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May 21, 2013, 11:41:18 AM
The Official Anima ForumsAnima - Role Playing GameFan-madeI need help creating a Lost Loggia sword
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Author Topic: I need help creating a Lost Loggia sword  (Read 847 times)
alphawhelp
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« on: February 13, 2012, 10:08:20 PM »

So far all the ideas I've come up with pretty much just duplicate some other pre existing power and I'm trying to steer away from that.  I'd like the sword to do something unique and not be over powered either (It's supposed to be one of Wissenschaft's toys).

I am currently considering the possibility that any weapon blocking or that gets blocked by the sword is teleported about 20 feet away.  Does this sound crazy?

What if the sword was an electromagnet, and had a bonus to block any weapon made of metal?

I am really stuck for ideas here.
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tasuret
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« Reply #1 on: February 14, 2012, 09:31:03 AM »

You could put ramjets or something on the trailing edge, so that when it actively blocks, it has, say, an Impact strength of 10 or 12 that the opponent must overcome or else their weapon is knocked away. Average soldiers could very well be owned consistently, while players have a bit more luck.

I know that's not right on what you were asking, but it sounds badass to me.
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Gimp
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« Reply #2 on: February 14, 2012, 10:56:17 AM »

An electromagnet would be more problem than it was worth, as not all metals react to magnets, and there are a lot of extra metals available in Gaia.  You'd also have to worry about friends or the wielder wearing metal armor.  Having you sword stuck to a friends breastplate when you need to block would be awkward.
 
Blocking with a weapon doesn't normally disarm an opponent because of the force of the block, though extra strength on an attack would make good sense, as it would increase damage.
 
Teleporting blocked weapons away would be over the top without a resistance roll, and would fade in capability with one when facing matched opponents.
 
I'm not sure what other options you've considered.  Some quick ideas:
A weapon that stores and transfers Ki, perhaps augmenting the wielder's accumulation, or simply giving extra supply.  The same would work for psychic potential or magical energies.
A weapon that gives access to specific Ki, psychic, or magical powers while wielded.  That could be single specific powers, or a range of them. Some examples: Indirect Attack from Ki Dominions, slinging fireballs, an energy shield using Block or Projection skill, etc...
A weapon that is partially insubstantial while attacking, using the modifiers for blocking projectile weapons when the target blocks.
A weapon that is designed to pass through energy fields, and causes a penalty to the projection roll for any energy shields.
A weapon that disrupts energy shields, causing additional damage when they block the weapon.
A weapon that makes the wielder insubstantial a set number of rounds per day, so they could only be damaged by energy damaging attacks.  One extra option: they couldn't attack, but it would help them stay alive.
A weapon that slowed the reaction time of opponents' giving them an initiative penalty.  It could be focused on only one opponent within range, or be an aura friends might have to worry about.  Resistance rolls would probably be most appropriate.
 
Those are a dew quick ideas you may not have considered.
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DamienWolfe
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« Reply #3 on: February 14, 2012, 11:25:22 AM »

I'm not sure what other options you've considered.  Some quick ideas:
A weapon that stores and transfers Ki, perhaps augmenting the wielder's accumulation, or simply giving extra supply.  The same would work for psychic potential or magical energies.
A weapon that gives access to specific Ki, psychic, or magical powers while wielded.  That could be single specific powers, or a range of them. Some examples: Indirect Attack from Ki Dominions, slinging fireballs, an energy shield using Block or Projection skill, etc...
A weapon that is partially insubstantial while attacking, using the modifiers for blocking projectile weapons when the target blocks.
A weapon that is designed to pass through energy fields, and causes a penalty to the projection roll for any energy shields.
A weapon that disrupts energy shields, causing additional damage when they block the weapon.
A weapon that makes the wielder insubstantial a set number of rounds per day, so they could only be damaged by energy damaging attacks.  One extra option: they couldn't attack, but it would help them stay alive.
A weapon that slowed the reaction time of opponents' giving them an initiative penalty.  It could be focused on only one opponent within range, or be an aura friends might have to worry about.  Resistance rolls would probably be most appropriate.
 
Those are a dew quick ideas you may not have considered.

Some of those are really neat and I had not considered them either. I'll have to use a few of those myself. Cheesy
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alphawhelp
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« Reply #4 on: February 14, 2012, 11:56:08 AM »

I really like the anti-shield powers, I think I'm going to use those.  Thanks, Gimp!
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alphawhelp
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« Reply #5 on: February 14, 2012, 07:49:54 PM »

Here is what I eventually came up with.  What do you think?

Techblade
Damage: 60, Speed: +5, Req STR 5, Primary Attack Type: Cut, Second Attack Type: Impact, Weapon Type: Sword, Special: Screen Destabilizor, Screen Disruptor, Trajectory Calculation Matrix, Fortitude: 14, Breakage: 5, Presence: 20

Screen Destabilizor: When making an attack against an opponent using a supernatural shield as a defense, the defense roll suffers a -20 penalty versus the Techblade.  If the wielder of the Techblade uses a supernatural shield, all defenses made with the shield are at a -20 penalty.

Screen Disruptor: When the Techblade is successfully defended against by a supernatural shield, the shield takes 150% damage instead of 100%.

Trajectory Calculation Matrix: When the owner of the Techblade is the target of a ranged attack he is aware of, the Techblade guides him to parry the attack without any penalty for blocking projectiles at all.  The user must actually use the Techblade itself to block the projectile to benefit from this effect and so if he does, he cannot benefit from block bonuses given by shields.
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Smilingknight
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« Reply #6 on: February 14, 2012, 10:58:06 PM »

For the original idea of a blade that is amazing at blocking at disarming, how about this:

Using a +5 Scimitar for a base.

Varuna's Fang:

Damage: 60
Speed: 0
Req STR: 5
Attack: Cut
Breakage: 0
Fortitude: 25
Presence: 70
+5 to Block


Trapping Weapon (STR 10), Special

Varuna's Fang is treated as a shield to block projectiles. Any attack or melee block attempted after this suffers the Drawing Weapon penalty

Whenever Varuna's Fang is successfully blocked by a weapon, make an immediate Disarm opposed check with STR 8 as if you had dealt 100% damage (i.e. no bonus or penalty to STR)


The Varuna's Fang looks like a plain scimitar but with an extremely reflective surface. When fighting with it, it appears to bend and flow as you swing it like water, losing it's luster and becoming slightly transparent. It gives a bit when blocking and if you so wish, it will actually envelop the opponent's weapon, jerking it right out of their hands at the slightest touch. It can even spread itself out to cover the wielder as a small shield shaped like a whale.

Legend has it that the sword is made from an actual fang of a Varuna, cut off in it's ice form and magically sealed to a pommel by a Deva prince, giving it's owner control over it. 
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Gimp
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« Reply #7 on: February 15, 2012, 10:44:26 AM »

Here is what I eventually came up with.  What do you think?

Techblade
Damage: 60, Speed: +5, Req STR 5, Primary Attack Type: Cut, Second Attack Type: Impact, Weapon Type: Sword, Special: Screen Destabilizor, Screen Disruptor, Trajectory Calculation Matrix, Fortitude: 14, Breakage: 5, Presence: 20

Screen Destabilizor: When making an attack against an opponent using a supernatural shield as a defense, the defense roll suffers a -20 penalty versus the Techblade.  If the wielder of the Techblade uses a supernatural shield, all defenses made with the shield are at a -20 penalty.

Screen Disruptor: When the Techblade is successfully defended against by a supernatural shield, the shield takes 150% damage instead of 100%.

Trajectory Calculation Matrix: When the owner of the Techblade is the target of a ranged attack he is aware of, the Techblade guides him to parry the attack without any penalty for blocking projectiles at all.  The user must actually use the Techblade itself to block the projectile to benefit from this effect and so if he does, he cannot benefit from block bonuses given by shields.
It looks interesting, but I'm surprised it doesn't have a higher Presence.  I would expect Lost Logias to be at least equivalent to a +5 Quality weapon for Presence purposes.
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alphawhelp
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« Reply #8 on: February 15, 2012, 11:27:47 AM »

The weapon I'm using in game is actually a +10, those are the base stats before adding in quality bonuses, since the weapon is not intended to be unique and can range from +5 to +10 depending on the quality of the module, also it's important to have the base stats anyway, in case your +10 weapon suffers a breakage twice, it gets reduced to +0, which would mean you'd end up with what I typed above.
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DamienWolfe
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« Reply #9 on: February 15, 2012, 11:55:46 AM »

I think the Techblade is an awesome idea. Really neat abilities. Would this be something you could acquire through use of the artefact advantage? If so would a weapon like this be a 3-point advantage?
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VoidKnight
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« Reply #10 on: February 15, 2012, 12:42:16 PM »

I think the Techblade is an awesome idea. Really neat abilities. Would this be something you could acquire through use of the artefact advantage? If so would a weapon like this be a 3-point advantage?

The Techblade example I would probably rule to a 1 or 2 point advantage. Don't forget that artifacts can be disarmed or lost. It being stolen could become very likely if the user shows off its special powers a little more than necessary.
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alphawhelp
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« Reply #11 on: February 15, 2012, 03:51:31 PM »

I think the Techblade is an awesome idea. Really neat abilities. Would this be something you could acquire through use of the artefact advantage? If so would a weapon like this be a 3-point advantage?

After seeing some of the artifacts stats in Promethean Exxet, I'd sorely doubt it'd be a 3-pointer.  As VoidKnight said, 1 or 2 points, I would not actually decide on a point level for this artifact based on how powerful it is, but rather, the supernatural level of the campaign.  If you're running a campaign with a very high supernatural level, the Techblade would be a 1, if supernatural stuff is rare and hard to come by, then it's a 2.

Just my opinion.
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DamienWolfe
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« Reply #12 on: February 15, 2012, 03:58:57 PM »

I think the Techblade is an awesome idea. Really neat abilities. Would this be something you could acquire through use of the artefact advantage? If so would a weapon like this be a 3-point advantage?

After seeing some of the artifacts stats in Promethean Exxet, I'd sorely doubt it'd be a 3-pointer.  As VoidKnight said, 1 or 2 points, I would not actually decide on a point level for this artifact based on how powerful it is, but rather, the supernatural level of the campaign.  If you're running a campaign with a very high supernatural level, the Techblade would be a 1, if supernatural stuff is rare and hard to come by, then it's a 2.

Just my opinion.

Ok, that sounds like a good way to do it. I have not seen the Promethean Exxet, thanks for the info.
« Last Edit: February 15, 2012, 08:48:16 PM by DamienWolfe » Logged
Spirit_Crusher
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« Reply #13 on: February 15, 2012, 04:32:36 PM »

For a 3 point version(the supposed +10 one), I would suggest to add: damage on Energy table, Ignore all armor (this power also add 200 to base damage for shield-damaging purposes only). Both of these advantages are selectable in the "make your own artefact"
in Prometheum Exxet.
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DamienWolfe
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« Reply #14 on: February 15, 2012, 08:47:46 PM »

Has Prometheum Exxet been translated to english yet? I don't see it on the Fantasy Flight page.
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