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79971 Posts in 5724 Topics- by 8207 Members - Latest Member: Amepletek

May 23, 2013, 09:06:30 AM
The Official Anima ForumsAnima - Role Playing GameGame RulesRandom questions thread
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Lizbeth
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« Reply #60 on: May 04, 2012, 12:01:02 PM »

That is understandable, but the spell Chimera does not mention it, while the spell Chaotic Mutation (or at least my translation of it), which is a more volatile spell but otherwise about the same as Chimera, states directly, "Generally, the powers this causes always leave visible physical changes." and even that spell states, "Generally" which means at the very least some Chaotic Mutations have looked human.

Therefore Chimera, being a more controlled version, can logically make you look like a Maiden of Light or some other such creature (which, aside from the wings look completely human). This would mean, of course, that certain Monster Powers are off limits if you want to look passable for human, but you would normally look human. If someone looks closely at you, I would say that you would have unnatural features (wrong eyes, skin shade off slightly, etc). Of course, if you want to look like a monster you have that option.

On the other hand this is up for GM interpretation. I say it is fine to look mostly human, if in your game Chimera cannot make you look human, and that works for you and your players, whatever works.
Sure. But as I said this is my personal interpretation for the sake of balance. Otherwise it'd be hard to explain why all of important npc haven't subjected themselves to this potent buff.
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Lia Valenth
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« Reply #61 on: May 04, 2012, 01:00:22 PM »

Sure. But as I said this is my personal interpretation for the sake of balance. Otherwise it'd be hard to explain why all of important npc haven't subjected themselves to this potent buff.

Summoners. That is why.
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"One who says it can't be done should not interrupt the person doing it"
Sharpandpointies
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« Reply #62 on: May 05, 2012, 05:08:33 AM »

Summoners. That is why.

Absolutely.

Or lack of knowledge of the spell, or of someone who can cast it on them.

Or a perfectly reasonable, in-character suspicion of a spell that turns oneself into a magical being forever, coupled with a desire to remain human (or whatever their race might be).  :)
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Also the problem is that every time someone pulls such a combo he gets killed by some kind of Lazarus or such.

- Lizbeth
Kalis
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« Reply #63 on: May 05, 2012, 12:23:41 PM »

A lot of important NPC's have stuff that has similar results already. Kisidan has monster powers already(according to AS), all Crows get something like it with the Process, Alastor has his crazy demon stuff. Ophiel has his Darkness thing. Arkeid has whatever the former Wiss scientist did to her.

Also, when you add levels with it, you can't develop your primaries or secondaries at all. So you might go from level 6 to 10, but your Warrior still has the attack and defense of a level 7ish warrior(from the level bonus). Your shadow can't invest in stealth or hide. Your summoner can't invest in Summoning skills or MA. So your next few levels are playing catch up to people your new level in skills that matter.

It is a very powerful ability, but the abilities definitely have an opportunity cost with them.
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Lizbeth
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« Reply #64 on: May 10, 2012, 02:16:38 AM »

Another questions.

1. Can total values go negative? For example character with Dodge 90 is fully immobilised (-200) and rolls 10 for defence. Will he end up with total 0 or with -100?

2. Do you have to pay something to use oversized weapons? You suffer penalties for changing from the Long Sword to Bastard Sword, but what about changing Long Sword for Enormous Long Sword?

3. Is it possible to make Enormous versions of Impossible Weapons Ars Magnuses?

4. Some Ars Magnuses and other stuff have Inhumanity as a requirement. I'm pretty sure that Inhumanity Dominion Ability qualifies. But what about other stuff like racial Inhumanity of Sylvain and Duk'zarist, Inhumanity Nemesis power, Inhuimanity spells and matrices?
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Spirit_Crusher
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« Reply #65 on: May 10, 2012, 02:33:04 AM »

1- as far as I remember it was clearly stated that they don't go below 0.

2-No. Long sword is still long sword by RAW. I could picture a GM asking for an appropriate module in a low powered game.

3-I don't see why it shouldn't.

4-Nemesis does for sure, as the racial abilities. About the spell and psichic one, by RAW the Psi one allows to reach Inhumanity in physical actions, for which many Artes qualify but not all. The magical Inhumanity seems to imply ability rolls only.
I would let all of the effects work in every situation.
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Lizbeth
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« Reply #66 on: May 10, 2012, 02:51:17 AM »

Thanks.

Quote
I could picture a GM asking for an appropriate module in a low powered game.
Asking 20-50 Combat DP for a new weapons is a quite low-powered by design. No one will ever bother taking this unless the GM will toss something like +20 superb abilities sword-you-cannot-wield-properly.

3. Enormous Cancer Wires? Shocked
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vytzka
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« Reply #67 on: May 10, 2012, 03:08:27 AM »

Oversized Impossible Weapons would be pretty weird. Like, when you've already got arts of throwing giant weapons, or tiny things, throwing enormous giant weapons or enormous tiny things is sort of... redundant.

That should probably be decided on a case to case basis. Like, I can see giant versions of Leo being, I don't know, a tetsubo with a built in navy cannon or whatnot.
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Elizabeth: "Hey Nemesis... is that your wooden sword or are you just happy to see me?"

Lizbeth
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« Reply #68 on: May 10, 2012, 03:21:41 AM »

Well, the whole stuff with Enormous weapons is weird. Dagger and Stiletto are almost identical and yet you have to spend DP to learn to use it, but using Enormous Dagger is the same thing and it is still throwable.

I find it starnge and worthy of houseruling.
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Spirit_Crusher
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« Reply #69 on: May 10, 2012, 03:22:10 AM »

Thanks.

Quote
I could picture a GM asking for an appropriate module in a low powered game.
Asking 20-50 Combat DP for a new weapons is a quite low-powered by design. No one will ever bother taking this unless the GM will toss something like +20 superb abilities sword-you-cannot-wield-properly.
More "stupidly" low powered I would say.

3. Enormous Cancer Wires? Shocked
I have an npc in my campaign that uses +25 ki created enormous cancer Wires.
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FearlessElbow
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« Reply #70 on: May 10, 2012, 03:31:00 AM »

Enormous Cancer Wires?
I much prefer the idea of someone playing an enormous flute.
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vytzka
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« Reply #71 on: May 10, 2012, 03:34:19 AM »

Well, the whole stuff with Enormous weapons is weird. Dagger and Stiletto are almost identical and yet you have to spend DP to learn to use it, but using Enormous Dagger is the same thing and it is still throwable.

I find it starnge and worthy of houseruling.

I think Enormous weapons in general should only apply for "normal" sized weapons, i.e. swords, axes and the like. Enormous dagger is a little daft.
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Elizabeth: "Hey Nemesis... is that your wooden sword or are you just happy to see me?"

Spirit_Crusher
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« Reply #72 on: May 10, 2012, 03:38:55 AM »

Enormous Cancer Wires?
I much prefer the idea of someone playing an enormous flute.

Is this sexual innuendo?
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Lizbeth
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« Reply #73 on: May 10, 2012, 04:02:43 AM »

More "stupidly" low powered I would say.
Your words are harsh but true nonetheless.
I think Enormous weapons in general should only apply for "normal" sized weapons, i.e. swords, axes and the like. Enormous dagger is a little daft.
And what about large two-handed weapons?
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FearlessElbow
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« Reply #74 on: May 10, 2012, 04:53:48 AM »

Enormous Cancer Wires?
I much prefer the idea of someone playing an enormous flute.

Is this sexual innuendo?
It wasn't supposed to be. I was referring to the Impossible Weapon based on playing musical instruments (Virgo?).

But hey - take it how you will.  Smiley
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