Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

80921 Posts in 5765 Topics- by 8305 Members - Latest Member: Brultydrilt

June 19, 2013, 04:19:30 AM
The Official Anima ForumsAnima - Role Playing GameGame RulesTravel Speeds
Pages: 1 [2]
Print
Author Topic: Travel Speeds  (Read 1094 times)
Dynaes
Full Member
***
Posts: 146



View Profile Email
« Reply #15 on: May 03, 2012, 09:42:34 AM »

So, the math you use (which is supported) breaks out to a 3 minute 46 second mile.  At movement 8 that makes absolutely no sense (just slightly slower than the fastest mile ever run in isolation).  I haven't worked out exactly what round time makes it work better, but I propose that someone with 10 movement running completely all out should roughly hit or just beat that world record.  I know there's the usual argument of whether to mimic reality, but I think keeping close to reality for stats between 5-9 makes sense, and even 10s should fall close to world records.  I will do the full math when I build out my table and will offer the math behind it for consideration.

edit: in fact, remember that our world records include people with all of the benefits of modern science, medicine, etc.  So people hitting those records without supernatural aid in a setting at Anima's technology level would still be profoundly better than someone doing the same in our world.  I.E. pushing a 10 that much farther above average for the time
« Last Edit: May 03, 2012, 09:46:01 AM by Dynaes » Logged

We all are who we are; no more, no less.
The Dread Polack
Sr. Member
****
Posts: 314


Sirgond
View Profile Email
« Reply #16 on: May 03, 2012, 09:56:21 AM »

I'm generally okay with a Speed of 10 being a little over current world records, as long as it isn't way off. If fantasy heroes are a bit better than normal, that's okay.

For general overland movment, I don't take running speed into account. I think stride length is a better measure of how far you walk over long periods, and people are gonna be close enough that it's not worth the work of doing all the detailed math. Thats why I just use the D&D charts.

Now, with Ki abilities, that's all out the window. If a character can run 40 mph for hours at a time, then I guess we need to do the math Smiley Abilities like that are part of what makes this game fun, and is very helpful in this setting. Gaia is a pretty big place! My group started in Haufman, and is making it's way toward Lucretio, and it'll take months.
Logged
vytzka
Hero Member
*****
Posts: 1061


not actually Haman Karn


View Profile Email
« Reply #17 on: May 03, 2012, 11:51:56 AM »

The map is a bit too big for my tastes. Sort of like Exalted, but slightly more reasonable - still, you get far too much empty space everywhere when you zoom in. Sure, you can fill it all in yourself, but I prefer to handwave the distances to be smaller (works so far). Or AS should release a giant poster sized map full of little towns and oddities and a packaged adventure - my preferred solution Cheesy
Logged

Elizabeth: "Hey Nemesis... is that your wooden sword or are you just happy to see me?"

alphawhelp
Hero Member
*****
Posts: 865



View Profile Email
« Reply #18 on: May 03, 2012, 05:56:45 PM »

since the invention of super centipede

I approve of your campaign without knowing anything else about it Cheesy

Super Centipede is a giant centipede made with Creation magic, particularly Create Being (but Create Monstrosity will work as well just takes more Zeon), it starts play with STR and AGI 15, other stats are inconsequential.  It buys Zen, and a combination of  Increased Attribute (Agility) +# and Movement Value +# to achieve a movement speed of 20.  The party then sits on it, and travel to and from anywhere in the world instantly.

I ruled the PCs all have to be Zen to actually pull that off, but they have no problem with that, either.

Many NPC are very curious how the PCs are seen in Archangel one day and Du'lucart the next.  Other NPCs they met are very impressed.  The party Wizard was formally requested by Templar of Tol Rauko to scribe that spell on a scroll for her to use.
Logged
Dynaes
Full Member
***
Posts: 146



View Profile Email
« Reply #19 on: May 11, 2012, 10:39:10 AM »

Quick update on this, with a file to be available this evening when I'm at my home computer.  I started building tables and it got really cumbersome, so I decided instead to build a calculator.  It functions as follows:

Inputs:
  • Movement Value
  • Movement Type (Walk, March, Run, Sprint)
  • Max Fatigue to be used
  • Use of Necessary Energy (yes/no)
  • Encumbrance level
  • Level of Athletics check for sustained sprint

Outputs:
  • Speed in mph
  • Fatigue expenditure rate (per hour)
  • Max Travel Time (in hours)
  • Max Distance coverable (in miles)

There is also a place after you've determined your maximum to input a specific amount of time in hours you wish to travel, and it will output fatigue used and distance covered.  Now, to cover the assumptions and decisions behind the math in the sheet:

I think the main determination to discuss is the conversion from per round movement to extended overland movement.  I decided to find a conversion factor that made a person with 10 movement able to run (mv-2, so 8 ) a marathon at the current world record of 2:03:36.  That number ends up being roughly 4.82s per "round".  I think that for purposes of determining your overland movement, the marathon is the way to go.  Also, consider that the marathon would require an expenditure of 12 fatigue to run for that long, but I imagine the world record marathon holder either has a lot of fatigue from their training, or has developed decreased fatigue usage similar to use of necessary energy.  All of that works for me, conceptually.  Also, note that I have left the conversion cell changeable, so if anyone wants to set that to 3 seconds (or anything else), they can do so and the calculator will work with the adjusted values.

The other thing I had to consider were walking and marching speeds which aren't laid out in the book.  After thinking on it a while, I decided that it doesn't make sense for those to scale with speed for normal folk.  So, walking is 3 mph until you reach Zen movement at which point it is mv-11; marching is 4.5 mph until you reach inhumanity, at which point it is mv-7.  That may seem backwards at first, but consider being able to walk faster than normal; that should be based more on stride than anything, so I consider Zen needed to move faster than you should be able to.  Also, someone doing so should look extremely unnatural were they to be observed.  Marching is more about pushing yourself a little, but stride still matters, and that's why it comes down to inhuman as a requirement.  Running and sprinting are as described in the rules.  YMMV on those, but that's how I decided to work it.  Note that I did make full charts for 8h, 10h, 12h, 14h, and 16h of walking and marching without encumbrance, using varying amounts of fatigue, which can probably be pretty useful for most people who are looking for a quick reference.  If you have Use of necessary energy, you can just use the bottom chart because you don't need to take any rests, and you obviously will use no fatigue.  Encumbrance gets more complicated, so it's better to use the calculator for that.

Where the calculator really shines in my opinion is dealing with people able to do the extraordinary.  Someone with UoNE and a great athletics check can actually sprint for a pretty good amount of time, especially if they have some fatigue to burn.  It's interesting to note that making an impossible (or better) athletics check
actually allows someone to spend fatigue slower while sprinting than while running.  In fact, with a zen level athletics check and UoNE, one can sprint for a little over 8 and a half hours before burning their first fatigue.  I say this to show that while my calculator is calibrated to mimic the real world in the <11 movement range, having ki help and making amazing athletics checks still allows you to showcase your supernatural ability.

At the end of the day, it will be easier for you guys to get in there and play with it, so I'll get the sheet posted this evening for your perusal.  I'll post it over in fan made so it's with the other resources we have over there.  Please provide feedback if you use it some.

Logged

We all are who we are; no more, no less.
Pages: 1 [2]
Print
Jump to:  

Theme orange-lt created by padexx