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Gimp
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« Reply #30 on: June 10, 2012, 09:59:59 AM » |
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I'd say it's far from 'done.' Consider it from a different perspective: Natural Flight: You have wings that let you fly. Mystical Flight: You have some supernatural power that lets you fly. Each of those considerations 'pay' to grant the ability of flight, but the rules do not specify either one ignores the rules for fatigue from movement. Without an exception, the rules would require the use of fatigue. Movement requires energy, and supernatural abilities granting flight only give a specified cost to maintain the ability, with no consideration for the energy cost of actually moving. You can practice flying if some supernatural power gives it to you, but where does it say it takes nothing but passive mental effort to maintain or control it? Psychics get the option to use a slot to maintain the ability, but again, nothing says they can control and use it with just passive mental effort. Ki and zeon obviously take more effort, because both require continual effort to maintain the ability outside the use of flight. Nothing could fly without using concious, active control, unless they were wanting to accidentally fly in the wrong direction, run into things, or otherwise have rather unpleasant things happen to them. Something with an inherent ability to fly has an easier time for some aspects of flight, but they still have to actively work to use and control it. If they wanted to use flight while actively engaged in anything else (like fighting), the level of concentration and effort would be even higher, and far greater than that required for doing the same thing while grounded.
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FearlessElbow
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« Reply #31 on: June 10, 2012, 10:41:06 AM » |
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By that rationale, Ride is a fatiguing skill, Summoners must be fatigued all the time etc.
There is nothing to say that "concentrating" is fatiguing, as far as I know.
Fatigue is using up your physical energy; your internal fuel; by extended physical exertion.
If you're not using that fuel, because you're fuelling the flight by Zeon, Ki or whatever, then fatigue only kicks in when that fuel tank runs empty, and you start depending on your secondary fuel (your physical reserves). In that situation, the low-Ki/low-Zeon fatigue rules apply.
If, however, you're not using an alternative fuel source, like in the case of innate psychic powers, then you're using up your physical reserves for the fuel, and normal fatigue applies.
That is the only way that you prevent innate psychic powers from being ridiculously over-powered. By making them subject to more stringent fatigue rules than you use for powers that use another fuel source.
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EVILrokzz
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« Reply #32 on: June 10, 2012, 12:00:52 PM » |
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By that rationale, Ride is a fatiguing skill, Summoners must be fatigued all the time etc.
There is nothing to say that "concentrating" is fatiguing, as far as I know.
Fatigue is using up your physical energy; your internal fuel; by extended physical exertion.
If you're not using that fuel, because you're fuelling the flight by Zeon, Ki or whatever, then fatigue only kicks in when that fuel tank runs empty, and you start depending on your secondary fuel (your physical reserves). In that situation, the low-Ki/low-Zeon fatigue rules apply.
If, however, you're not using an alternative fuel source, like in the case of innate psychic powers, then you're using up your physical reserves for the fuel, and normal fatigue applies.
That is the only way that you prevent innate psychic powers from being ridiculously over-powered. By making them subject to more stringent fatigue rules than you use for powers that use another fuel source.
Agreed  Also, Mentalists have Psychic Fatigue which is stated as separate from "normal" fatigue, because they come from different sources. I consider this to mean that only Mentalists ever need to concentrate and have drawbacks to doing it while other guys are just "normal" and don't really need to do anything except physical work. I really don't know what kind of other evidence is there to be presented. If we went by a rule that fatigue is necessary, how do ghosts fly non-stop? Ok, you may be able to scratch them off with Untiring, but I can argue that it just says that it cannot use fatigue by itself, but still uses it with the same logic. Other than that, there are creatures that just fly forever... I don't think they fly naturally (a floating ball for crying out loud) so it's safe to assume that it must land and rest every once-in-a-while, right? Yeah... um, no I don't see that happening  Also remember, this is a Fantasy setting. Taking things into account such as stress is just ridiculous 
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GM:"You are strong... stronger than anyone else. The source of your strength is your ability to ignore the strength of others." Player:"... so... I'm actually weak and stupid, right?" GM:"YES, that is EXACTLY what I'm talking about!"
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vytzka
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« Reply #33 on: June 10, 2012, 12:24:19 PM » |
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Also remember, this is a Fantasy setting. Taking things into account such as stress is just ridiculous  Ah, argumentum ad fireballum 
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Elizabeth: "Hey Nemesis... is that your wooden sword or are you just happy to see me?" 
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Vash787
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Posts: 36
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« Reply #34 on: June 11, 2012, 08:37:48 AM » |
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Wow I never expected people to be so polarized by this question. At times like this I wish a game developer would pop in and answer the question lol. I guess I will have to come up with a ruling that my players will have to just deal with.
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The Dread Polack
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« Reply #35 on: June 11, 2012, 09:40:13 AM » |
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LOL, I know.
I assumed at first that flying should cost fatigue, but I think a reasonable argument that flight that is powerd by ki, zeon, or psychic powers shouldn't cost fagitue, since it's being payed for in those other ways. It's like getting into a car and driving. You're burning gas, not personal energy.
It hasn't come up yet, but I've got a point of view I hadn't considered to add to the debate if it does.
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Dynaes
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« Reply #36 on: June 11, 2012, 01:53:28 PM » |
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By that rationale, Ride is a fatiguing skill, Summoners must be fatigued all the time etc.
It's slightly off-topic, but I have and will continue to have my players burn fatigue while using the Ride skill. Riding a horse is extremely physical. With sufficiently high Ride checks, the players use less fatigue. On average, unless a player is a very, very poor rider, they will use much less fatigue than they would walking or marching (and cover much greater distance) but they are not immune to fatigue usage. I only bring this counter argument up because I think it leads well into my next point (which addresses your note about Summoners). The argument, I believe, isn't about whether using these skills uses fatigue all of the time, but whether extended, continual use does. If any Summoner in my game told me they were going to spend 12 non-stop hours performing a complicated ritual, I would likely make them spend fatigue to do so. I personally subscribe to the idea that the fatigue penalties represent both physical and mental exhaustion, and it makes sense to consider that long-term, unceasing use of almost any ability is tiring. Does standing on your feet for an hour use fatigue? No, of course not. Does standing on your feet for 12 hours without ever sitting down burn fatigue? I think there's a perfectly good argument to say it could. If one has use of necessary energy or has spent a long time practicing being on their feet for that long, they can probably do so without the cost. I'm seeing a lot of arguments stating that the book doesn't explicitly say that you burn fatigue when you use x, so you don't do so. But consider this: one loses a fatigue every 6 hours when walking. That's regular, slow walking without heavy load or anything of that nature. The book does not, however say that you burn any fatigue whatsoever if you use the Jump ability. So if I make constant Jump checks for 6 hours to cover ground, am I immune to fatigue loss? No, of course not, and you'd certainly use it faster in that case. I state this to underline the fact that the GM should use discretion as to whether any activity that is sustained for a period of time longer than a brief usage should consider whether it burns fatigue. Some GMs don't want their games bogged down by keeping track of things like rations, water, fatigue, etc while traveling. Some extend that to generally say that they aren't going to bother worrying about whether riding for a long time or flying for a long time fatigue you. That's completely fair and a legitimate way to maximize fun with the group that is playing. I do not think, however, that the spirit of the rules preclude expenditure of fatigue for extended use of ANY ability, and I think there's a decent case to say that RAW support this to a large degree. I like a healthy dose of reality in my games to make the supernatural things that much more impressive. Finding ways to ground the "more natural" parts of supernatural abilities in reality is something I always strive for in my games because it works for me and my group. YMMV though, so interpret the rules in the way that works the best for your group.
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We all are who we are; no more, no less.
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Lizbeth
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« Reply #37 on: June 12, 2012, 07:10:19 AM » |
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Also remember, this is a Fantasy setting. Taking things into account such as stress is just ridiculous  For heroic fantasy sake there is Use of Necessary Energy Dominion Ability. It allows you to explain and model most of the anime/fantasy clichés. Still it don't say "hey, ignore the fatigue rules whatsoever".
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EVILrokzz
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« Reply #38 on: June 12, 2012, 11:11:51 AM » |
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Why do people keep bringing up physical justification for the loss of fatigue, when the topic of discussion is about the use of a supernatural (non-physical) ability to do so?  Ride and Jump are physical abilities, so they would cost you fatigue the more you use them, although I don't think that you'd need to roll Ride multiple times and jumping around is about "Running" pace in energy expenditure, so 1 fatigue per 10 minutes (roughly). The same applies for driving a truck, walking, drawing and arrow in a bow or whatever has to do with your body since they are the physical exertion of some/all or your body. I make everyone lose 1 fatigue every 6 hours (as walking) simply for "existing" since the body tires over time and I make no distinction weather that person is walking, slithering, levitating, flying, tunneling underground, flowing (as in liquid form) or whatever, since that is their "natural movement" gained through power so it's about the same as walking. They are already paying for the use of such an ability with Zeon, Ki or Psy of which none are linked to physical stats, so that is ignored. In the real world Magic, Psy and Ki do not exist and no one can claim that they know exactly how it works, therefore real world logic cannot and should not be applied to such things simply because there is no "logic" to govern them with. The closes thing I can imagine for it would be things like Gravity or a Black Hole. When someone says that you expend fatigue for using an ability, I imagine a Black Hole using fatigue for the ability to crush things into infinity... it just doesn't work that way 
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GM:"You are strong... stronger than anyone else. The source of your strength is your ability to ignore the strength of others." Player:"... so... I'm actually weak and stupid, right?" GM:"YES, that is EXACTLY what I'm talking about!"
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Dynaes
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« Reply #39 on: June 12, 2012, 11:33:31 AM » |
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My examples of jumping and riding are counter-arguments to those stating that anything that doesn't specifically state that it uses fatigue doesn't cause fatigue loss. My justification for spending it while flying is tied to the discussion of concentration, as in the Summoner example. I suppose my main argument for the flying question can be boiled down to this: if you believe that concentrating for long periods of time justifies fatigue loss, then flying costs fatigue. If you don't, it doesn't.
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We all are who we are; no more, no less.
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FearlessElbow
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« Reply #40 on: June 12, 2012, 11:35:24 AM » |
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And the examples were mine. Probably bad ones to pick.
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Lizbeth
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« Reply #41 on: June 12, 2012, 11:22:09 PM » |
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Why do people keep bringing up physical justification for the loss of fatigue, when the topic of discussion is about the use of a supernatural (non-physical) ability to do so? Because we have no other 100% working justification, we don't know how the magic works, we never encountered it. By the way to ignore rules based justification?
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vytzka
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« Reply #42 on: June 12, 2012, 11:54:42 PM » |
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That's not true, I can totes read Tarot cards*
*By which I mean that I can physically lay them out in vaguely mystically looking configurations and then see the pictures on them and then think of an interpretation suitable for what I wanted to begin with.
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Elizabeth: "Hey Nemesis... is that your wooden sword or are you just happy to see me?" 
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FearlessElbow
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« Reply #43 on: June 13, 2012, 12:11:36 AM » |
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*By which I mean that I can physically lay them out in vaguely mystically looking configurations and then see the pictures on them and then think of an interpretation suitable for what I wanted to begin with.
Which is precisely how some people view the rules.  (Not in this case of course - this point is clearly open to interpretation and a good bit of house-ruling).
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Lia Valenth
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« Reply #44 on: June 13, 2012, 08:18:42 AM » |
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The fact is that, baring Anima Studios making a statement, this will mostly come down to GM interpretation. I would say how you are flying would determine rather or not it fatigues you.
HOUSERULE: Ki and Psychic flight I would probably rule do not fatigue you, Ki has a continuous Ki cost which is where the power is coming from and psychics have to use their limited maintenance slots. Flight as an innate ability, be it wings or mystic flight monster powers, I rule does fatigue. Magic flight via spells is different, Daily Maintenance spells would fatigue you while per-round would not. I would rule this way for balance more than anything else.
Maybe, for realism, they should all fatigue you. But, in my opinion, if they are being 'charged' via a different source you probably would not be fatigued by them. If they are not being 'charged' from a different source you would be fatigued by them. But, as noted, this is going to be up to DM fiat unless AS says something.
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"One who says it can't be done should not interrupt the person doing it"
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