|
blaque87
|
 |
« on: March 18, 2012, 10:59:38 AM » |
|
Quick question. Are mentalists allowed to use or sustain the same power multiple times? I'll give some examples.
1. Using Ice Splinters thrice on three different enemies. As I understand it, each use after the first takes a -25 PsyPot penalty, and the difficulty of splitting one round's worth of PsyPot into three uses. 2. Using Telekinetic Shield on both the mentalist and an ally, in separate rounds, and sustaining them both on separate Innate Slots. 3. Using Telekinetic Shield twice on the mentalist. 4. Sustaining Increase Regeneration thrice on the mentalist.
|
|
|
|
|
Logged
|
|
|
|
|
alphawhelp
|
 |
« Reply #1 on: March 18, 2012, 11:12:33 AM » |
|
splitting Psy Potential doesn't work like splitting attacks, you have to actually split your potential, so if you have a 90 potential, you can activate ice splinters 3 times using a potential of 30 each, or could do two activations of 40 potential and one activation of 10, as examples (both of these are likely to fail, as ice splinters is kind of hard to use). However, at high levels Ice Splinters lets you make area attacks, so it may be worth it to use free PP to boost your potential and try and get one of those high results to Ice Splinter 3 people.
2. Yes, however the mentalist must have a high initiative to be able to defend his ally with the shield and suffers a -40 penalty regardless. There is a minor Ars Magnus that alleviates the need for high init, but does not eliminate the penalty for using a shield to defend an ally
3. Yes, but he cannot defend himself twice, the second shield would basically just be a backup in case the first one breaks.
4. Only the highest benefit applies (i.e. you spent free PP to increase one sustained regeneration by 100 extra potential, that's what you use).
|
|
|
|
|
Logged
|
|
|
|
|
blaque87
|
 |
« Reply #2 on: March 18, 2012, 11:29:17 AM » |
|
1. Yes, but they're also active actions, which gives a -25 penalty. 3. Where are the rules on this one? 4. This one as well.
|
|
|
|
|
Logged
|
|
|
|
|
exarkfr
|
 |
« Reply #3 on: March 18, 2012, 11:43:00 AM » |
|
1) It's said in chapter 13 that no matter how many powers you use, they count as one action. You just split your Talent. You are mixing it up with the rules for extra attacks
4) It's because every use of the power will apply to your basic regeneration. If you want a higher benefit, you have to use the power at a higher level. Also note, under the heading of Physical Augmentation powers : it says that an individual can benefit from each power only once at a time
|
|
|
|
|
Logged
|
|
|
|
|
Lia Valenth
|
 |
« Reply #4 on: March 18, 2012, 12:17:35 PM » |
|
4) It's because every use of the power will apply to your basic regeneration. If you want a higher benefit, you have to use the power at a higher level. Also note, under the heading of Physical Augmentation powers : it says that an individual can benefit from each power only once at a time
Yup, its Wizard/Mentalists or just teams with Wizards and Mentalists buffing each other that really cause problems with stacking abilities (such as use Creation Magic to give yourself 14 regeneration, and psychic powers to grant +3 for 17 regeneration).
|
|
|
|
|
Logged
|
"One who says it can't be done should not interrupt the person doing it"
|
|
|
|
alphawhelp
|
 |
« Reply #5 on: March 18, 2012, 12:37:17 PM » |
|
I have a related question, however... and this seems like an appropriate place to ask it.
Can I use and maintain Increase Ability twice, one boosting my dex and another boosting my agility?
It's always confused me.
|
|
|
|
|
Logged
|
|
|
|
|
blaque87
|
 |
« Reply #6 on: March 18, 2012, 12:38:42 PM » |
|
1. Actually, that's kinda accurate. I was looking at Pg. 92, which states that the -25 penalty is applied for every active action taken before using powers. 3. Where does it say that if a shield fails to stop an attack a Block/Dodge cannot be made?
Alpha, nope. "Physical Augmentation powers : it says that an individual can benefit from each power only once at a time"
|
|
|
|
|
Logged
|
|
|
|
|
alphawhelp
|
 |
« Reply #7 on: March 18, 2012, 12:52:55 PM » |
|
You get 1 defense for every 1 attack you suffer, not any extra, ever.
|
|
|
|
|
Logged
|
|
|
|
|
blaque87
|
 |
« Reply #8 on: March 18, 2012, 02:41:56 PM » |
|
Doesn't answer my question.
|
|
|
|
|
Logged
|
|
|
|
|
alphawhelp
|
 |
« Reply #9 on: March 18, 2012, 03:16:42 PM » |
|
then reread steps 1-3 on page 80. note Shields count as block.
|
|
|
|
|
Logged
|
|
|
|
|
blaque87
|
 |
« Reply #10 on: March 18, 2012, 04:34:05 PM » |
|
Where does it say that supernatural shields count as Block?
|
|
|
|
|
Logged
|
|
|
|
|
Lia Valenth
|
 |
« Reply #11 on: March 18, 2012, 05:50:42 PM » |
|
Can I use and maintain Increase Ability twice, one boosting my dex and another boosting my agility?
Officially no, but most people allow it, creating a non-official yes.
|
|
|
|
|
Logged
|
"One who says it can't be done should not interrupt the person doing it"
|
|
|
|
alphawhelp
|
 |
« Reply #12 on: March 18, 2012, 06:42:46 PM » |
|
Where does it say that supernatural shields count as Block?
Dominus Exxet pg 70 "Supernatural shields are considered Blocks"
|
|
|
|
|
Logged
|
|
|
|
|
Slayer_Requiem
|
 |
« Reply #13 on: March 18, 2012, 09:51:02 PM » |
|
Though I believe they don't suffer the penalty against projectiles, so its all good.
|
|
|
|
|
Logged
|
|
|
|
|
Sharpandpointies
|
 |
« Reply #14 on: March 19, 2012, 02:33:40 AM » |
|
Though I believe they don't suffer the penalty against projectiles, so its all good.
Absolutely. They get all kinds of tradeoffs. Sure, they break if one gets hit too many times, but as long as the shield holds up, the mage can block as many attacks as he wants in a turn without suffering a single penalty. To be accurate, no penalties period except weapon's point, surprise, and vision stuff.
|
|
|
|
|
Logged
|
Also the problem is that every time someone pulls such a combo he gets killed by some kind of Lazarus or such.
- Lizbeth
|
|
|
|