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79885 Posts in 5720 Topics- by 8195 Members - Latest Member: irretsSed

May 20, 2013, 12:24:59 AM
The Official Anima ForumsAnima - Role Playing GameGame RulesSpanish Friends, Satisfy My Curiosity
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Author Topic: Spanish Friends, Satisfy My Curiosity  (Read 33160 times)
Gennosuke
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« on: December 05, 2006, 01:49:25 PM »

Since no one else has asked, I thought I would.  Tell us about the game.  What are the mechanics like?  I've had a look at the character sheet, and I can only imagine how many options there are.  How does that all work out in game?  Are that lots of tables to reference and numbers to memorize?

I'd ask about Gaia and the setting, but I'll save that for another post.

Thank you very much in advance  Grin
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Miskatonic Student
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« Reply #1 on: December 05, 2006, 01:58:32 PM »

Yes,ther are a lot of tables but you don't scared it's a complete and easy role-play sistem
only you must spend a lot of time to make a character because are a very possibilities to create any adveturer.

And the world of Gaia it's amazing!!! (a que si chicos? Wink)
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Fainekhan
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« Reply #2 on: December 05, 2006, 02:28:57 PM »

To better help you get an opinion I'll tell what was my first impresion of the game.
I was thinking of buying another game sistem (I've benn mastering at D&D since it went out in english and need a breath of fresh air). I've some friends that know quite a lot about RPGs and told me that it was quite complicated, but i still had it in mind. And one idea, inside a specialized shop i took a quite look at the book and the truth is that it deffinitely very eye-charming, good, easy distribution and a lot of very good pictures. the truth is that the rules at first seem more difficult that there are in the fact. Most of all is because of what miskatonic student said, you have so much options to what you can do (Ki, magic, summoning, psi,...) that the first times can be quite ardous making a character. At least until you comprehend well the sistem.
I hope that will serve you and everyother that has some dubts. Ah, of course I recommend you it!   Cheesy
If you need to know something more, just ask!
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Caryanna
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« Reply #3 on: December 05, 2006, 04:02:12 PM »


I'd ask about Gaia and the setting, but I'll save that for another post.

Thank you very much in advance  Grin



Iīm sorry but I havenīt now enough time to completly  reply to the cuestion, but... ĄĄMy goodness look at them!! They are asking about Gaia and they have just start playing. Hahahahahaha...

Poor AS boys. In spanish we heve been asking that for a long long time.
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Circonius
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« Reply #4 on: December 05, 2006, 04:58:05 PM »

Poor AS boys. In spanish we heve been asking that for a long long time.

Nine months, I think.
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Gennosuke
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« Reply #5 on: December 05, 2006, 06:20:38 PM »

At least you've gotten a chance to play it.  We still have a while to wait in the states.
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Adamsemeth
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« Reply #6 on: December 05, 2006, 06:35:02 PM »

Ou Shit my post have gone out, so i must to rewrite all my postT__T

The A:BF system looks like old school games(LoTR: ICE), but when you read it you discover that all tables are very easy to use, and you can play it whitout searching rules every second...
The arquetypes or categories(I doesnīt mind what ASguys translate it)are very adaptable, you have millions of posibiltys to make the same character.
Theres no clerics categorie, itīs very logical, a WarGod Cleric as more in commun whit a Warrior, than whit a FlowerLoverNatureGod Cleric, so if you want to play a devote character it can be any archetype...
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Iīm Spanish, if you donīt understand what I meant, just say it and let me try it other time^__^
Doyle
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« Reply #7 on: December 05, 2006, 09:58:29 PM »

If, at the outset a little costs to make cards, but once made the first whole it is but easy. The possibilities of the archetypes are enormous! thus to make two personages equal is very little common.
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Malckuss
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« Reply #8 on: December 05, 2006, 10:00:36 PM »

How customizable are the powers? Do you have to pick specific abilities, or can you put a few effects together to get a nice power? Also, can anyone link or e-mail the character sheet? I'M DYING FROM THE SUSPENSE!
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UmbraXIII
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« Reply #9 on: December 06, 2006, 03:11:29 AM »

How customizable are the powers? Do you have to pick specific abilities, or can you put a few effects together to get a nice power? Also, can anyone link or e-mail the character sheet? I'M DYING FROM THE SUSPENSE!

Well, Iīm going to describe u the 3 principal "power types" wich have their own "systems":

-Magic: u have about... 500 spells? (I donīt have the book here, Iīm in my boyfriendīs house ^^U). U can choose to learn directly a "Via" (I donīt know how to translate it) like Fire, Earth, Creation, Destruction... or choose the individual spells of the "Viaīs" u prefer.

-Psychic Powers: itīs a different "power system". It has 8 (I think it where 8 ) Mental Disciplines and each Discipline has at least 10-12 diferent powers. U have to learn a Discipline first, and then u can learn their powers (but u have to learn a lvl1 power to can learn a lvl2 power... and a lvl2 to learn a lvl3...).

-Ki: the Ki "power system" have 2 diferent parts: Ki Abilities and Ki Techs.
The Ki Abilities are chosen from a list and there are things like (right now I donīt know how to translate it) "Eliminación de Peso" (u can run by the walls or by water, similar like in Naruto or Tiger and Dragon), "Eliminacion de Necesidades" (u need to sleep and food a % less than a normal people), Ki Detection (can detect another people spiritual energy), etc.
The Ki Techs are totally customizables. U can create techs like u really want. Atacks like Chidori, Rasengan, Kame-hame-ha... your imagination is the only limit. U have some tables to calculate the cost to learn the tech and the cost to use it and u can play with this and choose to create a totally gore tech (that u generally only wil can cast 1 time in each combat) or create a more versatile tech (wich u will use multiple times in a combat).


Well and... I tryed (^^U) to explain the 3 most important powers in the game. There are more tinghs like Sumoning and Elan (Divine Gifts)... but itīs to much to resume... and my english is not so enough to explain things like I will like ^^U


Kisses to u all ^^

PD: sorry by all the mistakes u had finded ^^UUU
« Last Edit: December 06, 2006, 03:13:27 AM by UmbraXIII » Logged
Astinus
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« Reply #10 on: December 06, 2006, 03:16:14 AM »

Thanks Umbra! You have been explained it better than me xD

Malckuss, if you want to see the Anima:BF character sheet, you can download it from

http://www.helechaloscuro.net/index.php?opcion=Descargas&  (Anima Beyond Fantasy -> Manual Básico -> Hoja de Personaje  also, you can download "Hoja de personaje de William Where, a char sheet by an Anima player very respected in A:BF spanish forum)
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Sorry, I'm spanish and my english is very bad!! xDD
William Where
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« Reply #11 on: December 06, 2006, 05:44:26 AM »

Talking bad about me when you think I can't see you, eh?  Wink Wink (thanks, Astinus)

I seemed to remember that the english character sheet was already available from the official site, but I was wrong Sad

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Badalox
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« Reply #12 on: December 06, 2006, 07:03:30 AM »

Well, taking the first post in the topic, i only can say that anima is one of the best rpgs that i,ve buy ever.

The combat system is really really good, full, and it counts with optional rules for breaking weapons, armours and shields. ^^

Also, the system has a lot of spells, psychics powers, Ki technichs, etc

But, the most importan of the game, is the customize options, from the pp to powers, skills..

For finish, Iīve to apologize to all you, if i make faults when iīm writing... mi language is spanish, not english Tongue

See you!
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Setsuna
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« Reply #13 on: December 06, 2006, 08:47:10 AM »

well, i think that the best thing that pictures best Anima is the Magic procedure. A spell launched by a weak magician takes many turns, the same spell launched by a powerfull magician is charged in 1 turn. i think is the best point of view of magic. of course the other things are fantastic too.

You can customize the "classes" an easier way than D&D.

Eliminacion de peso = Weight elimination
Eliminacion de necesidades = Need elimination
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Cubano
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« Reply #14 on: December 06, 2006, 08:56:26 AM »

The system is skill + 1d100 +- modifiers >= difficulty or contested tasks between characters (character_one's skill + 1d100 +- modifiers vs character_two's skill + 1d100 +- modifiers). There are 'open-ended' dice rolls, like in Rolemaster or Cyberpunk.

The combat is attack - defence (attack skill + 1d100 +- modifiers - (defence skill (parry or dodge) + 1d100 +- modifiers) and cross (cross?, is correct?) the result in the combat chart with the armour and so we get the damage. It sounds like Rolemaster, isn't? No. We have ONLY one combat chart and we use it in melee combat, ranged combat, magical, psychic or snowball combat... There are counter-attack options, too.

The powers (magic, psychic, ki, elan...) are *different*. I say, in Rolemaster the three realms of magic are the same and also with D&D and its magic spells and cleric spells... In Anima, each power has its own rules (and I don't understand psychic yet).

Character creation and development: Anima uses a mixed skill/level-based system, like Rolemaster or D&D3, with advantages and disadvantages. However, a level-one character is a dangerous one (not like Rolemaster or D&D lvl 1). Lvl 4 or 5 can be a 'mala bestia' city-destroyer. It's a good game for epic stories.




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Sorry, the only english I write is visual basic instructions...
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