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80922 Posts in 5765 Topics- by 8305 Members - Latest Member: Brultydrilt

June 19, 2013, 05:33:11 AM
The Official Anima ForumsAnima - Role Playing GameGame RulesWeaponmasters at high level
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Author Topic: Weaponmasters at high level  (Read 4436 times)
Lizbeth
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« Reply #90 on: June 01, 2012, 05:12:32 PM »

Parrying a Nuke is perfectly possible if you have Aura Extension + Presence Extrusion.
Sure. but the nuke can have predetermined attack 440.
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The 4th Lord of War
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« Reply #91 on: June 28, 2012, 12:39:51 PM »

Bumping in here.

Has anyone come up with any houserules on how to balance the Weaponmaster up to par with the other classes at higher level?
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Lizbeth
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« Reply #92 on: June 28, 2012, 01:18:31 PM »

Weaponsmaster is no way underpowered.
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Spirit_Crusher
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« Reply #93 on: June 28, 2012, 04:47:51 PM »

 I agree, a weaponmaster can hold his own if well built.

I still think mundane armor is underpowered against energy and underpowered in general, but the weaponmaster can still be effective.
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VoidKnight
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« Reply #94 on: June 28, 2012, 05:16:32 PM »

Yep. Especially after you toss in some quality bonuses for those pieces of heavy armor and maybe even a couple ranks of energy armor so any of your opponents will have to roll pretty high to be able to even scratch him.
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Sharpandpointies
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« Reply #95 on: June 28, 2012, 08:54:32 PM »

Bumping in here.

Has anyone come up with any houserules on how to balance the Weaponmaster up to par with the other classes at higher level?

Dude may not be the most damaging class, or the best guy to throw at an army of enemies, but he does just fine as the last person on their feet in the final fight with the big, bad leader due to massive armor armor and life points.  I'm fairly cool with him how he is.
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Also the problem is that every time someone pulls such a combo he gets killed by some kind of Lazarus or such.

- Lizbeth
Lizbeth
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« Reply #96 on: June 28, 2012, 10:56:40 PM »

I still think mundane armor is underpowered against energy and underpowered in general,
1 CP + 30 MK + some +5-10 Plate = AT 10 against energy. Or 8 wihtout too much investment.
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vytzka
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« Reply #97 on: June 29, 2012, 02:14:06 AM »

Do high level weaponmasters tend to buy more MK for level-up CPs (when allowed) or are the free points enough to get by?

Come to think of it, what is the list of the most important ki things you need to keep up with other people in your experience? Inhumanity, Energy Armor, Presence Extrusion, Zen, Flight?
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Lizbeth
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« Reply #98 on: June 29, 2012, 02:32:32 AM »

Do high level weaponmasters tend to buy more MK for level-up CPs (when allowed) or are the free points enough to get by?
Yes they do tend to buy Martial Knowledge. But in my experience even Technician had Martial Knowledge III, so it's not the sign of weaponsmaster being underpowered.
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vytzka
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« Reply #99 on: June 29, 2012, 02:42:00 AM »

Well Technicians (IME?) have a pretty difficult power-up phase in the first levels so kickstarting it with MK advantages feels pretty natural and sensible. Whereas Weaponmasters seem to get the need for it later.

I don't know what I would do with a first level Tech if I didn't buy any MK Huh
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Lizbeth
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« Reply #100 on: June 29, 2012, 03:01:54 AM »

I don't know what I would do with a first level Tech if I didn't buy any MK
I-hit-him-again.

The Tech I meant was at Lv 10, and still he had Martial Training III. Because he had no enough MK.
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Sharpandpointies
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« Reply #101 on: June 29, 2012, 03:55:39 AM »

Come to think of it, what is the list of the most important ki things you need to keep up with other people in your experience? Inhumanity, Energy Armor, Presence Extrusion, Zen, Flight?

For weapon masters?  Presence Extrusion is the big first one.  Then it depends on where they want to go.  They have enough Ki for a few decent abilities.  Dumping 30 more on Ki Control to get some miniscule Dominion Tech ability by level whatever seems a bit of a waste, unless they bought Martial Mastery at level 1 (which I've seen a Weaponmaster do, and end up looking decent). 

Personally, I think getting an Impossible Weapon is a decent idea, so Inhumanity (which also opens up the capacity to have Inhuman strength, very good thing for a WM) is pretty important as well.
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Also the problem is that every time someone pulls such a combo he gets killed by some kind of Lazarus or such.

- Lizbeth
Spirit_Crusher
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« Reply #102 on: June 29, 2012, 04:50:42 AM »

Presence extrusion is number 1, absolutely mandatory.

Number 2 is use of necessary energy. Weapon Masters with high Constitution can overcome their lack of accumulation by burning up to 5 fatigue points for a +5 to all accumulations, and use it to start maintained tecniques. It's the only way they can efficently access tecniques.
Another interesting one is Sacrifice: ki points cost WM too much, but on the other hand they have very high hp.
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Lizbeth
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« Reply #103 on: June 29, 2012, 05:02:25 AM »

Presence Extrusion is a mere prerequisite to Aura Extension.
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Spirit_Crusher
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« Reply #104 on: June 29, 2012, 09:03:53 AM »

Presence Extrusion is a mere prerequisite to Aura Extension.

Yeah, you're right! those 2.
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