Okay after a long time I've got another Scenario. It similar to Scenario VII but has no connection the plot I was running through that little game.
I hit upon this idea when messing with the party builder and notice a pure Undead Black Sun party can be built to huge size and with the release of Type-009 allow for different options.
Its set up so that yes even Clover can be used or have Black Sun vs Black Sun conflicts. The scenario is also scalable to have 2 to 5 players. As more players are added their forces (except the Undead horde) get smaller and more desperate, but their total unit strength get closer to the Undead hordes. Not sure if this game is too unbalanced but I didn't want it to be easy and so the victory conditions are vicious.
I plan on running this Scenario at Dragonflight 2012 a local gaming convention here in Seattle, Washington, US. As always any questions, comment, suggestions, or even better battle reports would be appreciated. Title:
Resident Evil: Terrasanta IncidentPlot
The existence of Terrasanta is about to end...Forces:
1- 300 level party (3 Gnosis, 1 Leader, 1 Org Adv) of any legal formation.
1- Undead Horde 400 level Neutral Faction
party (4 Gnosis, 1 Leader, 0 Org Adv) that may only be composed of Undead units.Battle Field:
Standard 48" X 48"
Battle field should be any ruined city, layout does not matter.Deployment:
300 lvl party starts in any two
of the four corner deployment zones at least 18 inches (45cm) from the center.Undead Horde
party starts no more then 6 inches (15cm) from center.Special Rules:Zombie Apocalypse:
Any units the Undead Horde loses in a turn (even out of control ones) must be redeployed from any
deployment zone before the following turns Initiative Roll. These units are now back under complete control of the Undead Horde have the same modifications and if applicable advantage cards as before being lost. VP for killing these units are still kept and the redeployed units are worth the same amount of VP if they are killed again.No way out:
The edge of the battle field is treated as impassable terrain for the purposes of crashes except for non Undead Black Sun units.Duration:10 Turns
300 lvl party wins if they survive all 10 turns with no casualties or win instantly if they have 400 VP
from killing Undead Horde units.
Undead Horde wins if there are no enemy units on the battlefield at the end of turn 10 or instantly when they have VP equal to all Enemy unit levels that started the battle.Sole Survivor:
If at the end of turn 10 any party has only one non undead unit left and that unit is the lowest level unit they started with, they gain 50 VP
. Alternate Setup:
Undead Horde remains the same in all alternate setups as well as its victory condition.
2 - 200 level parties (2 Gnosis, 0 Leader, 1 Org Adv) of any legal formation instead of the 300 level party. Victory conditions are the same except they each may win instantly if they have 300 VP from killing Undead units. Start in separate corners and other 200 lvl parties are consider friendly.
3 - 150 level parties (2 Gnosis, 0 Leader, 0 Org Adv) of any legal formation instead of the 300 level party or 200 level parties. Victory conditions are the same except they each may win instantly if they have 200 VP from killing Undead units. Start in separate corners and other 150 lvl parties are consider friendly.
4 - 125 level parties (1 Gnosis, 0 Leader, 0 Org Adv) of any legal formation instead of the 300 level party or 200 level parties or 150 parties. Victory conditions are the same except they each may win instantly if they have 150 VP from killing Undead units. Start in separate corners and other 125 lvl parties are consider friendly.