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EVILrokzz
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« Reply #15 on: March 19, 2012, 04:46:47 AM » |
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Where does it say that supernatural shields count as Block?
Dominus Exxet pg 70 "Supernatural shields are considered Blocks" Isn't that just for dominion tech?  Also, the core book explains that if you cover someone else with a shield, he can defend normally if it fails so I always assumed that that is how it works for the caster as well. There was also a note in the core book that defending (block/dodge) is a defense but shields weren't mentioned and they are passive actions. Out of this, someone with a shield should be able to defend with his shield then, if it fails, block/dodge as normally. If I missed a ruling, I'd be glad to correct things (I don't like shields) but I don't see how DE can alter the way defenses work in the Core book 
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GM:"You are strong... stronger than anyone else. The source of your strength is your ability to ignore the strength of others." Player:"... so... I'm actually weak and stupid, right?" GM:"YES, that is EXACTLY what I'm talking about!"
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exarkfr
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« Reply #16 on: March 19, 2012, 06:47:13 AM » |
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page 80 The combat steps are : 1 - generate Attack Result (1d100 + Attack) 2 - generate Defense Result (1d100 + Block or Dodge) 3 - determine Margin
p91, magic in combat Wizards use Magic Projection to replace Attack or defense
p92, psychic powers in combat Psychics use Psychic Projection to replace Attack or defense
p92, Magic and psychic shields Using a shields generates a Defense Result = 1d100 + Projection
Disclaimer, the pages might be slightly off as I have a French book
@EVILrokzz Rules given under "Covering someone else with a shield" are just that. You shouldn't read them as "Using a shield on oneself". That they allow the wizard AND the covered person to defend is the exception, not the rule
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Lia Valenth
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« Reply #17 on: March 19, 2012, 06:59:00 AM » |
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If I missed a ruling, I'd be glad to correct things (I don't like shields) but I don't see how DE can alter the way defenses work in the Core book  exarkfr is right, but in addition to that, Page 92 last paragraph, "If an attack causes sufficient damage to break the shield, it penetrates to hit its real target. The combatant automatically suffers the impact of the strike without any chance to further defend himself..."
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"One who says it can't be done should not interrupt the person doing it"
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EVILrokzz
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« Reply #18 on: March 19, 2012, 08:55:29 AM » |
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Ohhhh! That's neat!  Thanks exarkfr and Lia, this makes things much clearer  Time to have my revenge on my players for leading me astray  Anyway, so after the shield is passed, they are treated as having def 0 or do they keep base values(example 10 from DEX on Block)? 
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GM:"You are strong... stronger than anyone else. The source of your strength is your ability to ignore the strength of others." Player:"... so... I'm actually weak and stupid, right?" GM:"YES, that is EXACTLY what I'm talking about!"
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Lia Valenth
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« Reply #19 on: March 19, 2012, 09:04:22 AM » |
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The turn the shield breaks they take the remaining base damage. I removed that from the quote because it was unimportant at the time. So if the shield has 50lp remaining and the base damage is 90 they take 40 damage.
Any other defenses that round would need a new shield our block/dodge.
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"One who says it can't be done should not interrupt the person doing it"
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EVILrokzz
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« Reply #20 on: March 19, 2012, 09:25:40 AM » |
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Hmmm, seems simple enough but that is included when the shield breaks  What if the Wizard/Psychic simply fails a defense projection? Him getting hit full force can't be right... that is pretty much the end of him  With this, if someone rolls a 140, and the Psychic fails to defend... then he would suffer 120% of damage, which is a lot when your LP is about 100 or so. Or am I missing something? 
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GM:"You are strong... stronger than anyone else. The source of your strength is your ability to ignore the strength of others." Player:"... so... I'm actually weak and stupid, right?" GM:"YES, that is EXACTLY what I'm talking about!"
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exarkfr
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« Reply #21 on: March 19, 2012, 09:42:19 AM » |
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@Lia Don't you cheat with the easiest answer ?!? (How comes I missed that one)  What if the Wizard/Psychic simply fails a defense projection? Him getting hit full force can't be right... that is pretty much the end of him  Then it's like for anyone. If Attack is 230 and Projection is 150, against AT 2 => it's 60% damage. Why wouldn't it be right ? Many archetypes don't have a truckload of hit points
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EVILrokzz
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« Reply #22 on: March 19, 2012, 09:58:21 AM » |
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Hmmm... it would seem that I have been duped all this time by my players who could shield themselves and dodge  Thank you for the clarification  True, they don't but some people are hell bent on giving their Wizard/Psychic CON 5... don't know why though  Stereotyping possibly 
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GM:"You are strong... stronger than anyone else. The source of your strength is your ability to ignore the strength of others." Player:"... so... I'm actually weak and stupid, right?" GM:"YES, that is EXACTLY what I'm talking about!"
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Sharpandpointies
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« Reply #23 on: March 19, 2012, 10:47:50 AM » |
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Hmmm... it would seem that I have been duped all this time by my players who could shield themselves and dodge  Thank you for the clarification  True, they don't but some people are hell bent on giving their Wizard/Psychic CON 5... don't know why though  Stereotyping possibly  If they could (before now) shield block AND dodge in your game, they get two chances against any incoming attack, soooo...hardly surprising they're not bothering much with life points. ^_^ Clarity is a wonderful thing; I suspect you'll see some players requesting to make some changes to their characters.
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Also the problem is that every time someone pulls such a combo he gets killed by some kind of Lazarus or such.
- Lizbeth
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EVILrokzz
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« Reply #24 on: March 19, 2012, 11:17:01 AM » |
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Hmmm... it would seem that I have been duped all this time by my players who could shield themselves and dodge  Thank you for the clarification  True, they don't but some people are hell bent on giving their Wizard/Psychic CON 5... don't know why though  Stereotyping possibly  If they could (before now) shield block AND dodge in your game, they get two chances against any incoming attack, soooo...hardly surprising they're not bothering much with life points. ^_^ Clarity is a wonderful thing; I suspect you'll see some players requesting to make some changes to their characters. No wonder I was puzzled by how powerful Warlocks and Warrior Mentalists were. Everyone took the Magic/Psychic modules and they had a Shield and then their normal block/dodge... I always found it odd but they argued that they can preform any amount of passive actions and that defense is a passive action. I also had a freelancer who could use both a magic and a psychic shield and he also had the modules giving him 3 defenses arguing that "They come from different sources"  Ehhh... oh well... my inability to interpret the rules as GM is to blame, so I'll allow them to change their characters (and give myself an excuse of not killing them seeing as they would have died many times over using the official rules) 
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GM:"You are strong... stronger than anyone else. The source of your strength is your ability to ignore the strength of others." Player:"... so... I'm actually weak and stupid, right?" GM:"YES, that is EXACTLY what I'm talking about!"
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Sharpandpointies
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« Reply #25 on: March 19, 2012, 11:36:26 AM » |
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No mercy.
Just kidding. Yeah, let 'em change their characters.
...also, Warrior Mentalists are pretty powerful period, but that's a whole 'nother ball of wax. :)
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Also the problem is that every time someone pulls such a combo he gets killed by some kind of Lazarus or such.
- Lizbeth
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exarkfr
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« Reply #26 on: March 19, 2012, 11:42:19 AM » |
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I also had a freelancer who could use both a magic and a psychic shield and he also had the modules giving him 3 defenses arguing that "They come from different sources"  That's totally insane !!! He forgot to also add in a Ki shield for a fourth one. And an Invocation for a fifth  Seriously, I hope they didn't purposely do that ?  I would advise re-reading those rules (without them around to influence you). It's very easy to miss things.
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