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79971 Posts in 5724 Topics- by 8207 Members - Latest Member: Amepletek

May 23, 2013, 09:20:46 AM
The Official Anima ForumsAnima - Role Playing GameGame RulesScience - Advancig technology
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Lia Valenth
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« Reply #15 on: May 09, 2012, 06:40:57 PM »

In my long rant above, it should be noted that Lucrecio should be churning out a revolver within 2 years, within 3 years it will begin mass production. If someone invented the moving assembly line and interchangeable parts...
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Tarrant12
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« Reply #16 on: May 09, 2012, 07:13:35 PM »

In my head (and now in my game since someone uses them...) I'd always imagined them to be flintlock not matchlock. Gaia has strangely disparate levels of advancement. Someone with an internal combustion engine should have flintlock
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Tarrant12
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« Reply #17 on: May 09, 2012, 07:18:12 PM »

On a Sidenote when I see things like this I just think to my self... Imperium. Tongue
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vytzka
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« Reply #18 on: May 09, 2012, 10:39:32 PM »

In my head (and now in my game since someone uses them...) I'd always imagined them to be flintlock not matchlock. Gaia has strangely disparate levels of advancement. Someone with an internal combustion engine should have flintlock

I prefer them to be wheel locks because wheel locks are the most awesome (and expensive!) primitive pistols ^_^

(allegedly they can also make gangsta grip seem legitimate)
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Spirit_Crusher
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« Reply #19 on: May 10, 2012, 02:20:44 AM »

On a Sidenote when I see things like this I just think to my self... Imperium. Tongue

In my games I handle it like this:
Imperium mind control system caps Occult and Science rolls at 240. For the truly freakish advancement you need 280, 320 or 440.
When you reach intelligence 15, you realize the control system is there. At Int 16 you can bypass it and you also realize about the barrier.
At the moment, only Lucanor and Schwartzwald can do it, aside from Eltheldrea.
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Lizbeth
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« Reply #20 on: May 10, 2012, 04:28:16 AM »

Point of note. I suppose that the whole "me scientista" stuff is based upon the idea of paralevel advancement. Attempt to get overowered lasers/railguns/something Energy/etc without actual investments beside the secondary DP in science.
Imperium mind control system caps Occult and Science rolls at 240. For the truly freakish advancement you need 280, 320 or 440.
The trouble is, in real life you just cannot "invest DP". Science is evolutionary process that takes ages from the large quantities of scientists to achive theoretical results, and then it takes ages to make prototypes.
If maximum Science level in the whole world is 240 then to reach 245, 250, 255 etc means doing serious work eight hours a day five days a week. Unless we are playing a game where you can learn to swim in the desert and level up your occult without reading any books and meeting anything occult ever.
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vytzka
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« Reply #21 on: May 10, 2012, 06:11:07 AM »

Point of note. I suppose that the whole "me scientista" stuff is based upon the idea of paralevel advancement. Attempt to get overowered lasers/railguns/something Energy/etc without actual investments beside the secondary DP in science.

That is largely my issue with the whole deal, yes.
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Tarrant12
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« Reply #22 on: May 10, 2012, 06:51:25 AM »

I always figure that science doesn't occur in a bubble. If you invent and someone helps you build a revolver it's likely your enemies will have revolvers soonish. Also most old gun advancements like the wheel lock were invented by one person relatively quickly after the problem is identified. Higher science that requires advanced chemistry or biology is a relatively slow iterative process. The advances im talking about (I'm stuck on the revolver lol) is more an engineering problem that one man with an "Ah ha!" moment can achieve
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Spirit_Crusher
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« Reply #23 on: May 10, 2012, 07:03:17 AM »

Point of note. I suppose that the whole "me scientista" stuff is based upon the idea of paralevel advancement. Attempt to get overowered lasers/railguns/something Energy/etc without actual investments beside the secondary DP in science.
Imperium mind control system caps Occult and Science rolls at 240. For the truly freakish advancement you need 280, 320 or 440.
The trouble is, in real life you just cannot "invest DP". Science is evolutionary process that takes ages from the large quantities of scientists to achive theoretical results, and then it takes ages to make prototypes.
If maximum Science level in the whole world is 240 then to reach 245, 250, 255 etc means doing serious work eight hours a day five days a week. Unless we are playing a game where you can learn to swim in the desert and level up your occult without reading any books and meeting anything occult ever.

The problem is the same with the whole "levels" advancement system: big jumps in skill from one day to the next. It's not like developing fighting skills (Attack and Defense) is something that happens overnight IRL.
 Personally I don't give a f*c* about how it works in our world. Anima takes inspiration from jrpgs and anime for large chunks of setting and general "mood", so I don't see a problem with monstruous advances in technology in very little time. It's good genre emulation. Hint: the genre isn't "real life".
Given, I would not allow someone to do that overnight. Got a new level? Got science to 280? So you can start a new research project that will consume time and full dedication, depending on what you want to obtain and how high you roll.

A revolver? Starting from knowing how to make a matchlock I would say with a 240 science roll, one year. With 280 one month, with 320 one week and 440 instantly.
We are speaking superheroe equivalents here.
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Lizbeth
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« Reply #24 on: May 10, 2012, 08:56:33 AM »

The problem is the same with the whole "levels" advancement system: big jumps in skill from one day to the next. It's not like developing fighting skills (Attack and Defense) is something that happens overnight IRL.
 Personally I don't give a f*c* about how it works in our world. Anima takes inspiration from jrpgs and anime for large chunks of setting and general "mood", so I don't see a problem with monstruous advances in technology in very little time. It's good genre emulation. Hint: the genre isn't "real life".
Given, I would not allow someone to do that overnight. Got a new level? Got science to 280? So you can start a new research project that will consume time and full dedication, depending on what you want to obtain and how high you roll.

A revolver? Starting from knowing how to make a matchlock I would say with a 240 science roll, one year. With 280 one month, with 320 one week and 440 instantly.
We are speaking superheroe equivalents here.
I will just make a rules-based check mate.
Quote
Knowledge-related Abilities
There are Secondary Abilities that require certain academic knowledge. It is therefore necessary for a character to be able to learn them from teachers or books.
Quote
Science (Intelligence, knowledge)
And another point of note, while the genre is not  "real life" it don't meant that all of the common sense must be neglected.
Anima rules do not support anime genre play. Anime provides us with the anima visuals (oversized swords, weapons like wires, DBZ-like Dominion, etc), but it supports nothing like dramatic falshbacks, padded sumo or other stuff you frequently see in the movies.
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Lia Valenth
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« Reply #25 on: May 10, 2012, 09:16:27 AM »

but it supports nothing like dramatic falshbacks, padded sumo or other stuff you frequently see in the movies.

     I do not understand this stuff. "padded sumo"? I have no idea what you mean by that so I can not counter it. "dramatic flashbacks", if I am correct in the revealing of a characters past via flashbacks, is a literary device that does not work well in games because the characters cannot see the flashback (unless you create a way of showing memories to people around them), but works in stories because the audience can.

     I have to agree with your original premise of not rejecting reality, but reject your examples and idea that Anima does not work with anime. The idea that it does not support a genre because it does not support the cliché literary devices that genre uses is inaccurate, at best, in my opinion.
     However, just because Anima was modelled with much anime influence does not mean you should leave all of reality behind. There are games, such as Munchkin and Toon that work well with removing reality, as that is the point, but this game tries to remain realistic while allowing an anime feel and storyline. The rules can be used to create nearly any anime idea, yes, but with just the base setting advanced technology is not within the rules or likely in any case without going to Imperium.

     On the other hand it would not take much to include revolvers and weapons technology by changing the setting, or allowing super advanced technology by removing the Powers in the Shadows and other organisation whose sole purpose is to prevent this kind of thing (how Lucrecio gets around this is beyond me). You would have a problem with machine guns (as there seems to always be), but there would be ways to work them in.

     Changing the setting and keeping the rules changes the game a lot. Removing the church, making the supernatural not hated...it would be interesting to see what would happen in a campaign without such restrictions in place.
« Last Edit: May 10, 2012, 09:29:54 AM by Lia Valenth » Logged

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Tarrant12
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« Reply #26 on: May 10, 2012, 09:29:56 AM »

One of the ways that Lucrecio gets around that Lia Valenth is that The Powers in The Shadows have a pact (more of an agreement probably) with the Beryls and Shajads that they will never interfere with anyone of the Giovanni bloodline. They don't like the the Beryls and Shajads but they don't want to piss all of them off either.
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Lia Valenth
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« Reply #27 on: May 10, 2012, 09:31:14 AM »

One of the ways that Lucrecio gets around that Lia Valenth is that The Powers in The Shadows have a pact (more of an agreement probably) with the Beryls and Shajads that they will never interfere with anyone of the Giovanni bloodline.

Good point, forgot about that. Explains a lot actually.
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Tarrant12
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« Reply #28 on: May 10, 2012, 09:43:08 AM »

I'd imagine it makes them pretty nervous that Lucanor is as smart and devious as he is... Now I remember reading this somewhere but I can't remember where the whole giovanni protected by the beryls and shajads thing is laid out. Can anyone point me in the right direction?
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Spirit_Crusher
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« Reply #29 on: May 10, 2012, 10:10:46 AM »


 I will just make a rules-based check mate.
Quote
Knowledge-related Abilities
There are Secondary Abilities that require certain academic knowledge. It is therefore necessary for a character to be able to learn them from teachers or books.
Quote
Science (Intelligence, knowledge)
And another point of note, while the genre is not  "real life" it don't meant that all of the common sense must be neglected.
Anima rules do not support anime genre play. Anime provides us with the anima visuals (oversized swords, weapons like wires, DBZ-like Dominion, etc), but it supports nothing like dramatic falshbacks, padded sumo or other stuff you frequently see in the movies.

Your check mate isn't. Who says that superheroics have no space for academic abilities?
As for "neglecting all real life" I agree, but things in the veins of what I suggested do not neglect ALL of it. If there are physical superpowers, why can't there be academic superpowers? If I can ride a beam of light I can also devise advanced firearms in a mid-ages setting. If there can be Flash there can be Forge, without ruining my suspension of disbelief.

Finally, about anime combat pacing, I agree. I'm still searching for a game that does the shounen combat pacing and elements perfectly. Fight has some pros, FATE some others, Anima or Mutants and Masterminds + Mecha and Manga others still. i'm still reading Legends of the Wulin since it's so damn complex (but just as good).
I find Anima emulates better CJRPGs with his "charging and shooting" concept that involves both Magic and Ki, and Invocations are ripped straight from Final Fantasy.
That said, it brings shounen "aesthetics" in alot. If you reread my post you'll see that I wrote " Anima takes inspiration from Jrpgs and anime for larage chunks of setting and mood", not "Anima tries to emulate shounen combat perfectly system-wise".
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