I found a post on the Spanish Forums about this!
http://www.edgeent.com/V2/edge_foros_discusion.asp?efid=140&efcid=5&efidt=290300Transcribed:
Style Module: Feint
Cost: 50 DP
Requires: Additional Attack Module.
The character can perform a special attack called 'Feint' You do this by consuming one of your attacks to roll Intimidate against the rival defense. The bonus cannot exceed the Final Attack Score of the attack you give up (counting all modifiers), and you may make the feint in the place of any attack in your turn.
If you Intimidation Check beats the opponent's defense by 10 or more, it gives a penalty to their next defense equal to that difference. Said penalty can not exceed 90 (the equivalent of surprise).
If the test is less intimidating to the defense of the opponent, the opponent automatically gets a counterattack, but the fake not being a real attack did not get any bonus against.
If the test is equal or does not exceed your opponent's defense by more than 10, it produces no penalty, and you can still perform normal attacks: the feint has simply not deceived the opponent.
The feints lose effectiveness the more are used in combat, as it is hard to fool the opponent more than a few times in the same way, so each new feint has a cumulative penalty of -20 to Intimidate.
Style Module: Creeping Coup (Sand in the eye)
Requires: Improvised Weapons Module.
Cost: 40 DP
The character throws sand, mud or something similar in the eyes of the opponent, trying to blind him for a short period of time.
The character makes an attack aimed at the head of the opponent, the attack is not harmful but is considered a projectile released for defense purposes and is not affected by AT.
If the attack beats the defense of the opponent, the opponent is subjected to effects of a poison of level 10 with +10 for every 20 points of difference, the poison causes partial blindness if level 40 or less, or full blindness if higher than 40. The level of the poison can never exceed 70. The duration is 3 rounds or until the opponent made an active action to remove the substance from the eyes.
To carry out the attack, you must have some element that serves close to that function, and the attack has targeted attack penalty: Head (-60).
Also, I think a Weaponsmaster is not only has to be a guy who can handle many more weapons than any other fighter archetype, but also can get the most out of the weapons, so instead of having to know how to handle a lot of weapons also have the option to specialize in some of those most interested. As far as I would a branch style tables focused on specific weapons, something like:
Style Module: Taijiquan
Required: Weapon Proficiency (guandao) Unusual Chart Attack [DE].
Cost: 50 DP.
There are many martial experts who boast of knowing use any weapon that spans his hand, but only teachers are able to take full potential weapons complex. This is the case of guandao, a lance with a heavy blade Eastern at one end with a heavy rear peak. It is this peak where its complexity: The peak counterweight ago and it is also used to attack by surprise of a thrust to the poor opponents who are concentrated in the circular attacks to avoid being cut by the blade.
For the purposes of play, while a guandao wield, this module gives an extra attack with the secondary critical as if it had an additional weapon.
That's pretty much what I'm looking for.