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May 24, 2013, 06:25:24 PM
The Official Anima ForumsAnima - Role Playing GameGame RulesHelp With An Artifact
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shinjox
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« on: April 14, 2012, 02:12:58 AM »

I am working on making an artifact that, in a way could be considered "leveled." In essence, when a character first comes into possession with it, it pretty much acts as lets say a bastard sword +5, and have no special qualities beyond that. Once the character invests something of itself (permanently sacrificed life points Zeon Ki, or the like) it awakens its lower level powers, lets say for basics it becomes +10 quality at the very least. Certain benchmarks (a certain presence or just flat out level or what not) allows additional sacrificing, increasing its powers more, for instance +15, then +20.

The question I have for people, those of you who have access to Prometheum Exxet, in creating the item using the rules therein, in the Quality situation, should I just purchase it at the highest value (+20) and create a weakness (lets just call it leveled), or should I make it with each Quality Bonus at each level, though still apply a weakness still? Any suggestions?
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Lizbeth
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« Reply #1 on: April 14, 2012, 04:17:37 AM »

Sounds like "npc only artifact" because sacrificing = gimping your character.
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alphawhelp
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« Reply #2 on: April 14, 2012, 11:12:11 AM »

Promethean Exxet already has rules for artifacts that have powers that are unlocked at later levels.
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shinjox
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« Reply #3 on: April 14, 2012, 01:26:28 PM »

Where exactrly wousl that be? I am at page 93, working on Aldebaran at this time, and havn't come across something like that. At least not clearly defined as that. Can you offer an example or page number? I have been transalting this book for a while, and so things kinda blend into one another. THanks!

Edit: I mean, I suppose Rituals and Notion of Use could be used as a benchmark, but its not exactly what I was thinking of.

Also, about sacrifice nerfin a character. Its the same as requiring MK to be able to use certain skills. In essence, it all comes down to DP. Since you can buy MK and Magic Level, LP, Zeon and a ton of other things with DP, something that costs MK or something that costs Magic LEvel, LP etc, in essence simply costs DP.

And if the sacrifice of 10 to 20 DP worth of something gets you more than 10 to 20 DP equivelent powers, its a risk. Sure, you loose the weapon you loose the DP inivested, but that is the same with artifgacts that require the expendature of MK to learn to use some of thier powers.
« Last Edit: April 14, 2012, 01:34:59 PM by shinjox » Logged
artent
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« Reply #4 on: April 15, 2012, 05:09:46 AM »

why not just make it so they sacrifice dp to unlock some power, you could base it off the legacy of blood that gets you creature powers.
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VoidKnight
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« Reply #5 on: April 15, 2012, 11:10:53 AM »

why not just make it so they sacrifice dp to unlock some power, you could base it off the legacy of blood that gets you creature powers.

This comment made me think of an Ancient Blood character who could sacrifice his blood (lifepoints) to activate special powers on a Lost Logias weapon. Just throwing that out there.
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alphawhelp
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« Reply #6 on: April 15, 2012, 11:20:54 AM »

given the roleplaying lore around Ancient Blood, I am not too keen on the idea of sacrificing ancient blood to activate Logia powers, because that would mean you'd have the ruling body of Solomon cutting themselves, and what nobility in Solomon is going to do that?
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VoidKnight
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« Reply #7 on: April 15, 2012, 01:11:03 PM »

Good point. In that case it would only make sense if they were activating a special machine or something similar to Rah and Utnapishtim. Everyday tools and stuff probably wouldn't make sense.
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"I am the GREAT and POWERFUL..."
~ Trixie, self-proclaimed master of the mystic arts
shinjox
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« Reply #8 on: April 16, 2012, 12:01:33 PM »

Well, the item I am working on btw is one that would probably be around a Power Level of 4+, eventually, but one that would start much lower, 1+ or 2. I have played DnD for a LONG time and its different iterations, and the one thing that always got be about it is the conflict between it and fantasy novels, where most of the heroes have a sword they have had almost from the beginning of their carrier, but it never becomes superfluous, and I was looking to try to do something like that with this item, something that is found early in the career that they can use through their career as a warrior, and that can be passed to a child, sibling, apprentice or what not.
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Swiftz0r
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« Reply #9 on: April 24, 2012, 10:48:01 PM »

What I've done for one of my players, using just Vanilla set, is making them take a 3 point artifact and having it start as a one point artifact but unlocking extra points or abilities whenever I deem that they have done a superior legendary feat, or series of legendary feats I would grant them an extra point's worth of equivalent power.

For example a cloak that when worn would turn the user invisible, granting them a bonus of 40 to their stealth check as a 1 pointer.  For the second point the cloak would grant them the ability to change the appearance of the shape and size of their body granting them a bonus of 40 to disguise.  And for the third point the cloak would gain the ability to hide them from magical means of detection.

To unlock those however they would have to either complete major plot points, or like one shot a boss, or even something like rolling over a 750(provided they have Zen of course).

This is just what I do, with only basic core book though.
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