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80055 Posts in 5730 Topics- by 8215 Members - Latest Member: drop4isidro

May 25, 2013, 07:33:13 AM
The Official Anima ForumsAnima - Role Playing GameGame RulesSelf-granting yourself Gnosis 45.
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Author Topic: Self-granting yourself Gnosis 45.  (Read 1018 times)
Kalis
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« Reply #60 on: May 06, 2013, 01:56:14 AM »

Finally, I think 9th level D&D spells are probably more over the top than high level Anima spells, but I might be wrong here (I'll look for examples later).

You mean like the high level War spell which allows all allies to continue fighting for an additional 2 rounds after death, the last spell of the Death sub path allowing you to force a save or die on any creature within 6 miles as an automatic effect and maintains it for at least a day?

Or maybe allowing you to make up to 4 people per cast immune to all non-energy damage for at least a day. Maintaining portals with 50 m openings that allow travel of any distance for any number of beings/objects that is maintained on a daily basis. low level regen spells that go up in power as you level such that you can get 18 regen(the highest mere mortals can get) with a couple spell casts. Seeing everything that happened at the current location in the past 1000 years.

Low level ki techniques that allow users to just walk through walls. Ki/Nemesis abilities that allow shapeshifting, mook immunity, healing the injured, wall running, regrowing limbs as energy, slowing your own aging, going days without food or sleep and more.

Yeah 3.x wizards are good at a variety of stuff, but ki, magic, and psychic powers are not really slouches. And very rarely are characters so skill deprived as the 3.x fighter, since the limits on combat expenditures and natural bonus mean that everybody has a bit of skill in areas that aren't related to fancy ways to kill dudes.

Silliness of the gnosis method is being ignored for the moment.
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Lizbeth
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« Reply #61 on: May 06, 2013, 06:18:52 AM »

DnD have its load of uberpowered and utterly broken spells. I want to point that Anima magic have to be more flashy.
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Blakrana
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« Reply #62 on: May 06, 2013, 06:36:30 AM »

I would also like to note that killing a bunch of dudes in combat is not really a superpower and a D&D 3.x fighter (the gold standard of uselessness) is perfectly capable of doing that. It is actually harder in Anima because of cumulative defense penalty.

As someone quite fond to his melee types, when I was nominated for the role of GM for the Anima campaign we're running, pretty much every single person with familiarity of Epic Level D&D with a Mystic Theurge agreed that it was nice that, even though they 'only had a sword and armour', they were still able to pull off a load of cool things thanks to the access to ki abilities.

And then Dominus Exxet came along. Sure, ok, Ki isn't exactly ordinary, but it -is- what the physically driven have the most access to. D&D, if your Mystic Theurge isn't buffing you to oblivion and beyond before hand, Melee fighters die a lot and don't do much damage at epic level it seems.

Anima, well...you may be the most amazing mage ever but if someone manages to lodge a sword or axe in your face, it'll be very inconvenient.
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Sharpandpointies
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« Reply #63 on: May 06, 2013, 07:52:01 AM »

Ugh, guys. One question. Do anyone really believes that a player using this mmorpg-style combo (assuming it is even legal in the first place) will receive a Gnosis 45 character instead of insta-house rule or even direct point to the door?

Reference your comment in my signature, please.  :)
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Also the problem is that every time someone pulls such a combo he gets killed by some kind of Lazarus or such.

- Lizbeth
Sharpandpointies
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« Reply #64 on: May 06, 2013, 07:54:52 AM »

Anima, well...you may be the most amazing mage ever but if someone manages to lodge a sword or axe in your face, it'll be very inconvenient.

To quote Vlad Taltos, 'no matter how subtle the wizard, a knife in the back will always cramp his style.'

Yeah, fighter-types in Anima can manage when stacked up against the mages.
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Also the problem is that every time someone pulls such a combo he gets killed by some kind of Lazarus or such.

- Lizbeth
vaxx01
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« Reply #65 on: May 06, 2013, 10:08:09 PM »

thuogh I could ague that a well bilt fighter in DnD can go toe to toe with anyone, anima has all around better design for personilised characters.
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MobiusFox7
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« Reply #66 on: May 07, 2013, 06:56:33 AM »

Anything with higher gnosis doesn't interfere directly with the world(Beryls, Shajads, Gaira and C'iel).

Can we be actually sure about thiis?


As one of my fellow GM said, it is easier for her to find a new player than to raise every encounter to some unappropriate heights because of one player. The talk in question was about DnD, but anyway I doubt that providing every bbeg with Gno 45 sounds good.

Lol must be nice to live next to so many people who are willing to play Table Top RPGs.  Tongue



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Quote from: Lizbeth on May 04, 2013, 12:01:41 PM Ugh, guys. One question. Do anyone really believes that a player using this mmorpg-style combo (assuming it is even legal in the first place) will receive a Gnosis 45 character instead of insta-house rule or even direct point to the door?

No, and thank you for stating this.

Quote from: vaxx01 on May 04, 2013, 12:58:41 PM you all keep forgetting that if you can do these things, then the bad guys can too.

But then the game ceases to be about Final Fantasy style swordfights in the Opera house or whatever it was that we originally wanted to do, and becomes about D&D 3.x.

Yes, I agree with you Vytzka and as for myself, the last thing I want is Anima turning into DnD.

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I would also like to note that killing a bunch of dudes in combat is not really a superpower and a D&D 3.x fighter (the gold standard of uselessness) is perfectly capable of doing that. It is actually harder in Anima because of cumulative defense penalty.


 Yeah, basically.

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DnD have its load of uberpowered and utterly broken spells

I can agree with this, but from what I recall playing DnD 3.5, all you needed is an undead litch necromancer, a large bag of infinite holding or whatever they were called, and the use of the Gate Spell. Gate spell alone broke spell casters.


I should also mention that casting the Awakening spell (100th lvl Necomancy Spell in Anima?) is the primary goal of one of my players. Why? I think he wants to do it for lols  Tongue
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