Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

79885 Posts in 5720 Topics- by 8195 Members - Latest Member: irretsSed

May 20, 2013, 12:24:54 AM
The Official Anima ForumsAnima - Role Playing GameFan-madeMaking a new advantage
Pages: 1 [2]
Print
Author Topic: Making a new advantage  (Read 1357 times)
Lizbeth
Hero Member
*****
Posts: 1593



View Profile WWW Email
« Reply #15 on: April 25, 2012, 02:17:30 AM »

The game is about balance and it have the power of interpretation and imagination.

To play Cleric Preston you may just max Attack and Dodge. Weapons have no Martial art's like modules and style modules are different. You try to invent MA-level Style modules, which is obviously unbalancing.
Logged

Smilingknight
Full Member
***
Posts: 208



View Profile
« Reply #16 on: April 25, 2012, 02:30:25 AM »

Wait, since when is Anima balanced?
Logged
Lizbeth
Hero Member
*****
Posts: 1593



View Profile WWW Email
« Reply #17 on: April 25, 2012, 03:41:59 AM »

Comparing to DnD, Pathfinder, oWoD it's very balanced.

If you don't care about the balance, then what's the point?
Logged

wizuriel
Jr. Member
**
Posts: 84


View Profile Email
« Reply #18 on: April 25, 2012, 08:36:39 AM »

Comparing to DnD, Pathfinder, oWoD it's very balanced.

If you don't care about the balance, then what's the point?

Anima has the same type of balance that Mutants and Masterminds has. It is so easy to make a character over powered in some area and there so many different areas that everyone can be around the same power level and you can still make counters to them. Still unless you make stuff to specifically counter character styles, PC's will probably walk all over everything.


Quote from: Lizbeth
You try to invent MA-level Style modules, which is obviously unbalancing.

You keep saying this, but don't say how specifically how it would be unbalancing. Just going flat out and using MA advantages as written I still only see 2-3 of them that would be a problem. Most MA's you can already do with style modules or ki abilities.
Logged
Lizbeth
Hero Member
*****
Posts: 1593



View Profile WWW Email
« Reply #19 on: April 25, 2012, 09:26:08 AM »

Quote
You keep saying this, but don't say how specifically how it would be unbalancing.
MA made taking in account that your weapon is damage 10, so they give more benefits than equally costed Style. Styles you make are too cheap for their benefits. "Gun Tata" is around 60 dp of value and Gun Fu is also 60+
Logged

wizuriel
Jr. Member
**
Posts: 84


View Profile Email
« Reply #20 on: April 25, 2012, 07:26:35 PM »

MA made taking in account that your weapon is damage 10, so they give more benefits than equally costed Style. Styles you make are too cheap for their benefits. "Gun Tata" is around 60 dp of value and Gun Fu is also 60+

base damage 10 which you can easily bump to 30 with double strength bonuses. Unarmed is also precise, you can't be disarmed (unless you're literally unarmed) and allows you to use all the combat maneuvers.

As for the costs, a lot of the stuff you can do in MA you can also do with 1-2 styles. It's around a 60-80DP savings (and that is assuming a Tao for MA and not a weapon master for styles). That really worth 2CP as for my original idea?

Anyways the argument is pretty pointless since I just made Gun Fu an Ars Magnus. 

requirements: Tae Kwan Do (any degree), Running shot module, Movement in Confined spaces Module, Style 80+, Attack ability 200+, inhumanity, trained in a pistol or some version of the gun blades.
DP Cost: 50
MK Cost: 20
The character is considered to have 360 degree LOS so can never be flanked or rear attacked. He can attack adversaries located at any position at his full ability. In addition you can counter attack ranged attacks if you're gun is loaded.
« Last Edit: April 25, 2012, 07:36:55 PM by wizuriel » Logged
Smilingknight
Full Member
***
Posts: 208



View Profile
« Reply #21 on: April 25, 2012, 09:44:30 PM »

Comparing to DnD, Pathfinder, oWoD it's very balanced.

If you don't care about the balance, then what's the point?

The point is to have a good time playing outrageous characters. You get to make insanely awesome junk and do crazy stuff.

Balance is for when you have a bunch of powergamers trying to 'win' at a tabletop rpg. And I'd much rather play Pathfinder with them which seems far more balanced to me. 
Logged
Spirit_Crusher
Sr. Member
****
Posts: 476


View Profile
« Reply #22 on: April 26, 2012, 09:28:01 AM »

Try this:

 Battojutsu (+ eventually Yuusei Battojutsu) module(s) and you can still use defensive martial arts with no problem. Lama, Soo Bak, Aikido, Velez etc.. The character starts the round with the gun in the holster. If he's the first to act, draws, fires and then puts away the gun as a free action. If he's anticipated he can parry\dodge with martial arts bonuses and if he counters he can draw, counter, then put the gun away and still have bonuses for later defenses. If he's adamant on "no ki tecniques", the pure Tao with Battojutsu works.
With a simple tecnique (+40 attack + 50 ini 4 dex ki 4 agi ki) paired with Yuusei Battojutsu by round 3, even without boosted accumulations, he can have a nice +80 Ini + 70 Attack shot.
A better but longer build would be starting out Weaponmaster and buying all the shooting modules for half price and later taking all the MA stuff as a Tao, or viceversa.
Logged
Lizbeth
Hero Member
*****
Posts: 1593



View Profile WWW Email
« Reply #23 on: April 27, 2012, 02:07:23 AM »

Anyways the argument is pretty pointless since I just made Gun Fu an Ars Magnus. 
I'm sorry if it may sound rude, but the point of the whole discussion is ideas exchange, not to persuade some distant gm to do something in the game no one in this thread will participate in.
As a GM you are in your right to do whatever you desire, but you don't need any forums to do so. Forums are required if you want to make this desired solution playable not in the mood like "GM allows to invent broken advs? SCREW THE PREMADE OPTIONS".

The point is to have a good time playing outrageous characters. You get to make insanely awesome junk and do crazy stuff.

Balance is for when you have a bunch of powergamers trying to 'win' at a tabletop rpg. And I'd much rather play Pathfinder with them which seems far more balanced to me.
Not to mention the fact that you risk to end your character dead. Because Anima is quite min/max and tactics oriented.

Pathfinder Core is ugly as the deepest depths of hell itself, all their fixes are around $5-10 worth and they try to sell it like it solves any problems of 3.5.
BtW powergamers are willing to understand that broken underpriced overpowered stuff is easily used against them.
Logged

MidknightTopaz
Jr. Member
**
Posts: 60


The most frightening sort of evil is the innocent.

MidknightTopaz
View Profile Email
« Reply #24 on: April 30, 2012, 06:20:04 PM »

I'm pretty certain that the original poster doesn't really want an argument about which gaming series people prefer to play. As for the question at hand, if you are going to make gunfu, I'd look for an MA that comes closest to the fighting style they want to do, since that would effect how you set it up anyways. Though, given it sounds like they want to do a lot of hitting and kicking, rather than throws and blocks, I'd go with something like karate, actually.
Logged

My world is my fantasy, it is what I make of it, so I try to make the most of it.
Pages: 1 [2]
Print
Jump to:  

Theme orange-lt created by padexx