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May 22, 2013, 06:02:42 PM
The Official Anima ForumsAnima - Role Playing GameGame RulesRandom questions thread
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vytzka
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« Reply #90 on: May 28, 2012, 03:21:38 AM »

Off the top of my head I can't think of a lot of cases where the difference between 319 and 280 would be that important. If there actually aren't such major cases, then it's tidier to just have it at 280 but otherwise, the Inhuman character "deserves" that difference IMO.
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Kalis
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« Reply #91 on: May 28, 2012, 11:38:38 AM »

I would say 319. Since if you go with the other ruling than once you get Inhumanity, you can only roll 320, not actually higher, which seems silly. The entire point is that 280-319 is the range of impossible, 320-439 is the range of inhumanity, and 440+ is zen.
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ilovecheese1
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« Reply #92 on: May 29, 2012, 08:35:31 PM »

Two more questions.

1. Some character don't have the Inhumanity. then he rolls 325 on some roll due to streak of open rolls. What result he'll end with, 280 or 319?

This depends on the roll in question. If it is a difficulty based roll then no, he is limited to 280 as that is the highest difficulty level available. If it is a "contest" or "opposed roll" then it should go to the physical limit of 319 after relevant modifiers.

e.g. 1: The ranger wants to instantly assess the room of all strategic value (even that he cannot normally see) in case a fight breaks out within the next round (or this round if he is surprised), he rolls 340 but doesn't have inhumanity (the decided level by the GM needed), he is limited to 280 and fails, but gains information about the surroundings he can see.

2: the ranger wishes to instantly observe the rogue hiding in the bookcase 3m to his left and they roll opposed, the ranger obtaining 340 on his roll, -30 due to the target being partially visible at best, with a final of 310, below the inhumanity limit.
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Also, here are some Character sheets i edited! By class types Cheesy

http://docs.google.com/leaf?id=0Bw6m-aNBSyZNNTE3ODI5NzktNzUzNC00ZWVjLTkzMTQtOGQ3NjFlM2RhNTM1&hl=en
Lizbeth
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« Reply #93 on: June 11, 2012, 12:43:46 PM »

Is it possible to pass 20 in stats?
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FearlessElbow
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« Reply #94 on: June 11, 2012, 01:18:45 PM »

Is it possible to pass 20 in stats?
I think it depends on the stat, but it's pretty tricky to achieve, unless you're Level 20 or higher for a permanent state above 20, or Level 10 or higher with Advanced Characteristic Enhancement (or whatever it's called - memory like a sieve).

In certain characteristics I'd say "no".  With Strength 20 you can lift anything.  With Agility 20 you can travel any distance in a round.  With Constitution 20 you can recover from anything pretty much instantaneously.  You can't get better than "infinite", so no, you can't go higher than 20, certainly on Physical Characteristics. It would only be for the purposes of contested checks anyway, and I think we could safely rule that the best either party could get to would be 20.

With Mental Characteristics, except maybe Perception, I think you could be more flexible.

But honestly, what's the point?  Or is it purely a theoretical exercise?
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Lizbeth
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« Reply #95 on: June 11, 2012, 01:25:30 PM »

But honestly, what's the point?  Or is it purely a theoretical exercise?
Excessive Imbalance in Attributes rule in the Dominus Exxet.
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Sharpandpointies
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« Reply #96 on: June 12, 2012, 07:25:14 AM »

I would personally say no.  Anything beyond 20 enters into the realm of 'Statless', like C'iel and Gaira.

Up to the GM, though. 
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Also the problem is that every time someone pulls such a combo he gets killed by some kind of Lazarus or such.

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Lia Valenth
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« Reply #97 on: June 13, 2012, 08:25:13 AM »

With Mental Characteristics, except maybe Perception, I think you could be more flexible.

But honestly, what's the point?  Or is it purely a theoretical exercise?

I think Perception is a physical stat.

But, as someone who likes to play wizards, the fact INT is capped at 20 is annoying on one hand. This is because, with a few powerful spells, you can easily increase your INT to 20 and would be able to go beyond if it was in the rules. Why does this matter? Spell levels. Every point of INT is worth 100 spell levels at this point, if you had 22 INT instead of 20 you would have 200 more spell levels, which is 100 more spells or ~10-15 more metamagics.

I have messed with the HOUSERULE that your Mental stats can equal your Gnosis or 20, whichever is higher. Has not been unbalancing, but no one has ever had a chance to get over 20 in a stat.
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Spirit_Crusher
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« Reply #98 on: June 13, 2012, 12:14:28 PM »

I've always taken 20 as an hard cap, and it seems that way by RAW.

The Percception explanation in Dominus Exxet stops at 20, as well as any other reference to attributes never speaks of "more than 20".

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vytzka
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« Reply #99 on: June 13, 2012, 12:32:30 PM »

It seems to me going by what's in the books that 20 is intended as a hard cap. Since I don't have any philosophical issues with that, that's where it stays for me.
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Lizbeth
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« Reply #100 on: June 13, 2012, 10:38:51 PM »

I think Perception is a physical stat.
It's mental by the rules.
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But, as someone who likes to play wizards, the fact INT is capped at 20 is annoying on one hand. This is because, with a few powerful spells, you can easily increase your INT to 20 and would be able to go beyond if it was in the rules. Why does this matter? Spell levels. Every point of INT is worth 100 spell levels at this point, if you had 22 INT instead of 20 you would have 200 more spell levels, which is 100 more spells or ~10-15 more metamagics.
In my personal opinion temporary buffs won't increase magic levels. Or won't allow to learn them/metamagic on spot.
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Lia Valenth
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« Reply #101 on: June 14, 2012, 11:03:51 AM »

In my personal opinion temporary buffs won't increase magic levels. Or won't allow to learn them/metamagic on spot.

I was talking about DAILY spells, sure they are 'temperary' but often last months or years. I allow buffs to give more Spell Levels, but it still takes the same amount of time to use them, so you have to keep the buff up until you learn them and would lose them if you lose the buff.
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Kalis
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« Reply #102 on: June 14, 2012, 05:35:08 PM »

In keeping with random question nature, why do you think they changed Air path's flight spell to per turn  maintenance in Core Exxet when it was daily before?

It seems like an unneeded nerf, considering it limits permanent flight to only Psychics.
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Lizbeth
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« Reply #103 on: June 14, 2012, 10:28:08 PM »

In keeping with random question nature, why do you think they changed Air path's flight spell to per turn  maintenance in Core Exxet when it was daily before?
Beats me. It's like this:
Fighter type: I invested 3 CP in Recovery and took Flight Ability. I can fly now!
AS: Ok, go on! Cheers!
Mystic type: I took the Flight spell and pay its daily maintenance cost. I can fly now!
AS: Ok, go on! Cheers!
Psychic type: I took the Flight power and put in in to Innate Slot. I can fly now!
AS: Ok, go on! Cheers!
Fighter type: By the way, I take Improved Characteristics Augmentation ability and spend leftovers from my Recovery to boost my stats.
AS: OMG it's broken like hell! No more dominion recovery while you maintain something!
Fighter type: Why not to fix the Imp. Char. Augment then? So I cannot fly now?
AS: *ignores first question* No, you cannot fly now.
Mystic type: That's harsh!
AS: Flight is broken Y U NO FLY too.
Mystic type: Bo[beep]cks..
Psychic type: So, what about us, do we fly no more too?
AS: Let's make you hated even more. You fly as long as you want.
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vytzka
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« Reply #104 on: June 14, 2012, 10:29:36 PM »

Or they just haven't gotten around to it yet.

*fingers crossed*
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