Anything with higher gnosis doesn't interfere directly with the world(Beryls, Shajads, Gaira and C'iel).
Can we be actually sure about thiis?
As one of my fellow GM said, it is easier for her to find a new player than to raise every encounter to some unappropriate heights because of one player. The talk in question was about DnD, but anyway I doubt that providing every bbeg with Gno 45 sounds good.
Lol must be nice to live next to so many people who are willing to play Table Top RPGs.

Quote from: Lizbeth on May 04, 2013, 12:01:41 PM Ugh, guys. One question. Do anyone really believes that a player using this mmorpg-style combo (assuming it is even legal in the first place) will receive a Gnosis 45 character instead of insta-house rule or even direct point to the door?
No, and thank you for stating this.
Quote from: vaxx01 on May 04, 2013, 12:58:41 PM you all keep forgetting that if you can do these things, then the bad guys can too.
But then the game ceases to be about Final Fantasy style swordfights in the Opera house or whatever it was that we originally wanted to do, and becomes about D&D 3.x.
Yes, I agree with you Vytzka and as for myself, the last thing I want is Anima turning into DnD.
I would also like to note that killing a bunch of dudes in combat is not really a superpower and a D&D 3.x fighter (the gold standard of uselessness) is perfectly capable of doing that. It is actually harder in Anima because of cumulative defense penalty.
Yeah, basically.
DnD have its load of uberpowered and utterly broken spells
I can agree with this, but from what I recall playing DnD 3.5, all you needed is an undead litch necromancer, a large bag of infinite holding or whatever they were called, and the use of the Gate Spell. Gate spell alone broke spell casters.
I should also mention that casting the Awakening spell (100th lvl Necomancy Spell in Anima?) is the primary goal of one of my players. Why? I think he wants to do it for lols
