or does it need to rest 'outside' ?

-when a summoned creature dies, is it forever dead ? or does it go back to where it came from ?

-can a familiar also be Bound to an item ?
« Last Edit: January 28, 2008, 12:41:02 PM by exarkfr » Logged
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« Reply #43 on: January 28, 2008, 12:52:00 PM »


Quote
-oh, and : can this discount reduce the cost of a power to 0 ? or are you forbidden to drop the cost to below half of base cost, as is the case with the restrictions you can buy for some power (like the 'work only under a specific condition' limit you can buy for the Regeneration power that reduces cost by -40) ?
It is forbidden to drop a cost bellow its base cost. For example a 10 DP power would still need 5 DP.

Quote
on to another topic, Summoning : (let's suppose that the 4 summoning skills are Calling, Dominate, Binding & Banishing)
- you don't have to Dominate a summoned creature, right ?
No; you are free to decide.

Quote
- can you tell a creature you Control to "go back home", or do you have to Banish it ?
Banish it; after the calling, it can't do anything that it, by itself, is unable to do. I mean, once you called it, even if you control it, the creature will still exist.

Quote
-can a wounded creature that has been Bound to an object/person regenerate while 'inside' the item ? or does it need to rest 'outside' ?
Outside; while "in", it would kept the same condition.

Quote
-when a summoned creature dies, is it forever dead ? or does it go back to where it came from ?
It is forever dead.

Quote
-can a familiar also be Bound to an item ?
Yeah.
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« Reply #44 on: January 28, 2008, 01:52:01 PM »

Quote
- can you tell a creature you Control to "go back home", or do you have to Banish it ?
Banish it; after the calling, it can't do anything that it, by itself, is unable to do. I mean, once you called it, even if you control it, the creature will still exist.

So if a summoned creature was to become free (if it has not been Dominated; if its master dies; or anything) it would stay in the summoner's world and be... stuck ?
No creature has the power to go back by itself ? It would need to find a summoner willing to Banish it, then ?


well well well, strange creatures roaming in the country, getting angry because they can't go home and terrorizing the citizens. Somebody called for an exorcist ? Smiley
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