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79884 Posts in 5721 Topics- by 8189 Members - Latest Member: lovewine

May 19, 2013, 01:29:16 PM
The Official Anima ForumsAnima - Role Playing GameGame RulesTravel Speeds
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Author Topic: Travel Speeds  (Read 1040 times)
Vash787
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« on: May 02, 2012, 05:18:10 AM »

Sorry if this is mentioned in the book and I missed it. I need to know the common daily travel distances of travel by: foot, horse, boat, etc. Any info you can give me on this would be very helpful.
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Cathar the Great
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« Reply #1 on: May 02, 2012, 05:23:08 AM »

As far as I know, no Anima book has any info on this.

To be honest, it's also impossible to simply state some times taking only the method of travel into account. There's also the question of the number of travellers, whether you travel on the road or through the desert and so on.

My suggestion would be to do some research on how long travels lasted during the middle ages to the renaissance and apply that research to Anima.

The only travel times we have are for the airships in the Gaia book, in the chapter on Lucrecio.
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FearlessElbow
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« Reply #2 on: May 02, 2012, 05:37:02 AM »

Horses can actually be worked out from their stats, in the same way that humans can.  You'd need to factor in how much load they're carrying, but the same rules should be applicable as for PCs and NPCs.

Ditto for camels, elephants, mules or any other animal capable of carrying people.
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Dynaes
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« Reply #3 on: May 02, 2012, 07:22:36 AM »

It takes a little time, but if you take their movement value, then use the rules under the fatigue section, you can get a decent idea.  Those values give you how fast they can move at a walk, forced march, run, or full speed, and how long they can maintain it.  So, determine how long they can go on based on how much fatigue they are willing to use per day, and then calculate the total distance based on their speed.  You have to move the numbers a bit based on how "long" you consider a round of movement to be, but it's pretty doable.  I did this off the cuff for my players, and it worked out pretty well.  You may consider giving horses/camels/etc some adjustment to reflect that they are much better suited to extended travel/carrying than a PC would be.  I think I will build a chart of what I've outlined above, but I have no free time for a while, so I can't post it very soon.  Perhaps next week.
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vytzka
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« Reply #4 on: May 02, 2012, 12:37:51 PM »

This is not from Anima but from Rolemaster fantasy RPG (Character Law & Campaign Law, 2nd edition). It was sort of big on accuracy and stuff so I guess the numbers should be about in the right ballpark. According to overland travel section thereof you can travel comfortably for 8-12 hours per day with rests for fifteen minutes every two hours in good conditions or ten minutes every hour in rough terrain plus longer meal breaks for about an hour every four to six hours.

The following table lists distances in miles you should expect to travel during four hours.

...RoadOpen/PathForestRoughRough&ForestSwampSandMountainousSnow
Sneaking443221.51.51.5
Careful walk874432.52.521
Normal walk1086532.52.521.5
Jog/walk*15129743332
Camel1616810631064
Elephant20201512104586
Horse (slow)15129743632
Horse (fast)2518121064.5843
Mule (donkey)12121010103653

*Should probably require frequent expenditure of fatigue points.



(the above did take forever to type in so if the forum kills the post somehow I'm going to murder someone)
« Last Edit: May 02, 2012, 12:40:07 PM by vytzka » Logged

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Cathar the Great
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« Reply #5 on: May 02, 2012, 01:02:18 PM »

Wow that is very awesome and takes a lot of things into consideration. Thanks for taking the time to post it  Grin
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Dynaes
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« Reply #6 on: May 02, 2012, 01:28:16 PM »

Yes, that's excellent.  I'm still going to put together one as I described to:

  • See how it compares
  • Expand to include high fatigue/inhumanly fast characters
  • Nerd out with some numbers
Smiley
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alphawhelp
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« Reply #7 on: May 02, 2012, 04:10:55 PM »

I let my players cross 25 miles a day on foot, but since the invention of super centipede, travel times to anywhere in the entire world take a maximum of 4 days.
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Lia Valenth
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« Reply #8 on: May 02, 2012, 04:49:20 PM »

  • Expand to include high fatigue/inhumanly fast characters

It would be nice to see what happens with Inhuman and Zen, and different movement values. A group goes as slow as its slowest member, so comparing a group with movement 5 as lowest and one with movement 10 as lowest would be interesting. So please post what you find.
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Vash787
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« Reply #9 on: May 02, 2012, 06:08:34 PM »

Thanks everyone! That chart is awesome! Right now my players are all level one, and hopefully will stay that way for quite a few games. I have them on slow level progression to extend the life of the game, and to help me get comfortable GMing the system before it gets too crazy. I will probably use that chart for my game until my players get crazy fast Smiley
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vytzka
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« Reply #10 on: May 02, 2012, 11:21:09 PM »

since the invention of super centipede

I approve of your campaign without knowing anything else about it Cheesy
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The Dread Polack
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« Reply #11 on: May 03, 2012, 07:50:26 AM »

I have been using the travel rules from D&D found at http://www.d20srd.org/srd/movement.htm#overlandMovement

It seems to work well enough. I think the Rolemaster rules are probably a better if you want more detail.
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Tarrant12
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« Reply #12 on: May 03, 2012, 08:50:10 AM »

Thing's like use of necessary energy really kicks up how long you can do things as well. I had a high con character that could run for most of a day. Useful if you have to catch up with the party or deliver an urgent message
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Tarrant12
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« Reply #13 on: May 03, 2012, 09:01:48 AM »

If you look at math, people in anima with any kind of speed are pretty quick even running two movement values slower than normal speed. Someone with a movement value of 8 with use necessary energy and a con of 6 can do the following.

Movement value 6 = 70 feet/3 seconds = 23.33 Feet/sec = 83988 Feet/Hour = 15.9 Miles/Hour

It takes 100 minutes for someone with use necessary energy to lose fatigue points.

so you get to use 2 fatigue before penalties set in which is 3 hours and 20 minutes..

you can run 54 miles in 200 minutes. Thats insane. I love use necessary energy.






« Last Edit: May 03, 2012, 09:10:57 AM by Tarrant12 » Logged
FearlessElbow
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« Reply #14 on: May 03, 2012, 09:38:08 AM »

If you look at math, people in anima with any kind of speed are pretty quick even running two movement values slower than normal speed. Someone with a movement value of 8 with use necessary energy and a con of 6 can do the following.

Movement value 6 = 70 feet/3 seconds = 23.33 Feet/sec = 83988 Feet/Hour = 15.9 Miles/Hour

It takes 100 minutes for someone with use necessary energy to lose fatigue points.

so you get to use 2 fatigue before penalties set in which is 3 hours and 20 minutes..

you can run 54 miles in 200 minutes. Thats insane. I love use necessary energy.







And then if you have Elimination of Necessities, you take a 45 minute nap, which equates to 7-1/2 hours sleep, and start all over again.  It's brilliant.
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